@lazybones18 Okay, so I just finished the first series of Code Geass and I'm two episodes into R2. I have to say that by episode three, I was hooked. The show found a good balance between heavy action and tense drama. It took its characters in directions that were unexpected and even took some steps away from typical anime tropes. In the beginning, it was straightforward enough to follow but managed to keep things interesting and suspenseful. However, about halfway through the series it started to add more and more until it had so many things in the air that I couldn't tell what was going on half of the time. I had to re-watch a good portion of it whenever something would happen that I didn't get because I didn't catch it the first time or had completely forgotten it in the chaos of everything else. Lastly, the series ended on a cliffhanger that I don't feel was handled in the best way, which is why I watched a few episodes of the second series before getting back to you. That being said, the characters were well-written, the animation was beautiful, the plot made sense (after re-watching it a bunch of times), and while similar themes were explored throughout it didn't feel repetitive. I was never bored of the politics or the overall story, I enjoyed my time with it and look forward to watching the second series. I kept this pretty vague because I do recommend anyone here who hasn't seen it to check it out with the note that it may not be for everyone. Thanks for recommending it.
As a kid, I grew up in gaming alone. No couch co-op sessions. No online multi-player accounts. Just me, a controller, and a sofa. No one else seemed interested in it. Then, in 2008, I found a podcast called Invisible Walls. It was just a bunch of guys talking about video games. But it was the first time I had witnessed someone share my passion for this medium. A few new faces came. A few old faces left. Some stars rose up from nothing, while others went on to brighter horizons. And, over time, I felt like I knew them better than my own friends. These guys may not have brought me to video games, but they are the reason that I never left.
Posts made by Caleb_Aranda
RE: Anime! Who's watching what?
RE: What Games Do You Think Should Be Remade?
I'd love to see an Eternal Darkness remake. I loved the concept of screwing with the player in order to generate feelings of paranoia. With all the advancements in technology since then, particularly with consoles, I'd love to see what new things they could do.
And, for the sake of Huber, I'll throw Onimusha in this list as well.
RE: World design vs Level design
@Lotias I have to agree with you on this one. Some games can benefit from having an interconnected world, while for others, I think it is unnecessary and potentially harmful. I can't even imagine the backlash people would have if DOOM was remade to be open-world. And if Red Dead Redemption 2 had turned out to be level-based, it would've lost much of the charm that the original had. That being said, some IPs I think could benefit from changing the format of their games. I thought Final Fantasy XV did well with an open-world when I originally thought it wouldn't have pulled it off. I think it all depends on the game and the people who are behind it. And, more often than not, it might be one of those things that we truly won't know until it happens. In any case, I greatly enjoy level-based games and open-world games and I'm glad that we have both formats in the industry.
RE: Open World games that capture the sense of emptiness
@Winter-sMirage I totally get your argument. An empty environment can absolutely set the right tone for a game if it is used well. But there are a lot of ways that you can evoke feelings of isolation, loneliness, or desolation without resorting to wide empty spaces. Silent Hill 2 managed to make me feel alone and lost without having a huge game map. It just takes some creativity and time to think of other ways that you can establish the same vibe. Additionally, the large game maps that people complain about are the ones in Mafia 2, Burnout: Paradise, or Shadow of the Colossus. They are the Ubisoft titles that fill their maps with countless fetch quests and collect-a-thon trinkets so that their maps don't look as empty as they actually are.
But at the end of the day, I don't think the main problem is actually with the games themselves but rather how their size is advertised and marketed. I can't even count how many press releases I've read where publishers or developers brag about how much bigger their game world is but fail to mention what we can actually do in that world. Every once in a while we'll get a Witcher 3 that uses their open worlds wisely, but most of the time the space they create is just for the sake of having a large space. I feel like we're back in the "Bit Wars" all over again were people care more about numbers than content.
RE: EA Shuts Down Visceral Games (Deadspace, Amy Hennig's Star Wars game)
I'm not entirely shocked. This isn't the first that EA has bought out a developer just to strip them of their IPs and shut them down. There's even a list going around off all their victims and it's surprisingly long. We already saw EA sink their teeth into Visceral with Dead Space 3. After which they pulled them off of the series and gave them Battlefield: Hardline, which wasn't received well at all. Let's just hope Anthem moves enough copies to make EA happy. I'd hate to see Bioware get the axe next.
RE: Favorites new Videogames characters of 2017
@Haru17 Yes, I absolutely agree. Makoto was my favorite social link. I think many people had a problem with the fact that physical contact was toned way down for her when compared to everyone else and her character ark was a lot more subtle than say Ann's was which may seem like they didn't focus on it as much. But I'm glad we have some Makoto fans within the Allies.
RE: Last game you finished
@Faaip I love Psychonauts! So glad they brought it back. It's one of those games that so weird it's amazing. But I can see how it takes a certain kind of person to appreciate it. Also, you were smart to hold off on Andromeda until after they patched it. Of course, they could only do so much, but from what I hear it does run a lot better now. I was one of the poor saps that got it Day 1. It was alright, but I expected more from a Mass Effect game. EA has decided to put the series on the back burner for now. With Bioware Edmonton moving on to Anthem, I think that's the smartest thing to do right now.