The EZA Forum Hall of Greats (September 2022)



  • Response to @bruno_saurus

    I personally love the way the ship controls. There is a pleasant weight to it but it's far from unwieldy, and I appreciate how maneuverable it is. It takes some practice to master, but it feels very good when you do. As for the section you are talking about, you're right it's not easy. That said, it's not supposed to be. The reason that area works so well is because of its difficulty. It's stressful, one wrong move and you have to start all over, but the ship controls so well that any mistakes I make feel like my mistakes. I can't think of a single time in that section that I got angry at the ship controls, because every time I had to start over it was due to my own stupid mistake.



  • Response to @DIPSET

    1. Thank you for the kind words! As for your question, there are a number of themes that I took away from it. I think the main one that comes to mind is that the game seeks to combat cynicism, looking for hope in every situation without invalidating the fear and sadness that accompany it. It's very conscious of the time we live in; everyday there's another disaster, our global politics are in disarray, we are destroying our environment, and as a result there's a prevailing sense of cynicism and doomsdayism in our culture. Outer Wilds does not diminish those fears, and yet it asks: when faced with impending doom, do you dig your feet in the sand, or do you simply treasure the time you have left, appreciating the life you've lived and the relationships you've formed along the way? It's a beautiful meditation on existence, confronting nihilism and embracing mortality. These things have stuck with me long after beating it.

    2. Hmm, interesting question. I think it's difficult to truly say if it is pushing the medium forward, as well as how it will ultimately impact the industry. I admit it's a rather niche game, and it kind of seems to exist in a genre of its own, however I could very well see it inspiring a new genre of mystery game. It operates on a creative ethos that I haven't really seen anywhere else, in that its goal is to make players interested in playing simply out of a desire to unravel its mystery. It offers no quest markers telling the player where to go, the narrative is only loosely guided, and it offers no rewards for playing it other than satisfying the player's own curiosity.

    The game works so well because it makes you ask questions about the world, and makes you wish to find the answers. It doesn't start with some dude giving you a quest, you are literally guided by your own curiosity. You have no idea what will happen when you solve the game's mysteries, you only know that you want to solve them. I think that's remarkably special, and I would love for that ethos to spread throughout the industry.



  • Question for @ffff0

    The thing that interested me the most is that you mentioned there are user-created tracks in the game. How advanced is the track creator in the game? What are some of the craziest things you've seen other players make?

    Question for @bruno_saurus

    I remember enjoying a fair amount of God of War's side-quests, however for every one I enjoyed, I feel like there was another that I was indifferent about (the Wayward Spirits come to mind). There were quite a few that felt like little more than "go here" -----> "kill enemies" ------> "the end," and they kinda just felt like distractions from my main quest. Do you agree with my criticism of the side content? Why or why not?

    Question for @JDINCINERATOR

    You mention in your presentation that the game has left a lasting impact on you, and that it doesn't feel like it's been five and a half years since release because it is so fresh in your mind. I feel very much the same way, so my question is: what is it about the game that makes it stick with people so long after playing it? What quality does it have that has made it so eternal?

    Question for @DIPSET

    For years I could have swore that I played this game. Don't remember a whole lot about it, but I have fond memories and recall having a good time with it. I've even had conversations with people about how I recall liking it. However, after watching your presentation I now know that I have never played this game before in my life haha. Don't know what game I've been thinking of all these years, but apparently my life is a lie.

    Anyway, after watching your presentation one of the things I was struck by was the atmosphere. Just based on what you showed, I am getting definite horror vibes, so is the game scary? What is the game's overall tone?



  • (sorry, I asked this in my previous post but it didn't save.)

    Question for @Shoulderguy

    I know that XCOM has a pretty vibrant modding community. In fact many consider the Long War mod to be even better than the base game, with one of the developers of the main game saying "we're basically a 20-hour tutorial for the Long War, and that's okay."

    What is your experience with modding in the game? Do you agree with those who say that in order to have the best experience, mods are a necessity? If so, is it a detriment to the game that you have to download third-party mods in order to have the best experience?



  • @capnbobamous said in The EZA Forum Hall of Greats (September 2022):

    Question for @Shoulderguy
    I know that XCOM has a pretty vibrant modding community. In fact many consider the Long War mod to be even better than the base game, with one of the developers of the main game saying "we're basically a 20-hour tutorial for the Long War, and that's okay."
    What is your experience with modding in the game? Do you agree with those who say that in order to have the best experience, mods are a necessity? If so, is it a detriment to the game that you have to download third-party mods in order to have the best experience?

    Regrettably I've never experienced any of the community made mods for XCOM Enemy Unknown. Most of my experience with the game was with the Xbox 360 version, which I don't believe had access to mods. That's unfortunate for console players, because it's always an added bonus when a game you love also has a great dedicated modding community.



  • Response to @Capnbobamous question about Forza Horizon 5’s track creator.

