[Official] What are you playing?



  • @ff7cloud

    Personally, I don't want any game to borrow something from souls' combat mechanic. Because I don't like it. That said, I realized that after playing Sekiro, now am really curious about how Ghost of Tsushima will make me feel like about the combat part. In Sekiro, I really felt the ''sword'', clashes and had a satisfying feeling about ''flesh''.

    But like I said, new SW game looks like it took elements from souls and I really don't want to see it in any other game. It is not a ''open-world'' thing which you can easily adapt regardless of whatever style you play your games. It has some ''limited'' crowd I think.

    Maybe just the ''feeling'' of weapons and weight in them, that would help a lot of games for combat. I am looking at you Assassin's Creed.



  • A Link to the Past/Super Metroid randomizer

    I am really liking it. It really tests your knowledge of those games.



  • @scotty what dont you like about souls combat?



  • @ff7cloud

    For me, it is slow and it is hard to fight with more than one person. Of course, it should be harder when enemies are crowded but it shouldn't be that hard in my opinion.

    But like I said above, I really like the ''feeling'' of weapons and weight in them. Cutting the flesh in Sekiro for example was very satisfying.



  • I picked up Persona 5 a few days ago. I never played a Persona game. I know Persona 5 in particular is somewhat of a favorite among the Allies and this forum so I figured I would give it a genuine shot.

    It took me some time to get invested in the story. Now that I'm about 15 hours in, I'm excited to see more of it. The early game is definitely a slow burn. While personally I would like to see the main plot move along at a faster pace. It's still early on so I don't want to make any definitive judgments until I've seen the whole game through.

    This is probably the worst time of the year to start a 100+ hour game so I don't imagine I will finish Persona 5 any time soon. That said, I plan on coming back to it after the deluge of big new releases finally end this year and before the flood of big releases start in 2020. When that finally happens I'll share my final thoughts on the game.



  • Bought One Night Stand yesterday, it's a visual novel thing that just popped up on the PSN store (you might be familiar with it if you watch Kinda Funny's E3 showcase). Since my internet was kinda fixed earlier (upload speed tanked for weeks, had to stop streaming), I'm gonna stream this shortly. twitch.tv/bam541



  • @ff7cloud But Souls combat is Zelda combat. Block, dodge, circle strafe.



  • Played through Ghostbusters Remastered on my Switch today. Had a great time. Was always sad I missed it the first time around. Definitely recommend it. I don't know if Switch version is different or there was a patch, but I didn't have any of the technical issues Damiani mentioned in his review, so don't let that scare you off if you're interested.



  • Wow, I haven't exactly been active on this forum since basically creating this thread. Really fun to see that its still so active and among the bigger threads on here, you guys rock!

    And now I'm gonna go and continue Link's awakening :)



  • @brawlman

    I think I mentioned Titanfall 2 back in February of this year in this thread and basically had the same experience as you. Its seriously one of the best FPS games I've ever played. That Half Life DNA is in there too.



  • One of my favorite rpgs of all time Grandia got released on Steam today



  • The Ninja Warriors Once Again. The Ninja Saviors stateside. I beat the game already, but my main problem with the game is that to play new characters, you have to beat the game twice. Instead of unlocking them from the start. I hate artificial padding games. We know the game is short, but don't advertiser new character lock them behind beating a game, most hardcore fans have played multiple time. There is no saving between stages either, but it's not that big a deal for me. You can still select stages for time attack since they got rid of scoring entirely.

    Sorry to start off negative, but this is a great game. One of the best remakes of an SNES classic. I got mine on the Switch to make it feel more appropriate. Each character has their own move sets and new moves added making it play similarly, but differently from the SNES version. The combat give most of the characters interesting juggles and air combos to experiment with. Why was there not a training. The input commands are like Final Fight and Street Fighter-lite. Easy to know; semi difficult to master. There is a co-op mode, but both players share the same life bar. So it requires both players to be at the top of their game. I recommend this game if you're in to old school brawlers from the 16 bit and arcade days.