The EZA Community Top 20 Best of 2006!
bam541 last edited by
@e_zed_eh_intern yeah I can find the second game for cheap but not this one, lol. oh well, I haven't watched them movies anyway.
E_Zed_Eh_Intern last edited by E_Zed_Eh_Intern
#16: Suikoden V - 6 points
#1: 1 (Crepe)
HM: 1 (Sheria)
Release date: NA: March 21, EU: September 22, AU: October 13
Developer: Konami, Hudson Soft
Platform(s): PlayStation 2
E_Zed_Eh_Intern last edited by
@shoulderguy Speaking of prohibitively expensive games...
Sheria last edited by
Wow, after the placing of Xenosaga, I never expected to see this one.
The game never gets mentioned for some reason but I stand here to say that it's on par with Suikoden 2
Crepe last edited by
Full disclosure: I put Suikoden V as my #1 game cause I thought it was the only way it would show up. Hehe
That being said, it is still easily one of my top four games of 2006.
After much thinking during many morning commutes, this is the second best Suikoden game in the series. Yes, to me, this is better than the original Suikoden and Suikoden III. Everything that worked in the previous games is here, including the great skill system that was added in Suikoden III. The bad stuff from previous games is also gone meaning:
- The six character party is back
- You can control each character individually during battle.
- Army battles are back and more similar to the first two games.
- The random difficulty spikes from III are gone.
The only feature they added was the ability to change your party's formation during battle. Perhaps the lack of additions is a sore spot, but considering that this is the last in the series, It feels fitting that they stuck with what worked.
Story-wise, it is often said that Suikoden V starts slow, which I can understand, but that criticism falls flat in today's gaming landscape. It is heavy with politics, but I don't feel that makes it slow in 2021. Suikoden V also got criticized for it's graphics. To an extent, I agree with this criticism, as many locations look bland and the spells rarely look as fantastic as they did in previous entries. However, the character models and art look great and something I learned when I looked up the game again, is that apparently this game runs in 60 FPS.
So why should you play this game, ( if you can find it )? One, the story is fantastic and takes place in the Queendom of Falena. Which is unique in itself, but also unique in-universe. If you are a fan of the Suiko-verse, this game takes place eight years before Suikoden and fleshes out some lore for the world and some reoccurring characters. And being a Suikoden game, the characters are fantastic.
All of the combat systems are on par with the strongest games in the entry, and if you liked or loved those, this is more of the same. Collecting characters, base-building, and exploration follow that same series formula and are as strong as the first three Suikoden games.
Suikoden V is an entry that gives the fans everything they want, and gives something familiar and fun to newcomers.
I only really hear about the Suikoden franchise whenever Isla expresses her love for II, and I guess that's a detriment in many ways, not the least of which being the first two games are all I hear about PERIOD, to the point until this post, I didn't know there were more Suikodens beyond II.
While the in-engine art looks cool, the concept of having so many characters to recruit is daunting and honestly, turns me away more than anything else with my addictive need to do everything I can in a game.
Crepe last edited by
@brannox It does seem daunting, but usually about 50-60% of the characters are recruited automatically. And the requirements to get the best endings revolve around getting all 108 characters before a certain plot-point in the game. ( With Suikoden 1, a big problem was knowing how to recruit certain characters without killing them. Also some of those characters could glitch and die even if you did the right thing) The side stuff beyond collecting the 108 characters is completely optional.
What is fun to me, is that many of the secret characters are recruitable at different points of the games. So you get some wiggle room and can experiment with when/how to recruit them.
#15: Guitar Hero II - 7 points
#4: 3 (bam541, brunojoey, Crepe)
HM: 1 (Capnbobamous)
Release date: NA: November 7, AU: November 15, EU: November 24
Publisher: RedOctane, Activision
Genre: Music, rhythm
Platform(s): PlayStation 2, Xbox 360
DIPSET last edited by
Honest to god. I had no idea no idea this series even went past Suikoden II, let alone 5. I'm interested in that Kickstarted spiritual successor and have had 1&2 downloaded on my PS3 for eons. I'll get to them eventually. I've heard the series holds up better than most JRPGs of the past. Tbh, doubt I'll ever work my way up to playing beyond 1-2 though.
