[Official] What are you playing?



  • @Phbz has convinced me to start playing Psychonauts 2 and I can confirm that it's really awesome. I'm not that far in at the moment but it's just a lovely animated adventure that I think touches on subject matter that a Pixar production would and weaves it into a funny and magnificently quirky adventure. It's quite moreish too because I struggle to put the controller down.



  • Looks like Life is Strange: True Colours wasn't worthy of being a toaster strudel after all-it's really really cool. Admittedly it doesn't do a lot to address my hangups but I really like the setting, the characters are cool and protagonist Alex Chen is so likeable and endearing. I think True Colours has spoken to me in a way no other Life is Strange game has. I've completed two chapters currently and I'm really liking it.



  • Alex Chen is fucking perfect. I love her! She's simply... so human. So real. All the uncertainties, little smiles, pauses, tones in her voice... <3

    Played eight hours straight just now, the first three chapters.

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  • I was planning not to play LiS but I guess I have to eventually after all.



  • Splitgate

    Finally tried it. The Halo 3 comparisons are blown out of proportion. I'd say it definitely takes Halo series game modes verbatim (SWAT, Oddball, etc) as well as the Halo shield regen, AND the guns perform extremely similarly (and share the same names). But it feels more Halo-inspired than anything else. It's solid for what it is: a F2P arena shooter with and old school attitude while feeling modern both aesthetically and in control.

    I guess what bothers me is that it's really simple. Battle Rifle is a 3-headshot kill. Carbine is about 5 body shots. AR is about a full clip. But there isn't really much depth here. There isn't much reason to use a 3-burst BR when you can't throw a nade then finish them off with one headshot. What difference does it make when the TTK is very similar between all weapons and the only possible damage you can do is from the weapons (other than melee). Likewise, every gun feels the same. You don't lead shots with BR or have much performance difference between each gun. Even the Rocket Launcher has barely and splash or kick to it.

    It doesn't take much to kill or be killed which actually is an interesting decision. It adds a solid difference between itself and Halo or even COD with the TTK, but again, I think this simplifies the game too much. There isn't much strategic depth when rushing to get kills is the easiest way to win. You are better off just turning on someone and firing right back at them than you are to use your tools like jetpack or portals.

    One nice gameplay decision is fast weapon switching. So you can get into situations where you have 2 shots on a guy, then turn to your AR or Shotgun to finish him. It can lead to some twitchy decision making. I found Shotty Snipers mode had a solid pace because the Sniper is way less useful than the Shotgun so you can place a portal, camp, then chase someone down with a Shotgun when they cross your portal which makes for a weird dynamic cause normally Sniper is the much more useful gun.

    I feel like it's solid enough for a few hours of fun. And it is legitimately fun. But it's really really simple. This is mostly a sprint and shoot game with a low TTK and samey maps. I don't know how much it can improve without pretty massive gameplay tweaks like more weapons, different TTK and playstyle between guns, less gravity, better implementation of jetpack, and I feel like grenades would completely change the game for the better.

    It's definitely onto something by using it's inspirations for something new. I appreciate Splitgate for that. I also think it's onto something with it's fast pace. But I've played 2ish hours and feel like I've seen all I need to see already. Maps don't matter, weapons barely matter, it's hard to turn on enemies which doesn't make for dynamic fights. Weapon placement is also not implemented well into the maps so you'll never be shot at, suddenly find a shotgun, turn on him and get the kill. It ain't happening, you'll just die.



  • @sentinel-beach
    I'll admit hearing the positive reception to Colors is making me want to pick it up, especially after finding LiS 2 and BTS so......bad tbh.



  • Started Lost Judgment today. It was only six months ago when I was walking on the streets of Yokohama as Ichiban and now I'm back there as Yagami. Feels good! :)

    Not gonna lie, I'm expecting some pretty good things from this. Judgment was my #2 game of 2019, really liked the plot and the whole package, of course.



  • Went back to FFVII Remake after two months and gave it one last shot and to my surprise it didn't felt boring as much as before. So maybe I will continue for a while.

    I also have been playing Eastward for some hours, about 7-8ish and it's dissapointing how slow it is and amount of dialogues between little action. I wrote it more detailed on its own thread, you can check that out if you are curious what I'm talking about.



