The EZA Community Top 20 Best of 2006!
Brannox last edited by Brannox
Huh, my first game I gave a vote for. While I never owned a Wii myself, my cousin did and I played her copy of Wii Sports a good deal. I wasn't a fan of the Golf or Boxing games, but I spent a LOT of time playing Bowling, Tennis, and Baseball. This, in my opinion, is the best example of a "proof of concept" game/tech demo kind of thing that's been bundled in with a console. Simple, short, never overstays its welcome, and never a serious commitment of time (each game from what I've remember is only 20-30 minutes) or objective (Just play, do your best, and stop when you've had your fill), I'm very happy to see it make the countdown in any capacity.
Super fun in spurts and it's been long enough that I'd be down to spend an evening revisiting this. On my ballot, I have it 6th out of the ten 2006 games I've played, and honestly, I have such fond memories of Wii Sports, it's (as of writing) 88th in my top 100.
ffff0 last edited by
I have it 6th out of the 10 2006 games I've played
Initially I've read "6th out of 10206 games I've played" and thought: "Wow, that's very high!"
Capnbobamous last edited by
I think we understate the significance of Wii Sports. I mean the Wii owes so much of its initial success to this game. Families weren't buying the Wii to play Mario or Zelda, they were buying it to play Wii Sports, the free pack-in game that -- and I don't believe I'm being hyperbolic by saying this -- revolutionized the industry. It created a whole new audience for games. People that would never ordinarily play a game were playing this one. Grandparents, great-grandparent, single moms, that one uncle you have who shows up to family gatherings with a six-pack, all of these people were able to come together and have fun. It's the game that made the Wii, and perhaps even greater than that, made motion controls. I mean if you look at the Kinect and the Playstation Move, they were clearly influenced by this game, and tried their best to emulate it without success.
The code-name for the Wii was Revolution, and it's Wii Sports that proves how prescient that title was.
Phbz last edited by
What a failure, damn! I should have find a spot for Wii Sports. Great nights with friends, all high and drunk playing tennis as if we were on the grand final of Roland-Garros. Hilarious shit!
DIPSET last edited by DIPSET
Ahhhhh Wii Sports where to even begin....
This game will always be a boring one to me. I never understood the novelty of the Wiimote nor Wii Sports itself. And I like to think I was the target demo considering I was 11-12 years old in 2006 and was highly anticipating the "Nintendo Revolution" as the magazines called in the years before launch. Once I played Wii Sports, I found it amusing. But it wore out its welcome F-A-S-T with me. Too many people played it all at one time. It was just the big but short burst of momentum then it suffered a hard falloff where these parents, grandparents, and casual gamer kids never played their Wii ever again. Parents would force us kids to play this shit while kids at school were quickly losing interest in the casual games.
All of that extra curricular backstory aside, I still don't think it's a very good game. It's just too uncomplicated from a gameplay perspective. It's neither sim-y nor gamey. It's just unfun and bland in my opinion.
Now, I obviously understand the influence and appeal of Wii Sports. I 1000000000% get it. I just really didn't find it fun, even it the peak of it's novelty.
@ffff0 Haaaaaa!! Yeah, I should have wrote out "ten," which I'll do once I finish this reply, but that's super funny. Unintentional of course.
Bigdude1 last edited by Bigdude1
@dipset I think it’s more complex than people give it credit for. Wii golf in particular felt amazing to play.
Arguably Nintendo's biggest success story was the Wii and Wii Sports. Opening up videogames to non-gamers was something truly special. At the time I was a disgruntled teenager who didn't like that Nintendo was catering to non-gamers and I thought they abandoned what made them great. Yet with adult eyes and a fully developed brain, I see Nintendo as true pioneers of what games can be to all people and Wii Sports really was the genesis of that.
#11: Tom Clancy's Rainbow Six: Vegas - 12 points
#1: 1 (kindiman)
#2: 1 (JDINCINERATOR)
HM: 3 (DIPSET, NeoCweeny, Nimbat1003)
Release date: NA: November 22, EU: December 1
Developer: Ubisoft Montreal
Genre: Tactical shooter, first-person shooter
Platform(s): PC, PlayStation 3, PlayStation Portable, Xbox 360
I have to confess something....I lovey Rainbow Six: Vegas. The best FPS I think I've ever played but maybe that might be a stretch akin to someone taking one too many sledgehammers to the breadbasket. Vegas is the greatest of settings and watching the neon glow of the city from a helicopter was always a sight to behold. Terrorist Hunt is utterly sensational, hunting every last one of those balaclava bozos down was a hoot whether you planned a well-orchestrated attack or you're walking around nervously suspecting to be shot out from any direction. The guns felt so lethal and exacting to use as well which really substantiated the enjoyment I had playing it. So glad it made the list and almost cracked the top 10-so kudos to @kindiman @DIPSET @NeoCweeny and @Nimbat1003 for voting it in as well.
