The EZA Community Top Insomniac Games!
Shoulderguy last edited by Shoulderguy
I grabbed Sunset Overdrive for the Xbox One after I had recently bought the system and I wasn't disappointed. It’s just a joy to play with it's colorful style, variety of weapons and the smooth movement system. It also has a good self aware, over-the-top story that knows how dumb everything is and makes the most of it. Looking back at my 2014 GOTY list, Sunset Overdrive ranks #13 of 38.
Eventually I will play Sunset Overdrive. I recall it being one of the last games I attempted to play before selling off my Xbox One back in 2015 or something, but I did want to try it enough again after only an hour or two playing it before. So it's back on my backlog!
Brannox last edited by
@jdincinerator He's a massive jerk towards Clank and their dichotomy feels bizarre. Sure, Clank is naïve, but they way he was written and acted is just a major turnoff. He eventually apologizes, but for a majority of the game, he's an unlikable protagonist.
Brannox last edited by Brannox
Ah, Sunset Overdrive. I remember being so hyped for it because it was an Insomniac game that was an Xbox One exclusive and after the failure of Fuse and EA not being a part of it, I couldn't wait.
When I got my Xbox One for Christmas 2014, this was one of three games I grabbed (Well, Halo: The Master Chief Collection was pre-installed, and I made a mistake in also getting Call of Duty: Advanced Warfare). I fired it up and for a while, I was having a good time. The need to be in constant motion throughout the world, the art style, and of course, the incredible weaponry was super fun to use.
However, over time, the gameplay started to feel repetitive, the humor started to get grating, the charm quickly eroded. Fizzie has his moments, but eventually, the joke of his fourth-wall breaking vulgarity being ramped up the longer the game went just had me wanting him to just shut up.
And then, I discovered Sunset suffers the same personal cardinal sin that Crackdown does: I couldn't start a new game if I wanted. You can replay missions, but to start a new game requires/ed a new profile. And that had me shelve the game as a disappointment that I haven't touched in seven years.
Overall, I have it at 17th out of 20 from the Insomniac games I've played and is currently only one of four Insomniac games I ultimately do not like and have no desire to ever play again.
NeoCweeny last edited by
I didn't like Sunset Overdrive so much. I think it's repetitive and I don't really like the tone and style.
Phbz last edited by
Sunset Overdrive is my number one pick but as I've said before that isn't saying much because I'm not the biggest Insomniac fan. But it is the one with the most satisfying gameplay imo.
bruno_saurus last edited by bruno_saurus
#11: Resistance: Fall of Man | 13 Points
#2: 1 (Brannox)
#3: 1 (DIPSET)
HM: 1 (Shoulderguy)
Release date: NA: November 17th, 2006 | JP: December 17th, 2006 | PAL: March 23rd, 2007
Publisher: Sony Computer Entertainment
Genre: First-Person Shooter
Platform(s): PlayStation 3
While I didn't vote for it, I really do love the lore that Resistance: Fall of Man sets up. I do love all the weapons like the Auger that are more Chimeran technology. Might be filled with greys and browns, but I still love the Chimeran infiltrations! All grand to explore!
NeoCweeny last edited by
While Resistance didn't live up to its hype as the killer app for the PS3, it was still an enjoyable shooter just nothing remarkable. Honestly I can't remember too much about it all these years later.
JDINCINERATOR last edited by
Fall of Man was ok, but mainly it was the setting, the excitement surrounding a new IP and its status as a PS3 launch title that made it worth perking up the ears for. Unfortunately, the bullet-sponge chimeras and those insta-death hedgehog bombs proved to make Fall of Man an unnecessary nuisance. Most of the ingredients in Fall of Man could've made for an instant classic, but we'd have to wait until the third game to come around before Resistance truly fulfilled its potential.
Catch up post...
R&C Tools of Destruction
I genuinely feel as though Tools of Destruction is one of the best PS3 games. I rated it above many other R&C games because I feel like the full potential of the series was sort of mastered and finessed with Tools of Destruction.
I went back and watched the IGN review of this from 2007 and as a criticism, they said this game has too many ideas and could've cut down more. I COMPLETELY disagree. The reason this game works is because it has so many gameplay moments between the rail combat or some of the minor mini-games.
The nuts and bolts exploding everywhere and pre-rendered cutscenes were unbelievable by 2007 standards. Words cannot describe how mind blowing I found this game in 2007. Crazy that it almost looks old by today's standards. We're spoiled.
I don't have too much to say about this one cause I never owned an Xbox One. I played it around launch and I found it pretty amusing but the tone was strange.
