Rage Against The Dying Light 2
JDINCINERATOR last edited by
Dylan Thomas's old-timey poem describes the kind of ridicule Dying Light 2 could be up against if it fails to assuage fears that it could be a 500 hour open-world slog through another post-apocalyptic zombie wasteland. This isn't to say Dying Light 2 won't be worth spending 500 hours in but one wonders will there be enough mutated meat on its bones to satisfy even ten-percent of that.
It's shocking to think it's already been seven years since the first Dying Light, a game that combines elements of parkour, an open-world and undead slaying into a blender to bring you a gory smoothie with a few severed limbs on top for garnish.
Dying Light was good meaty entertainment, sorta like Dead Island but a more meaningful and involved game all round despite plucking its best ideas from other established franchises. There was much to savor in Dying Light but it had room to grow and to engross players.
The sequel has spent many years in development and has been waylaid by delays. Sometimes delays mean a polished and even better game than one shoved out the door when it isn't ready, but on the flipside waiting too long can suggest internal struggles but not the gastrointestinal variety, but the videogame being passed on like a parcel mailed to Pete Porter in Pasadena- basically akin to waiting for Duke Nukem Forever to come out.
So far Dying Light 2 seems content to carry on the momentum of the first game but it doesn't look like its going to make convincing strides towards being a thorough evolution. With that said, if there’s enough cool flourishes and tasty encounters then it could yet be a triumph.
The question is whether the parkour, the running, slicing and dicing will remain engaging for as long as the game lasts. To say a 500 hour complete completion time isn’t overkill is overlooking a ton, but what irks is just how pedestrian Dying Light 2 could be, waiting with a pack of all those similar open-world games that do the same kind of thing is a prime recipe for more of the dreary triple A same.
To be a successful game we’d want to play 500 hours in, Dying Light 2 needs many different ingredients. It’ll need varied missions, high stakes, ways to make us want to go further, rewards that are worth the effort, new sights, worthwhile secrets and an ability to evolve itself. Without these, Dying Light 2 likely won’t see much playtime after the story’s completion.
There’s not much time before Dying Light 2 is released and the scepticism is rising, but there is hope that it’ll be a satisfying ride amidst a pile of mutated carcasses. If Dying Light 2 could at least match the first game’s delicious parkour and insatiable undead dissection-then it’ll be a treat, but I’m weary it won’t hook me in for the long haul unless it really showcases the diversity that not only Dying Light needs-but the entire open-world genre.