    I’m a player who isn’t interested in mods and other forms of user-generated content (even in games like Dreams I only play official campaign), so I haven’t personally experienced this side of Forza Horizon 5. But according to my research, the editor is very robust and gives you an opportunity to place a lot of various objects and devices in the environment, then race through your creation to set a route and then modify the logic of the event by adding rules like “when player hits destructible object of this type, finish the event” (and rules can be more complicated than that). This enables community to create events unlike anything in the game, and Forza Horizon 5 have lists like “Best of the Month” that will help you to find the most interesting creations.



  • Response to @Capnbobamous regarding What Remains of Edith Finch:

    I believe the stories, and the way Edith Finch tells those stories, are what leave a lasting impression in gamer's minds. Every time I look back on Edith Finch, it fills me with pleasure and a tinge of sorrow, because it understands how to be varied and shocking in a way I don't see in other games. The subject matter is dreary, but the sense of hope, and the numerous ways it manages to make you feel engaged emotionally through its gameplay is remarkable. I am reminded of how certain gameplay sections spirit you away, enabling you to feel connected with these stories, but the abundance of ways Edith Finch connects you to them are profound. This is what really sticks with me, because I remember how Edith Finch uses controls to make me more invested, I remember the sense of glee and whimsy I felt in certain stories despite the underlying tragedies. I think most impactfully, Edith Finch made me care about what it means to enjoy living, as well as the beauty of imagination and ambition. Just because the Finch family members are gone, doesn't mean the memories of who they were have vanished-and Edith Finch brings this stunning level of realization to heart-and breathes fervent life into it.



  • Second question for @Capnbobamous about Outer Wilds.

    Many games are less impactful when you play them second time, but with Outer Wilds I’m not sure that second playthrough is even possible. Which is a real shame, because it means that you can’t show the game you’ve just finished and loved to someone else. The only thing you can do really is recommend the game without telling anything about it, which isn’t very convincing. This also means that you can’t share this game with someone who doesn't play video games but likes watching you playing them. And inability to share your passion with others can be very frustrating.

    Do you consider the one-and-forever-done nature of this game as a detriment?



  • I've just spend more than two hours on examining presentations, questions and answers to rank entries and provide my reasoning (don’t worry, I will consider future Q&As and update my ranking accordingly). I didn’t know what my ranking would be before I’ve started this, but after I’ve wrote a reasoning for each nominee, their order became mostly obvious. Maybe you’ll find this approach helpful if you’re struggling with picking your top 3.



  • The Chronicles of Riddick: Escape From Butcher Bay

    Answer # 7 re: is the game scary?
    @Capnbobamous

    Question for @DIPSET

    For years I could have swore that I played this game. Don't remember a whole lot about it, but I have fond memories and recall having a good time with it. I've even had conversations with people about how I recall liking it. However, after watching your presentation I now know that I have never played this game before in my life haha. Don't know what game I've been thinking of all these years, but apparently my life is a lie.

    Anyway, after watching your presentation one of the things I was struck by was the atmosphere. Just based on what you showed, I am getting definite horror vibes, so is the game scary? What is the game's overall tone?

    Short answer, no it's not particularly scary. It's more along the lines of a thriller than a horror. Long answer — this game is based upon the film Pitch Black (2000), NOT, The Chronicles of Riddick (2003) so the tone is closer to the original film than anything else.

    The original film was kinda like Predator—a mix of action, suspense, horror. And Butcher Bay is sort of like that. There are parts where you are walking through dark tunnels with low ammo and a flashlight against swarms of alien creatures. There are also times when you're sneaking in the shadows a bit nervous to get caught. But nowhere does the game go into outright horror territory.

    It keeps the tension but there aren't jump scares or pursuer enemies. It does have elements of survival horror with low ammo and exploration rewarding the player with better tools for survival. But again, it's never meant to make you poop your pants. More like a Hollywood thrill ride in gaming.



  • Answering @Capnbobamous Regarding Side Quests

    I do agree that they can be varied in ways of actually helping the spirits, because while some are getting a specific item, you’re still fighting enemies in a guarantee of that item being dropped. Some I do recall do have some puzzle elements though in regards to actually reaching them. Not a lot of them, but at least they vary here or there.

    They do at least have some sort of lesson to Atreus. In one example for this, you need to find bones of Gullveig, to possibly see Faye, his mother, again. Atreus shows so much hope and belief in Gullveig’s magic that he can see his mother again. When they find all the bones, Gullveig attacks Kratos and Atreus and says you can see the mother in death. This does have Atreus at least learn to not trust spirits just based on what they say. So at least there is some life lesson involved!

    Regarding other side stuff, I did love all of the Dwarf side quests as they gave valuable resources and helped us have more grand moments with Brok and Sindri in that regard! It also feels more natural when in the main story, they reunite and come together and forgive each others' faults to make better products.



  • Sorry for not asking more questions. I'm too unfamiliar with most of the games, and for one of them, the question I had was asked by another. The presentations themselves also explained some things I'd been wondering about.