In terms of gameplay, it was fine. I felt like it had potential for a big sequel. It could've used something to tie the grinding, jumping, and shooting together better. I had potential to be Tony Hawk with guns but it didn't flow nearly as well as Tony Hawk. Most of the time was spent higher up grinding because it was easiest.
I feel like Insomniac kinda struggles with outright comedic writing and it can sort of slam you in the face. The R&C remake featured earlier on this list has the same issue imo.
Resistance Fall of Man
I absolutely love this game. I've said this before, but we were in a bit of a post-HL2 lala land for a while where FPS games were throwing everything at the wall to see if something sticks. The premise of WWII meets sci-fi future made for amazing enemies and amazing weapons. Random screenshot pulled from a fan-wiki, but these enemy designs are legitimately creepy and I feel like the Chimera don't get enough credit for being spooky fun enemies to fight.
Some of these levels are really really good. One that comes to mind is fighting up on these spires with giant stalker enemies below. The AI was not only smart for 2006 but they are still fun to fight by today's standards. These guys are tough.
My favourite part of the game is split-screen co-op. The hard difficulty and spongey enemies goes out the window playing with a buddy. R:FoM holds up as one of the best split-screen games of the generation along with Kane & Lynch: Dead Men, Halo: Reach, and RE5.
Highly recommend playing couch co-op this Halloween season.
Shoulderguy last edited by
One of my friends purchased a PS3 at launch and playing Resistance: Fall of Man on his HDTV was an unforgettable experience. It was a visually impressive game at the time with a compelling alternate history sci-fi horror setting.
Looking back on the game, I don't remember it doing anything that special gameplay wise. Though to be fair, I only played through the single player campaign and I haven't touched the game since it first released. Resistance: Fall of Man ranks #13 of 24 on my 2006 GOTY list.
I forgot to mention but R:FoM launched with 40 player arena based PvP MP. The maps were mostly ripped from the single player with slight modifications but it was a really good time. The insane amount of weapons made for some awesome pickups.
Many people didn't play MP on PS2 so jumping right into PS3 with a 20 v 20 MP mode was pretty cool and a bit ahead of the times.
In terms of potential, Insomniac could've done a lot with MP in the Resistance series. With better map design and more strategic flow of weapon placement, TTK, and other finesse, the series had potential to be up there with Halo. It has all of the tools between Aliens vs Humans, huge weapon variety, different grenade types, gravity lifts and other sci-fi stuff, vehicles. If they ever reboot the series, it should really lean into its MP potential.
Scotty last edited by
I really want to see something like Resistan: Retribution again. But for PS5 itself with AAA budget.
Brannox last edited by
Fantastic! Very, VERY happy to see the first Resistance make it. I remember being so taken with the picture you see above, having one of the most bizarre and captivating skull designs in an old war-stylized landscape. And the concept of a world where WWII never happened, replaced instead of an alien invasion and the lore of it is FASCINATING: An alien strain inside a meteorite that crashes in Russia, slowly spreads and takes over, causing countries and continents to go dark. Long dormant tech from ages long past is dug back up and brought online, taking over the world from the inside out...
At the time, the fusion of 50's era weaponry and setting with alien tech was incredibly unique and to this day, is a concept that holds up well. I remember being propelled by the opening, as you jump from a VTOL and run right into a Chimera Hybrid squad and by this point, Asia had already fallen and England was the last bastion of the already conquered Europe.
As I mentioned in the Resistance 2 post, the narration style of Captain Rachel Parker, detailing the last three days Nathan Hale was officially seen alive (ya know, the not redacted kind) instantly had me wanting to see his story through. Granted, Nathan being a mute protagonist in this game is weird when I feel he was cast well in the sequel, but it still having Parker and Lieutenant Stephen Cartwright in Nathan's ear during gameplay at the beginning of levels or critical plot points gave you the sense of the mission, making you believe Nathan's the only one who can combat the Chimera menace. And I forgot to say it in the Resistance 2 post but: Henry Stillman's broadcasts as you progress, as he slips closer and closer to madness is a DAMN fine replacement, and it's a totally optional world builder. Always chills me to hear him losing hope.
The Chimera themselves were all memorable as they were introduced. The aforementioned Hybirds, the terrifying crawling Leapers, the towering Titans, the annoying and long limbed Grey Jacks, and the quadrupedal Howlers all had their own unique way to be taken down, but nothing tops the major bosses: The Stalker tank, The spider-esque Widowmaker and the flying Angel. Gruesome in design and tough as hell to kill, they intimidate me to this day and I dread taking them on whenever I do a series replay.
