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    Best posts made by Chocobop

    • RE: The EZA Community Top 25 Best of 2000!

      @axel As the sole person to put Perfect Dark as their number 1, I feel the need to extol its virtues. Or maybe instead of proselytizing the game, I feel I should at least take the biggest initiative with regards to providing warmth and comfort for everyone who has posted comments of appreciation for Perfect Dark. For those who don't understand the situation, it is like this: Goldeneye has so overwhelmingly overshadowed Perfect Dark in both popularity and remembrance that fans of PD are somewhat of a minority subgroup who often feel a kinship and a need to band together. (Calling out @E_Zed_Eh_Intern @Oscillator @NeoCweeny @Hidz @Inustar @Bigdude1 @Ringedwithtile @DIPSET and anyone else!) Luckily, someone else on the internet has already created a 44 minute loving thesis for Perfect Dark, which I will present below and hope other fans find to be suiting tribute:

      Giving Perfect Dark the Recognition it Deserves
      Youtube Video

      I've watched this video 3 or so times now, so... consider checking it out even if it is just the first 16 minutes!

      Finally, I don't know if @Brandon Jones checks in on the forums that often, but I can at least tag him now and hope one day it might rise to his attention.

      posted in Hall of Fame
      Chocobop
    • RE: Google Stadia

      I watched a good chunk of the presentation. I'm immensely skeptical about the potential of playing games via streaming a video feed. The shine of the presentation did however do a good job of reminding me that there is an under-served market for this. Obviously, that market has all these caveats carved into it, but because I'm so negative about this stuff I found it noteworthy that I had positive visions associated with the concept.

      OK -- all that said I'm still skeptical about this specifically because there was no talk about what it will cost the consumer.

      If streaming your games isn't cheap, there is no market for it.

      It's not that people "don't have access" to the non-streaming local hardware option, it's that they don't want to buy it. Or they have the hardware but don't want to buy every little game just to sample everything.

      If you have the dough, you can play whatever games you want. Money obviates the need for buying a worse substitute. And if Stadia is too expensive for what you get, there would be no reason someone would pick it. The service would obviate itself. I know there was talk about doing big server side calculations with more GPUs than presumably a regular console would not match, but I'm saying that is/will be a small part of the selling point.

      If Google wants the public and those GDC developers to think this will be successful (obv. the two are related), they should have given cost information even if they don't have the final price per month or whatever.

      Assuming we had the cost information (and the "what you get" information, like the ownership question and what games are available), the next level of skepticism is whether this business can thrive. @Axel, you said you doubt Google expects it to blow up, but I'm still concerned about where that line is. I don't really know, but I feel there must be a point where not having enough users makes the business unprofitable. Cost per user might be too high, getting licensees onboard might be too hard, etc. if the company doesn't have enough scale or, in the case of things like servers, customer density.

      I know Netflix works and is successful, but I think it is a mistake to use this as the fount of optimism. Ironically, the fact that games have such a high ratio of "hours of entertainment per dollar" means that substituting the local hardware model with "hey, we'll send you each hour of entertainment using servers and bandwidth" is inherently that much more expensive than movies.

      How are the developers being compensated is another tier of skepticism. I've been seeing this tweet linked around:

      posted in Gaming Discussion
      Chocobop
    • RE: Vote for the forum's GOTY 2011!

      @Capnbobamous You don't have to look at it that way. An invitation to participate in one forum thread is an invitation to participate in the forums more broadly.

      posted in Gaming Discussion
      Chocobop
    • Let's discuss personal rankings, scoring, or other list making activities you engage in

      After deliberately resisting the idea of giving games personal rankings/scores for a very long time, I've found myself doing this in recent years for games I've liked and completed. This has been motivated by a desire to organize/understand what I might want to revisit or what similar experiences I might want to seek out. It's also just a fun way keep old games in memory. Do you give your games a personal score or, say, "rank" a bunch of games from best to worst for your personal amusement? (genre lists, franchise lists, developer lists, etc.)

      Scoring: Giving a label (typically numeric) as a simple shorthand for how you feel about a game.
      Ranking: Putting a group of games (typically related ones) into an ordered list, sorted from best to worst.

      Let's discuss how you've gone about doing this, and let's talk about what observations, insights, and problems you might run into.

      And at the risk of flooding the conversation with too many things to talk about, I'm going to contribute a wall of text about all of those things. If you are reading this in the future and the thread seemingly moved on to one topic, know that I'm still interested in anything you might have to say about other stuff here that isn't getting as much attention:


      Practical Approach:

      I find that starting by ranking all games I like in a given genre (or another broad, genre-like category) to be indisputably the best approach. (I'd be interested in hearing other takes here.) Don't start with scores, just relative ordering. Once I have the ordering, it feels natural to divide it into several tiers and those tiers become something equivalent to my "personal scores".

      The thing I don't like about sequentially scoring a list of games (i.e., before they are ordered) is that I feel like I'm concurrently figuring out what those scores mean to me at the same time that I'm adding each additional game. Eventually it feels like I have to go back and adjust my scores... or more likely just abandon the effort because too much arbitrariness has built up!

      Rankings, therefore, are very practical because they are easier to do and will eventually lead to scores if I want them. Now, I'm no saint and there's still times where I have to just make a snap judgement and put one game over another, but I move on feeling happy about it which is the difference. It seems to happen most often with games I know I like but don't have good recent memories for.

      So how can you easily go from tier rankings to scores? I will call the highest tier to be "score 10" or "score 100". The rankings themselves tend to naturally calibrate the score resolution ("how far apart are adjacent tiers?"), or I can pick a score that feels appropriate for the bottom tier and interpolate upwards for the rest. For example, let's say I have a list with 6 tiers. I'm probably going to name the tiers like this: 100, 95, 90, 85, 80, and 75. These numbers deliberately aren't supposed to represent something absolute (other than "50" being perhaps an average game), which feels liberating. Being able to see how comparatively few games are within a single tier makes me feel just how "unnecessary" it would be think about scores in between these values, so to avoid the nuisance that is where the score resolution ends.