  • Second response to@ffff0

    I get what you mean, and you're right it's
    a difficult game to share with others, however I don't believe it's a detriment to the quality. In all likelihood, fewer people will play this game for the reasons you listed, and that's a shame, however that doesn't take away from the experience that those who do play it have. I wish I could share this game with more people, I really do, however as I said to Brannox, the reason I avoid revealing aspects of the game's plot is because I think it's so good that I want others to experience it blindly. It's a difficult game to recommend because I can say so little about it, however the reason I say little is because of those moments of awe that the game gave me. I remember my jaw dropping multiple times, pumping my fist into the air after I solved a major puzzle, feeling melancholy after a piece of the plot is revealed. All of those moments -- those emotions -- are worth keeping quiet about so that they have the same opportunity to affect you.

    So to answer your question, no I don't believe it's a detriment to the game. It's a difficult game to share, however those who play it are in for a remarkable experience.

    And also I played the game for a second time recently, and while it's naturally not as awe-inspiring as the first playthrough, plenty of things still affected me. I could still see the wonder of what was occurring even though it was not my first time seeing it.



  • Sorry for the delay folks, working all day so I'll open it up for your votes before the end of the night (I still have to update the aggregation post as well as make my picks.)



  • Alright everybody, sorry for the wait but cross-examination is now closed and it is time to DM me your votes. As a reminder, here are the rules you need to follow:

    1. Only those who brought a game can vote.
    2. You must choose your top 3 picks, with your first place game getting three points, second place getting two, and third place getting one.
    3. You may not vote for your own game.

    I encourage you to go back and look through everything before you decide, and I have updated the aggregation in the original post so that it contains every question and answer. For the sake of transparency, I have also already voted to make sure I'm not influenced by your votes. I will reveal the winners after I have received all of the votes.

    Thank you all for participating, I'll see you when I have your winners!



  • I think we tend to bring pretty great games. No real head scratchers here or even the prior HoG ceremonies. All bangers.

    Good luck!



  • Echoing @DIPSET's sentiments, you have all brought forward amazing games and presentations. I think all of them belong in the Hall of Greats, but as is the case we can only vote for three of them and only two will enter. Thanks for all your hard work!



  • @dipset said in The EZA Forum Hall of Greats (September 2022):

    I think we tend to bring pretty great games. No real head scratchers here or even the prior HoG ceremonies. All bangers.

    Not for long. Next time I'm bringing a game you'll likely will not even consider voting for.



  • @ffff0 said in The EZA Forum Hall of Greats (September 2022):

    Not for long. Next time I'm bringing a game you'll likely will not even consider voting for.

    You're bringing Knack to the next Hall of Greats!

    0_1664410599236_knack.gif



  • Okay everybody, I have received all of the votes and will now reveal which two games will enter the Hall of Greats. Before I do so, I would like to say that we once again have no banned games. This is our fourth time doing this and to have never had a banned game just speaks to the quality of the presentations you have all made.

    Without further ado, here are the games going from least to most points:


    0_1664512556058_StarFox.png
    #8: Star Fox 64 -- 3 points

    Submitted by @Oscillator
    Presentation


    0_1664512816158_Riddick.png

    #6: The Chronicles of Riddick: Escape From Butcher Bay -- 4 points

    Submitted by @DIPSET
    Presentation


    0_1664513008004_XCOM.png

    #6: XCOM: Enemy Unknown -- 4 points

    Submitted by @Shoulderguy
    Presentation


    0_1664513135494_GodOfWar.png

    #4: God of War (2018) -- 6 points

    Submitted by @bruno_saurus
    Presentation


    0_1664513276639_EdithFinch.png

    #4: What Remains of Edith Finch -- 6 points

    Submitted by @JDINCINERATOR
    Presentation


    0_1664513386595_Forza.png

    #3: Forza Horizon 5 -- 7 points

    Submitted by @ffff0
    Presentation


    And that means there are only two games left, both of which tied for first place. They are:

    0_1664513500513_OuterWilds.png

    #1: Outer Wilds -- 9 points

    Submitted by @Capnbobamous
    Presentation


    0_1664513586624_DOOM2.png

    #1: DOOM II -- 9 points

    Submitted by @Brannox
    Presentation


    And there we have it! Our fourth Hall of Greats is officially over. I just want to thank you all again for participating. It's officially been a year since we started this thing, and this HoG ceremony has had the most participants we've ever had. I'm super happy to see that it's still going strong, and if anything seems to be growing stronger. I had a great time, I hope you did as well. I feel as though everything went smoothly, but if you disagree I would love to know why.

    The next HoG is officially slated for January, however one member has asked me if it's possible to do it every three months rather than every four. I would be fine either way, so ultimately I pose the question to all of you. Would you rather switch this to four times a year, meaning the next HoG would be in December, or are you more comfortable with the way it is now?