  • Tried out SW Jedi Fallen Order with the PS5 upgrade. It's definitely way better than the frameskippy OG PS4 experience that I'm so used to, but it also makes me realize how janky the game can truly be. Abrupt transitions, weird animations, and other oddities are much more noticable now. I'm still having fun with the game, and I'll try to finish it relatively soon, but there's definitely stuff that bugs me. Still, playing this makes me want a sequel even more. I trust Respawn to make a polished game if they have the proper resources, and as someone who wanted an Uncharted-esque Star Wars game for pretty much half of my life at this point, this is the best one I got, so I really want them to knock things out of the park.

    Also, I just finished Castlevania III. The Castlevania games remain to be my favorite kind of 2D platformers. The game held up so well, despite retro game design annoyances showing up every now and then. Sypha best character.



  • @bam541

    Fallen Order would be much better if it stuck the linear path of intro level and don't go to hub-world design. Game never got better than the action of intro.



  • @scotty You should design games, you seem to have some brilliant ideas.



  • @paulmci27

    I know right!?



  • Played a bit of Halo multiplayer. Won't lose my mind over it since I'm not a fan of multiplayer but the map I've played - Fragmentation I think(?) - hs what a great map! Had a lot of fun.

    One thing I don't get in multiplayer games is why there isn't a system in place that when it detects that someone is constantly making noise in the chat it automatically mutes that microphone. Maybe even block it for a long time as punishment. Should be quite easy to automate a way to distinguish what's speech and what's noise. Moreso if it's someone who's always on for 10m. So frustrating.



  • @scotty I love the hub world design, I feel like Fallen Order in particular would get boring if it just stayed linear, lol. Most of the fun for me is exploration aspect of the game. I do appreciate them putting more linear set pieces here and there to makes things feel more varied.



  • Started playing Superbrothers: Sword and Sworcery EP to hype myself for Jett. It is nothing like I expected and it's pretty neat, weird, surreal, and confusing. It's kinda like I'm being gently pulled by the hand by someone in a forest, walking to who knows where. The game told me that I should take a break so I'll continue playing tomorrow, lol.



  • Kena. Bridge of Spirits- I'm only a few hours in but besides the visuals it's all pretty average. Combats got no feedback on weight and your so close to the action you can't see things coming from behind. Puzzles are "look for the thing to interact in the environment with" type so basically non existent. It opens up a bit to let you explore but you can't really with invisible walls and insta deaths. Story and characters are bland and you at least need one without the other. It might end up getting better in the second half, but I'd put in at Biomutant levels disappointing so far.



  • Been playing lots of Far Cry 6 both today and yesterday. I had my reservations about it and I bestowed my toaster strudel upon it for this final quarter of the year. So far I am not convinced that Far Cry 6 is worth £60 and is possibly my least-favourite Far Cry game. I don't care about the villain Castillo, I don't enjoy the game's knack for shoving the Spanish lexicon and slang down my throat, and the characters feel fake and forced. Yes it's still a beautiful open-world game with lots to do and the action is still as gratifying as it always was, but at this point I just don't care about the game or anything in it.



  • The Battlefield 2042 open beta has opened for everyone, and it is so good! As you would expect it is quite buggy, but they never really detract from the fun. The guns feel great, the gunplay is solid, and the battlefield has never been more chaotic. The sense of scale as you look around and see how many small skirmishes happens around you is awesome. The map design is also great, they picked the right map to showcase this game. I also got to use the tank for a bit, it's as great as I wanted it to be. Hopefully the stars align for this game when it launches, I can see this being a really strong comeback for the series.



  • Tried to play Avengers... Oh lord I did my best, what an incredible mediocre game. From writing to gameplay, it's such a sufferable experience. Jebus!



  • Peggle

    After 6 months of waiting (per EA Customer service support staff) I still can't link my EA and Xbox accounts. So I made a burner EA account and that provided even more technical hiccups between Xbox App for Windows and EA Desktop (Beta) app. After it's all said and done, I finally got to download the old mobile masterpiece Peggle!

    It's about as great as I remember it when I was killing time on my phone in high school. The game is basically a block breaker meets pachinko or plinko or whatever you call those games where you drop a ball down a board will obstacles. It's fun, addicting, casual, and honestly underappreciated. For nostalgia sake, I'm going to keep playing this in my downtime, but I recommend it to anyone who has Game Pass or EA Play. Not sure if it's still playable on modern phones, but the port to PC is fine.