[Official] What are you playing?

  • @bam541

    I haven't touched the storymode yet but this is what @JDINCINERATOR said about it:

    I've completed the Braking Point story mode in F1 2021 and I have to say it's ok but needs fine-tuning. Without spoiling anything the story doesn't feel wholly entwined into the gameplay as it should. Your stake as the player feels completely arbitrary as well. EA published games have a tendency to bung cutscenes into proceedings to interfere with the gameplay and the same holds true here. There is a nice whiff of character development that I appreciated and there were certain aspects I felt enriched the story a little bit beyond what I was expecting-but generally it's still a lukewarm offering.

    For me, I think video games in general need to spend more time doing custom lighting and general plussing up for scenes that are meant to be cinematic. The problem with the sports TV broadcast stuff that every sports game is going for these days is that they all kinda come out a bit flat and janky looking because they just place the assets and models into these environments then use a camera algorithm to kinda jump around everywhere and things just feel odd.

    So knowing there is a cinematic story mode is nice where you'll probably see different lighting, dramatic angles, better blocking and movement when compared to the base game. But I want to start to see that stuff in general. When they show the Paddock, don't just have models standing around in groups kinda sorta doing something. Give me nice lighting, good shot composition and all that.

    If I had millions of dollars to blow on designing my own games, every single game would have the cinematography of TLOU Pt II haha

  • @dipset honestly I'm cool with this being as janky as you described. I feel like it having absurd production values would somehow make it more intimidating to me, lol. I just want to play it somewhat casually. Never played a F1 game before (or watched it IRL), so this is a bit exciting. I'll probably wait for a sale though.

  • @dipset I feel F1 games are being held on a leash instead of springing to vibrant all-encompassing life. Besides the interfering cinematics, I feel the entire true F1 experience is very possible. Imagine we could walk the paddock ourselves, hang out and interact with our teams and the press by our own accord. I don't want to see a sniveling annoying press woman approach me after a race and batter me with boring repetitive questions. Maybe we could play as the technical director and be able to manage the cars and accrue success from the sheer technical side of F1. What about facing the stewards about incidents on track and getting punished for them? Perhaps we're generations behind that kind of potential but it's certainly there.

    Oh and if GTA: San Andreas can do gameplay interaction of hijacking a truck-then NFS Payback certainly should-but instead it was a cutscene.

  • Been playing MSFS again, now on the SX. My big plan is to cross Africa north to south on a small plane. Gonna take some time but it's going to be fun.

  • @phbz I found my house (sort of) crashed a plane into it (unmanned drone) killed my family. I've claimed the life insurance now I flying to Vietnam to start my new life. Its fun to roleplay

  • Started Demon's Souls. Boy, this game is kicking my ass. I'm loving it though. This is the kind of Souls game that I've missed, as someone who didn't really enjoy Sekiro. The slower paced combat is just sublime, and it controls like a dream. Also, the game's a technical marvel. The visuals, sound design, DualSense rumble, it's such a joy to experience this.

    I also played a bit of The Last Guardian, ran the unpatched disc version on PS5. It runs at a super smooth 60 FPS, and it's simply beautiful. I'm gonna replay the whole thing, my only fatal complaint with the game has been pretty much eradicated.

  • I am addicted to Playunknown battlegrounds.

  • I've returned to The Medium after I started it a few months ago. I have to commend the person/people who came up with the game's name because it's a "medium" level game as far as enjoyment is concerned. It's functional and there is some allure from its themes and aesthetics, but it's so dry and unexciting like eating crackers without cheese. Crackers on their own are fine but the dairy deliciousness of a cheese really acts as a nice counter to the crispness of the cracker.

  • Death's Door

    Other than being a little bit easy and disgusting checkpoint system; it's pretty good so far. Hopefully it will go just up from here. Game obviosuly took something from soulslike so maybe I shouldn't be surprised about checkpoints. :/

  • Started playing Balan Wonderworld and I find that although it has some problems I don't see how critics think it's one of the worst games of the year-at least at the moment. It's nowhere near as wonderful and joyful as Super Mario: Odyssey or as bonkers as Rayman: Legends but I think it has gotten a bad rap. The environments are quite lovely and colourful, the music is quite catchy and its quirks are appreciable. I don't like having to collect things to progress to the next stage rather than completing the stage and moving on straight away, but generally I'm finding Balan Wonderworld to be one of those rare games that I think is better than the critical consensus has it at.