Rainbow Six Vegas is actually a game I played from 2006, but it squarely at the bottom, 10th overall.
From what I remember, it was a decent tactical shooter and the fact it took place in Las Vegas was neat, but I can't remember for the life of me what happens. However, I DO have a memory that I THINK is in this game where you have to sneak past one of the top terrorists who is looking out of this HUGE window, and if you're seen, she bolts and it's an insta-fail. Since it was my dad's copy, we cheesed it to where there's a rail right below the window and we, VERY. SLOWLY. practically crawled so the A.I. didn't read it as movement, but it worked.
Anyway, while I don't have any negative feelings towards R6:V, I lament the franchise has gone multiplayer, and in the soon to be released Extraction, co-op, but that's Ubisoft for ya.
bam541 last edited by
Man I forgot about Vegas! I've been wanting to try it out for a while. Gonna hunt a used copy soon.
#10: Resistance: Fall of Man - 12 points
#1: 1 (Brannox)
#2: 1 (brunojoey)
#3: 1 (Nimbat1003)
Release date: NA: November 17
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Genre: First-person shooter
Platform(s): PlayStation 3
I count Fall of Man as a 2007 game because the PS3 came out during 2007 in the UK. I think Fall of Man was a solid FPS for its time but those damn hedgehog spike grenades were the worst. The snowy British setting was pretty refreshing and overall Fall of Man was a decent introduction to the FPS on PS3.
Shoulderguy last edited by Shoulderguy
Resistance: Fall of Man was the first PS3 game I had a chance to play. It was a visually stunning showpiece for the newly released console and a solid shooter overall. With a unique alternate history sci-fi horror setting. It's at #13 of 22 on my personal list of 2006 games.
Brannox last edited by Brannox
I'm actually genuinely surprised to see Resistance make it on the list. For me, the original Resistance is my favorite of the franchise, and if someone were to look at my top 100 list, this and Gauntlet: Dark Legacy would shock most because of how high they are on the list. So much so for Resistance, it's presently my 12th favorite game of all time.
The reason why the original Resistance just hits so well for me is a mix of the game, the time when I first played it, and my interests outside of games. I didn't play Fall of Man until 2010-2011 around when I first got a PS3 and just into college. I'm a fan of history, and got my degree in such, and I find World War history fascinating, so Resistance was a game whose premise of an alien invasion taking place roughly after the time of WWII was strong enough on its own, and the fact Insomniac, a studio I have adored since I was six with Spyro: The Dragon was just the massive amount of icing on top of the cake.
I understand how this game, graphically speaking, is the least polished of the main trilogy (and understandably so), but it still looks really good today. I LOVE the narration of your ally Parker in between main missions recounting an outsider's perspective on the reports of your actions as Sgt. Nathan Hale. The story is a little bare bones, but honestly, it doesn't really need to be here because you don't need to be present at the outset of how the Chimera came to the planet and their conquest of world domination.
Speaking of the Chimera, they're a unique species in not just gaming but science-fiction in general. The various forms you take on, their adaptability to mutate for various functions of the greater hive-mind, and their ferocity are highlights to their design. Hybrids, GreyJacks, and the Angel are just SOME of the creatures you fight.
And the weaponry they have is AWESOME, with the wacky armory Insomniac have come to be known for since the first Ratchet & Clank. The Bullseye's tag function to shoot around obstacles, the XR-005 Hailstorm which shoots massive amounts of bullets (and the secondary fire is a turret!), and of course probably the most famous weapon of the series: The Auger, a.k.a. the gun that allows you to see, and subsequently shoot through, walls.
Also, it's a breath of fresh air this is a game that ENTIRELY does not take place in the U.S. And I'm an American, so I get how everything has the states as some form of setting. Going to a selection of notable British locations was delightful despite them not being accurate, but hey, that's fiction for ya.
I also loved how the game ends with an epilogue of Hale being taken by a secretive group, and if you notice at a couple of times throughout the game, you'll come across bodies of said group, with radio transmissions that they're tracking Hale the whole time.
But the last thing I want to talk about is the New Game Plus, where you unlock weapons you CAN'T get on the first playthrough, like the Reaper Carbines, and the L 11-2 Dragoon Flamethrower, and you can regenerate health (to a point).
It may not hold to traditional controls that FPSs have today, but it's still a standout title and further cemented my love of Insominac. It bums me out there won't be anymore (and with how Resistance 3 ended, I understand why), but the franchise is still underrated and I can't recommend it enough.
Also, @brunojoey and @Nimbat1003, yous good peoples.
bruno_saurus last edited by
I do love me some Chimera! Grand sci-fi enemies! And do enjoy the lore behind them!
