The EZA Community Top 20 Best of 2006!
JDINCINERATOR last edited by
I worry that Okami is a game that'll be defined as "didn't sell well" which is obviously a hugely reductive branding of an incredibly beautiful and artistically awe-inspiring adventure game. The strength of Okami's utter brilliance is really nestled in the fact it made the top 5 here and it's a critical darling-but not in a snobbish way just a commending way as is to say go check this gorgeous experience out. The 2017 HD release shows that this timeless classic hasn't been forgotten and let's not forget 2011's quasi-follow-up Okamiden on the Nintendo DS. A stunning game indeed.
Brannox last edited by
Every time I see Okami, I both get sensory overload with its art style, and am always reminded how it didn't do well enough the team dissolved. I also remember a port of this had the IGN watermark, and while inconsequential, it's an oddity I can't help but wonder how it happens.
As for the game itself, I've always heard it's a "Zelda-like," but I don't know in what ways, be it dungeons, bosses, combat, exploration, etc. Regardless, it's the quintessential cult-classic that'll never get a follow-up, which is sad because Psychonauts 2 proves its possible.
Bigdude1 last edited by
played it recently on the switch in portable mode exclusively. it was one of those games for me that i was just engrossed the whole way and didnt stop playing it daily until i was finished.
bam541 last edited by bam541
I was so disappointed with Okami. The art style, the vibes, the story presentation are all top notch, but the actual gameplay is just not engaging. Exploring loses it charm very quickly, and I don't even remember anything else that you do in this game. The characters and story could only help it for so long. I wish that it went for a short game approach like Ico instead. Couldn't play this more than 6 hours tbh. I don't even know how you can make a game that looks this cool, and be so boring at the same time.
Phbz last edited by
Played Okami in 2020 for the first time. It was a very good surprise, basically a Zelda better than most Zeldas. Biggest complaint is being too long and combat should be more challenging, but it's a wonderful tale in a wonderful world. Using your powers to solve environmental puzzles kept things fresh enough when it comes to exploration. I would love a sequel.
JDINCINERATOR last edited by JDINCINERATOR
Anybody want to bring the full top 20 games of 2006 to Ben's community showcase?
Crepe last edited by
@phbz I agree with this, except that I only like it better than a handful of Zelda games. The variety of weapons in combat was awesome, and the dungeons were great.
The use of Japanese mythology and Shinto deities was awesome. Usually that is an aspect of Japanese culture that you mostly find in museums, but it was great how much they leaned into it. It gave Okami a sprinkling of God of War-vibes.
DIPSET last edited by
Been busy. Catching up on some key games.
Tom Clancy's Rainbow Six: Vegas
Honestly, this is one of the best tactical game for me. Released on the advent of the co-op boom, this game has such a fantastic approach to game design with co-op and loadouts in mind. The Vegas setting is entirely unique. It's modern combat with a face to it. Not just some indiscriminate bombed out location in some generic faux Middle Eastern country but this setting has personality.
Terrorist Hunt mode is oddly addicting and between this mode and the Campaign, there are 2 games in 1 here.
R6V and R6V2 are both awesome games, yet, weirdly different from one another. Gunplay feels slightly different from one game to the next and the aesthetics are very different. I replayed R6V2 recently and it doesn't hold up well on PS3 but on PC it's still great.
ONE. OF. THE. GREATS.
And it's too low on this list. It's still the best Hitman game in my opinion and different enough from the 2016 trilogy to stand on it's own island. Some levels are large while some are quite small. But the main crux of this game is how each level has an immense sense of discovery. And unlike the new trilogy, these assassinations play out a bit more organically and sandboxy. For example, you don't follow a breadcrumb trail to assassinate your target in a prescriptive way. You just need to really be observent and follow patters to find the time to strike.
"You Better Watch Out" is still my all time favourite Hitman level. It's a VIP Christmas party on a mountain side resort hotel. There is so much verticality to the design in this level. It perfectly pairs up the whimsical Christmas setting with some seriously tense encounters using Stealth to get deeper and deeper into the VIP sections of the party.
Overall, this game is just genius and oozes personality. This type of sandbox gameplay freedom puts Hitman in a world of it's own. There just isn't anything like it. On top of the gameplay, there is just a certain quirkyness to this game. The newspapers that describe your assassination when you beat the level are just so fun to read. If you get Silent Assassin rating and make everything look like an accident, the newspaper write up barely has any information and won't mention an assassin. Whereas, a bloodbath shootout is described as such.
10/10. Holds up. And I highly recommend new fans to play this one because it actually plays a lot differently than what you're used to in the new trilogy.
DIPSET last edited by
Resistance Fall of Man
I love this game and have played it 2-3 times. Most recently, I played the split screen co-op around Halloween 2019 with my roommate and we had a good time, but it's generic shooter qualities sometimes bored us a bit.