  • Not playing anything, massive electrical storm killed my PS5 (won't power on at all). Thankfully still under warranty.

    Now to see if the company behind my surge protector is serious about that $100K warranty.

  • @dmcmaster Good luck

  • Playing HADES on gamepass. Game just feels so good to play, tight controls every death is your own fault. I'm not usually a fan of roguelikes but there's a good sense of progression. Definitely has that "one more go" addiction.

  • I was going to play Hades but made the mistake of trying The Art of Rally, which coincided with me getting some edibles too so... I'll play it right after.

  • I have been playing Spider-Man: Miles Morales for a bit... and I'm enjoying it, but there's like a few things that are bugging me. I have no complaints with the story stuff, Miles and Ganke are so likeable and I really like how the plot progresses so far. The Venom Powers are very useful and fun to use, but I think the gadgets doesn't really add much to the combat, which makes encounters feel samey kinda quickly. Thankfully there's the camouflage system which helps alleviate that by making stealth more effective and also adding the ability to disengage from combat quickly and regain stealth, but I'm still a bit disappointed with the combat. I'm also not so sure about the progression system here. It makes the side activities feel more meaningful by having specific resources only obtainable from them, but also it devalues the main missions for me because they only reward XP, and in my opinion the rewards unlocked by XP (skill points) are just not as exciting as unlocking new suits and mods. The story is like the strongest part of the game for me right now, and hopefully it can pull off more surprises to hook me in even more.

  • I've been playing Skate via Xbox One backwards compatibility and it's quite superb. Of course the game came out in 2007 and it's easy to mock at all the bad faces and hairstyles of the characters as well as its pretty dry presentation-but as a start to a franchise, Skate is just so chill and breezy. I feel the game represents exactly what skateboarding should be about-just chilling and tricking. Sure, all you're really doing is trying to gain coverage in magazines, but I think less is more as far as the career is concerned. Challenges and tutorials are plentiful yet it's the friendly community vibe that has stuck with me the most, really entrenching you in the skateboarding subculture. Of course Skate 2 and Skate 3 would do a lot more to inject personality, but as a starting point the original is still very impressive despite not being huge in terms of story or anything ambitious.

  • HADES- Can't stop playing. Just one more run.

    Yakuza Like a Dragon. 20 hours in playing super casual don't want to get burnt out. Absolutely amazing. I've been put off by the difficulty spike that I've heard is coming. Hope I don't have to grind too much and end up quitting.

    Lunar Silver Star Story Complete. I Spend a small fortune on a region free ps2 and Lunar figured I should start playing all the non eu games I've bought or I should sell them to someone who would appreciate more. I've got Xenogears, Chrono Cross and ff tactics among others I've still got to play.

  • Playing Hades too, super addictive but I can't say I'm loving it. Incredible game design and there's so much detail and variation to keep things fresh, it's really astonishing. But I'm not much of a loot driven gamer so apart from admiring the incredible game making craft being displayed here, on a personal level, I'm not totally into it. But damn this game is addictive to the point of annoyance.

    Might go for a break to play 12 Minutes and get back to it after.

  • @phbz Let us know what you think of 12 minutes it looks pretty cool but I could see myself get frustrated doing the same thing over and over again. I'm already doing that with HADES. Guess I won't know until I try it out for myself.

  • @paulmci27 It is a point n click game so I can't recommend it to anyone who doesn't like the genre. That being said, I've played for a couple of hours and so far it's superb.

    Story just keeps getting more intriguing, "puzzles" are intuitive and the game lets you try different stuff out and have fun with it (by fun I mean dark as fuck). So far I never got stuck in the traditional sense but during some loops I was kind of getting nowhere, but even then you keep trying new stuff until that Eureka moment where you finally see a path forward.