#9: Final Fantasy XII - 13 points
#2: 1 (E_Zed_Eh_Intern)
#3: 2 (Brannox, Axel)
HM: 3 (Sentinel Beach, Sheria, Bigdude1)
Release date: NA: October 31
Developer: Square Enix
Publisher: Square Enix
Platform(s): PlayStation 2, PlayStation 4, PC, Nintendo Switch, Xbox One
Sheria last edited by Sheria
And there it is. To be perfectly honest though, if you'd asked me for this list back in 2007, I probably wouldn't have this game on there.
Even though I'd played FFXI for what must have been close to a year at that point and therefore found XII's battle system fairly familiar in a number of ways, I still recall how dull and disconnected this game felt to me when I first played it as it simply didn't seem "Final Fantasy" to me whatsoever.
I only grew a little more fond of it once I returned to it on PS4, because of that though a part of me wonders if that's simply me appreciating its older school features when then comparing it to everything that followed.
I still find Ivalace and a lot of XII's story quite dull; XIII was much more appealing in this aspect, but I can appreciate XII as a game now and I happily added it to my list.
Fantastic! SUPER happy to see Final Fantasy XII make the top 10! A bit of history with my experiences with it before diving in with full thoughts:
My dad got me the Collector's Edition for Christmas one year because by that time I had already discovered and fallen in love with both FF VII and FFX, and so I was looking forward to getting started. So I fired it up, played until you go South out of Rabanastre to the Giza Plains and stopped.
I did NOT enjoy it.
I remember finding the characters to be unlikeable, the story slow and plodding, the mundane tasks I was doing wasn't fun, and the combat didn't vibe with me. Feeling disappointed and let down, I didn't revisit it until a while later.
And I'm incredibly happy I did.
This is because right after where I initially stopped is when things get interesting: You meet Balthier and Fran, eventually assist Ashe (or as she introduces herself, Amalia), and events transpire to put you on a path of intrigue and strife. While Vaan and Penelo are definite downers, the rest of the cast is awesome. I'm partial to Balthier, Ashe, and Basch, but FF XII probably has one of the best supporting casts and side-characters in the franchise. Reddas is a particular standout and learning who he REALLY is, and when you find out, is one of the best moments of the whole game.
The locations, for the most part, are incredible. The aforementioned Rabanastre, Balfonheim Port, Bhujerba, and Archades bustle with so much life. The dungeons, from the Tomb of Raithwall to the Lushu Mines and the Henne Mines to the Barheim Passage are somehow both oppressive and captivating (Except for the Great Crystal in Giruvegan. Worst. Dungeon. Of. All. Time.). The Ozmone Plain, Phon Coast, Eruyt Village, and Salikawood are all beautiful in their own way. And these are just SOME of the locations you'll visit in your adventure.
But the thing I turned 180 on HARD was the Gambit system. I didn't like it at first, but now I'm a MASSIVE proponent of it because I learned how, if you set it up correctly, you can make a massive amount of different builds and classes and the game practically auto-battles. When it's done right, seeing your strategies executed to perfection to where almost no enemy can touch you is so gratifying. And on the opposite end, set up your Gambits wrong or walk into a fight unprepared, your team will be wiped with no remorse. All of this is not even mentioning Quickenings, which can be both overwhelming super-powerful life savers to one-shot bosses or a one-off attack that hardly does damage.
I also love how if one character goes down, you have the INSTANT ability to switch them out. So when you encounter a difficult fight and two or maybe your entire front team is KO'd, your other party members can step in and save the day.
I recently 100%ed The Zodiac Age for the first time, and I'm super proud of that, because finding the Rare enemies and defeating Superbosses is no joke. My overall favorite thing you can do is take on Hunts and find Espers, and these fights are fun, especially when you get into the later half and it gets harder. I still can't believe I've finally bested the Hell Wyrm, or survived Omega Mark XII (Again. Great Crystal. FREAKING. SUCKS.). But THE fight of fights: Yiazmat. Two. And a half. HOURS. In a single attempt to finally best him. I'm super happy to have a completely finished master file, but I'm never doing those two fights again.
The story isn't for everyone, and while I do think it loses itself when it brings in a supernatural element, I think the massive amount of set-pieces and memorable moments throughout makes up for it to some measure:
- The tutorial being a massive battle at Nabudis (which you revisit later when its in ruins) and the betrayal (or so you think....) at the conclusion
- Flying into Bhujerba for the first time
- Being aboard Judge Ghis's Fleet
- Reaching (and climbing to the top of) The Pharos at Cataract
- Assaulting the Bahamut
- The cutscenes at the start of bosses, ESPECIALLY Espers.
FF XII is currently my third favorite mainline game in the franchise (unless you count VII: Remake to be different enough and mainline, then XII is fourth), my 3rd favorite game from 2006, and my 27th favorite of all time (Well, technically The Zodiac Age version is, but I think it's still similar enough to count as both.