What works for R: FoM is that it came off of the momentum of Half Life 2 where any well made FPS of that time had some HL2 DNA in there and players could just sort of appreciate solid level design and a good variety of weapons and tools.
Now that it's older, it feels a bit aged. What keeps it fun is the enemy variety and their relatively smart AI. It's still a tough game and the checkpoints aren't forgiving in the slightest. BUT, I don't think I'd trade that in for something more modern. I just think a future Resistance game should follow the mould set in the original, but just be a bit more forgiving in terms of enemy spam and health packs.
Also, I really liked the alt WWII vibe in this game. It's storytelling execution was bad but I liked the green military garb and the old school guns. The little marching drum when you complete an objective. It had this Yankee Doodle Dandy vibe while simultaneously having bat shit sci-fi going on. Idk why R2 and R3 abandoned that aesthetic choice. Those games leaned into sci-fi way more.
Still fun but a bit too high on this list IMO.
GTA Vice City Stories
TBH, I remember not liking this one very much. It didn't hold a candle to Liberty City Stories which felt like an essential expansion upon GTA III. Whereas VCS kinda felt tagged on or something? I can't remember the specifics of why I didn't like this one as much but I never got attached to this version of Vice City like I did in the original on PS2. Maybe it was glitchy too?
There was a sweet Phil Collins concert if I remember correctly. More games need random concert scenes from IRL musicians.
@jdincinerator I can bring the top 20 to the community showcase if nobody else wants to bring it.
#4: The Legend of Zelda: Twilight Princess - 21 points
#1: 1 (E_Zed_Eh_Intern)
#2: 2 (Oscillator, Bigdude1)
#3: 1 (NeoCweeny)
#4: 1 (Capnbobamous)
HM: 3 (Phbz, Axel, Crepe)
Release date: NA: November 19, AU: December 7, EU: December 8
Developer: Nintendo EAD
Platform(s): Wii, GameCube, Nvidia Shield TV
JDINCINERATOR last edited by
Wow I thought this would be number 1 for sure. The only reason I didn't vote it in is because I didn't get that far in it but it is a spectacular game artistically and the splash it made was astronomical back when the Wii came out.
I finally finished Twilight Princess last year. I mostly enjoyed everything but hated the Wolf Link sections. The puzzles and boss fights as Wolf Link are extra frustrating. I don't like his movement in that form and I start to feel sick every time you attack and the camera jerks around. It's unfortunate, because I think Twilight Princess is just as great as Ocarina of Time in a lot of ways, but the wolf sections drag the game down for me. It's still good enough to rank #11 of 22 on my list but it could have been much higher.
DIPSET last edited by DIPSET
I have to just play this game. I got it on GC recently but haven't had time to play it. I honestly didn't like it very much when I played a bit of it back when it released, but I didn't play enough to give it a fair shake. Now that I'm older, I think this has potential to be a game that's right up my alley. I also love wolves.
Sheria last edited by Sheria
It wasn't on my personal list but it clearly deserves a top spot. I was hoping this would top Oblivion as I think it's by far a better game. Guess it is what it is.
NeoCweeny last edited by
Twilight Princess is one of my favorite Zelda games. It's not the most unique or innovative of the series but it is very well made. Great dungeons, great soundtrack and a lot of memorable moments.
NeoCweeny last edited by
Can you swim in this one?
Yes, it was great to finally being able to swim in Vice City.
Phbz last edited by
Twilight Princess... I was so excited when they announced the Wii U release. I even ordered the special edition. I gave it my best but I couldn't even finish the game. And me quitting a game while hours into it is a rarity. I really have to dislike something about it.
I can't say why exactly. I just hate the whole atmosphere, it feels soulless.
E_Zed_Eh_Intern last edited by
@neocweeny I shall try it then
Oscillator last edited by Oscillator
Twilight Princess is such a mixed bag. Some areas of the game are big and beautiful, such as Lake Hylia and Hyrule Castle. There are some excellent dungeons such as Snowpeak Ruins, Temple of Time, and Goron Mines. Some truly awesome boss fights (perhaps the best single aspect of the game). And the soundtrack has some serious hits on it such as Hyrule Field, Hyrule Market, Malo Mart, Falbi's House, Death Mountain, Hyrule Castle, and the boss battle themes.
However, the look and structure of the game is kinda lousy. Brown/waxy and linear. Hyrule Field is chopped up into little chunks and doesn't have anything in it anyway. The story objectives are sectioned off into little pockets. Like, you generally can't just drop what you're doing and go somewhere else. A lot of the character faces are ugly, including Link's. None of the minor enemy designs are memorable. And City In The Sky is a godawful dungeon, with a haphazard/unfinished feel, blank beige colour palette, and the most irritating so-called 'tune' I've ever experienced in a video game.