I suck at making these kinds of posts, but life is short, so bear with me.
This is meant to be a blog about my indie game, my love child and lifetime passion Sigrid: Det Inre Mörkret. I try to make this a blog not just about the game, but about the more personal & emotional parts of being a developer. Think of it as an EZA-exclusive bonus Indie game: the movie!
About the game: Sigrid is my darling genre!! An adventure game that’s gear-based, takes place on a world map that takes the players to different areas, dungeons and towns, and relies strongly on an unfolding narrative with a central cast of characters.
I’ll pull an x meets y here - It’s Super Mario 3D world, but wired around a young adult novel-inspired story (that heavily vents my love for gold-era Squaresoft, Final fantasy VII, VIII and IX, Parasite Eve, Chrono Cross and Xenogears, namely)
that is both weird, funny, and even a bit morbid.
It deals with things like sisterhood, prejudice, authoritarianism, prostitution and divorce. In the lead, we see an optimistic, pregnant blonde, a homeless rockstar, a sassy party princess and a short, shy refugee. (Sigrid herself)!
(Gosh this sounds like a press release. Should’ve scaled its down to ”um, it’s my game, it’s kinda Nintendo with a darker story, and, well, check it out”. Maybe.)
(It's chopped into chapters. There's 2 of them out, and 2 is yet to be released. So about half the game is out. People ask about this, and I like to draw a Wind Waker parallell: Chapter 1 would be Outset Island to Windfall Island, and Chapter 2 would be Dragon roost to Tower of the gods)
Love & Respect, Alexandra.