The weaponry also left an imprint, as is a common theme from Insomniac. The Bullseye's alternate fire of tagging enemies and shooting around corners/obstacles felt really good to use. The Auger, with its ability to see through walls, felt OP as can be, with the trade off of ammo being incredibly rare. The Hailstorm spitting out so many bullets with an alternate fire of firing a hovering drone of shooting constant bullets make you feel like a powerhouse. But something that's absolutely awesome is the New Game Plus exclusive weapons: The Reaper Carbine, one of the few you could actually dual wield, is an SMG that on a first playthrough, is only used by the Longlegs that jump around in the tunnels. But in the first level of New Game Plus, it's on the ground in a doorway of the main path and the auto-targeting allows you to pinpoint 2nd only to the Fareye Sniper Rifle, but with more ammo and higher fire rate. You even get a Flamethrower, the L11-2 Dragon, with handles leaper pods, Menials, and a great CQC/Crowd Control options if you don't have grenades. And the grenades! I read above dislike of the Hedgehogs, but those are (to me) awesome, because it's a two way street, ripping EVERYTHING to shreds, you AND Chimera, requiring patience, wits, and skills. And the Air Fuels are also neat because they stick to surfaces and you hear a brief "Wheeeeeee" before the air ignites and everything close catches fire.
Resistance: Fall of Man was one of the first "horror" games I played, as you're alone quite a bit throughout the game, in a derelict factory, cavern system, and Chimera buildings as the Chimera step out from behind pillars or jump at you through windows and container tanks. Many times I had the shit scared out of me, terrified of going forward into the darkness. This doesn't mean it's the same gameplay all the time, as there's a level dedicated to driving a jeep around to assault pop-up outposts, and even piloting a tank through the streets just wrecking shop on all the Chimera forces. And something else that's really neat: About three times (though there could be more, but I can't remember more than that), you'll come across three bodies throughout the story, but their different: garbed in black with radios playing military callsign and jargon, which you'll soon realize the group is American. In England. Watching and documenting YOU. And they have a star on their helmet with four letters: S-R-P-A. And when you see the post-credits scene, it all makes sense, with a perfect transition to the seqeul.
All of this combines together to create one of my favorite games of all time. So much so it's 12th of my top 100. As also shown above, the 2nd overall game on my Insomniac list. Which of course means it's my favorite of the franchise. More massive shout-outs to @DIPSET and @Shoulderguy for their votes, especially considering I didn't think it would make the list. Again: I'm VERY pleased.
Couldn't have said it better myself. R: FoM gets so much right out of the gate. It's a shame the series never really fully hit it's stride.
It's ripe for a reboot with a more thorough vision that is trying to be it's own thing as opposed to a COD or a DOOM3.
#10: Ratchet & Clank Future: A Crack in Time | 15 Points
#1: 1 (bruno_saurus)
#4: 1 (Nimbat1003)
HM: 4 (JDINCINERATOR, Brannox, NeoCweeny, Sentinel Beach)
Release date: NA: October 27th, 2009 | AU: November 5th, 2009 | EU: November 6th, 2009
Publisher: Sony Computer Entertainment
Genre: Platformer Adventure
Platform(s): PlayStation 3
Ratchet & Clank Future: A Crack in Time is one of my favorite games. This was one of the first games that got me back into being a dedicated Playstation owner again after a brief stint with the 360.
Memories aside, this game is gorgeous. I do love how this game closes out the Future saga narrative wise. All three games definitely build upon one another and A Crack in Time nails the ending in my mind.
Gameplay wise, I do highly enjoy the side small planets you get to explore if you want to step away from the story a bit! They each offer fun challenges and views of space. Clank gameplay wise offers fun time based puzzles, which can get confusing sure, but I don't find them annoyingly confusing. And at least Clank is a novice in all of this time-shifting just like you.
Weapon wise, there might not be as many new weapons as Tools of Destruction, but a new weapon I love in this game is the Sonic Eruptor! A machine attached to a frog-like created. You fire it with sonic waves from the frog itself. But, you can make more powerful sonic waves by waiting until the frog's cheeks are larger, which I love that concept a lot!
This is overall, definitely up there with Rift Apart as my favorite Ratchet & Clank game, I feel like either could be switched as time goes on, but right now, A Crack in Time is up there for me.
A Crack In Time was awesome and pretty much the last R&C game I liked since it went a bit bananas with All 4 One and the remake.
I feel like most of the popularity for A Crack In Time > Tools of Destruction came from the PS3 install base being a lot bigger than it was back in 2007. I think a lot of people jumped on PS3 late when 360 sort of stopped making games and ACIT released right around then.
JDINCINERATOR last edited by
I appreciate games that have double-entendres like A Crack in Time and it is one of the best Ratchet & Clank games to boot. I can still recall the "need more Zoni" request that has stuck with me all these years because of how it sounds. I do wish that I had completed A Crack in Time but from what I played it was a fantastic R&C offering.