Yeah I'd love to play a DLC diving more into the lore and not just the kinda-similar-story to the first game. I agree even if it isn't unique it sure feels like a fresh universe in games. They did a lot of world building and it barely shows in Catalyst. I enjoyed the comic even if it was short.
Exactly, I didn't mean open world couldn't work at all in my piece. I meant it would require a lot more work and iteration to really become interesting which is time they didn't spend, and therefore they should've gone for an easier approach or put a few more years into it and really Witcher it. The city felt small because it wasn't that open due to the big chasms you could only cross in a couple of places.
Yeah missions were impossible without the red because there's no time to find your own path and even though its open there's not much choice due to everything being so high or low except the intended paths. Grid and main missions were fun most of the time. I just reaaaaaally hated those locked rooms of combat. It screams everything they said they didn't want to do with the game. I think it worked best when it was kind of open fields with climbable objects and the occasional slower paced movement puzzle. If that was all the maps were I would be happy. Just do it in different environments and with a few twists like ziplines and hooks used cleverly. Climbing the towers were fun but it was too hard to get any pace because of all the enemies and sometimes badly designed intended routes.
I've been wanting to give it another shot for a while. I should play some more missions in different areas and see if there are any good ones I missed. Love the movement, world and the music still and I really hope they make another installment and learn from their mistakes. Noone does a perfect game the first time.