Guitar Hero II
This was a phenomena basically worldwide but among 10 year olds, GHII was the thing kids discussed on the playground in Grade 6. We knew one kid who could play Jordan by Buckethead on Expert and we didn't believe it until we saw it. It's like World of Warcraft and Guitar Hero turned kids into fiends around roughly the same time. The difference—a lot of the Guitar Hero kids picked up guitar lessons. I know a lot of kids who got into music because of this game.
Personally, I never owned it. I was never good at it. And I didn't love practicing. I got into the Rock Band craze later on however.
I think the lone Guitar Hero I've ever played was the third game, but I can't remember. While I understand the craze behind GH and RockBand, I think the biggest difference is the track list because when you've played one of these games, you pretty much know how all of them play. Aside from playing a couple of songs I enjoy, that was never enough to ever want to really be interested, much less own.
bam541 last edited by
Guitar Hero II was the hypest thing ever back then in my place. I remember that a lot of kids in my school would watch each other play the songs in the harder difficulty, just to impress and challenge each other. Other than the appeal of having licensed songs, it's easy to understand, and can be ridiculously hard if you want it to be, which explains the appeal. I personally never got really far into the game, I would only got to play it if my friends dragged me to come play. It's always a blast playing it together though, so that's the part that makes this earn a point from me.
JDINCINERATOR last edited by
Guitar Hero II reminds me of the days when the franchise had character and style. I think after Guitar Hero 3 the franchise drifted away from itself in order to capitalize on emerging trends and I guess it's quite a relief there hasn't been an entry since 2015's Guitar Hero: Live. However I get the feeling a new Guitar Hero game will come to PS5 and Xbox Series X at some point.
#14: Marvel: Ultimate Alliance - 7 points
#1: 1 (Sentinel Beach)
HM: 2 (kindiman, Capnbobamous)
Release date: NA: October 24, EU: October 27, AU: November 1
Developer: Raven Software
Genre: Action role-playing
Platform(s): Xbox, PC, PlayStation 2, Xbox 360, Game Boy Advance, PlayStation Portable, Wii, PlayStation 3, PlayStation 4, Xbox One
NeoCweeny last edited by
Such an interesting list so far.
Still not a single game I played XD
Sentinel Beach last edited by
Uuuh! MUA's in the house! The more I thought about 2006 and its games, the clearer it got to me that I've simply enjoyed Marvel: Ultimate Alliance the most out of all that year's games. Endless hours, numerable playthroughs. I own the game on PS2, PS3 and PS4 and it's always been a welcome return to that world and to its heroes. The dynamics you get to create with the four characters in your party keep fascinating me, so many possibilities. Granted, the game's aged a bit, but after a short while you're still sucked into all that with a wide smile on your face. Spidey, Ms. Marvel, Storm and Silver Surfer were clearly among my favourites in this.
Kind of like I mentioned in the Dead Rising post, Marvel's Ultimate Alliance is another game I have early G4 memories of. Not into superheroes or reading comics, at the time when I first saw it, I didn't know the concept of multiversus and cross-overs (yet, the last decade throughout pop culture really has correcte d that), so when I first saw gameplay, I thought, "Hey, all these heroes are in one place, that's neat." Beyond that however, there hasn't been anything about it to make me want to play it, but from what I've heard, there's actually a sacrificial choice in the game that has lasting consequences and that's neat.
Shoulderguy last edited by Shoulderguy
Marvel: Ultimate Alliance just missed getting a vote at #9 on my list. I played through it multiple times solo and multiplayer. With Silver Surfer and Spider-Man as my most played characters, but all the characters are fun to play. Glad it made the top 20.
#13: Dreamfall: The Longest Journey - 9 points
#1: 1 (Phbz)
#2: 1 (Sheria)
Release date: NA: April 17, UK: May 26, EU: August 11
Publisher: NA: Aspyr, UK: Empire Interactive, EU: Micro Application
Platform(s): PC, Xbox
I've never even heard of this. Tried doing some googling and reading its wikipedia for a synopsis and watching on YouTube and can't make heads or tails of how this really plays.