      Thoughts on Scoring Systems:

      Scores don't have to be numbers, sometimes letter grades (A+, A, B+,...) or word labels (bad < ok < good < excellent < masterpiece) are used. Let's call these "word marker" based systems. Number based systems are vastly more common than word marker ones and I think they have more flexibility for when you want to shift things in the future (changing resolution, for example, or even just splitting one crowded tier into two or three while leaving the rest alone). To me, numbers also avoid the nagging problem that I've already talked about: letting other "absolute meanings" creep into your scores...

      This is really getting into the embodied experience of trying to give scores to a slew of games, and I hope people who do personal projects like this can relate...

      What I find is that it is hard to separate the words "masterpiece", "A+", "ok", etc. from their English and cultural meaning and you will find your brain's inner voice saying "Mario Bros is an ok game". When this happens, you might immediately & involuntarily start judging whether that "sounds right" in some kind of social context, which I think is mostly unhelpful since verbal conversations always have a very fluid context for what words mean. Numbers can have their own version of this problem, but it's easier for me to stay reminded that they are just relative to one another.

      Real World Observations:

      One observation I've discovered is how much happier the process of ranking a list of games became when I decided to label my bottom tier as the less nuanced "50-70 tier". It seems unavoidable that the further down you go in your list, the less excited you are about your feelings and thus you aren't as motivated to record precise information. For me, that ends with me not caring about the difference between 50 and 70. I still have the relative ordering within a tier, for what that is worth to me. Games below "50" aren't written down at all in my lists. I want building and maintaining my list to be a joyful activity, and the purpose is to understand what I might like to play or seek out anyway. (It's also nice if the list is pleasant to open up and look through!)

      The Rating Process:

      Ok, but when you are starting with an unorganized list, how do you actually process your feelings for one game over another? What's the standard? Well, everyone is going to have their own criteria that they, metaphorically, weigh together! And, importantly, everyone will have criteria that are excluded from consideration.

      I don't have a scientific process myself, but I can discuss what I choose to let contribute and how I categorize these elements:

      My personal connection to a given game always leaps to mind very quickly when I start evaluating it. I definitely choose to let this be a category that has influence where that game goes in the list. I also find myself thinking about "forward-centric" thoughts ... that is, how interested I am towards replaying the game or playing other games like it. In contrast, the "backwards-centric" thoughts would be "what did my past moment-to-moment play experience actually feel like?". As an observation, I feel this last category gets lost more quickly over time. (It becomes harder to judge the farther removed you are.)

      I think momentary feelings (literally, the moment-to-moment) explain the phenomena wherein games one has recently played/finished always place higher in lists people create.

      Then there's the category of thoughts about the game's "flaws and disappointments". I try not to let this influence my thinking in most cases. If something in this category doesn't actually affect my enjoyment while playing the game then I will discount it and only consider ones that do.

      Like all such things the final result is subjective and only a snapshot in time. If this mindset is fully embraced from the start it helps to keep the self-perceived "meaning" of these lists from leaking out completely.

      posted in Gaming Discussion
      Chocobop
    • RE: That's News!

      Ran across a short but interesting news story: The creator of Downwell, Ojiro Fumoto, joins Nintendo.

      No, the story isn't that he is bringing Downwell to Switch, Ojiro is working for Nintendo now.

      ‘I’ll do my best,’ he says

      Here's the news article, but no further details are known:
      https://www.polygon.com/2018/1/23/16922898/downwell-ojiro-fumoto-nintendo

      posted in Gaming Discussion
      Chocobop
    • RE: The EZA Community Top 25 Best of 2000!

      @brannox said in The EZA Community Top 25 Best of 2000!:

      @chocobop Until that magician can will it into existence like he's done with Shenmue, RE 2 Remake, Onimusha, and a host of others, I still don't see it.

      I'm talking about the forest, you are talking about the trees. The response to this I would like to make --- the philosophy I'm trying to get across --- is simple: just find a way --- any way -- to keep believing. It us, the fans, obligation to keep the candles lit. As long as we do so we can always light more candles when others burn out. But if the last candle is extinguished, it is all over.

      I'm going to digress on this topic because it feels dear to me.

      It feels like every other EZA podcast one of the allies will express a long shot desire for a game, but then almost immediately they pause and there's that visible and audible regret when that low probability actually kicks into their mind. What usually happens next? Another ally will jump in to say something along the lines of "It's always okay to dream." or "It's never wrong to believe it can happen".

      Recall or rewatch EZA's coverage of E3 2018 and you can easily see a microcosm of this philosophy playing out even more prominently and frequently. Remember how many times during E3 an ally on stream had a wish, and even if it was crazy they'd get unanimous support from the others that, yes, you can have that wish. You have that permission! "It's E3 baby!", "Make it happen ___", or "It's going to happen, let's go!".

      Below are a couple Huber videos that may help people refresh this philosophy that I like to describe as keeping the candles lit:

      Youtube Video

      Youtube Video

      That second video (pre-E3 2017 community wishes) is really worth rewatching in full. Timesplitters. Onimusha remake. Streets of Rage 4. New Metroid hopes constantly throughout the video --- WHEN THERE WAS NO HINT, NO RUMROR. NO NEWS OF MORE METROID.

      If you have a dream, keep believing! If it's too hard to believe with all your might, then find another way -- any way. Find that small rock of hope and cling to it with as much hope as you can spare.

      posted in Hall of Fame
      Chocobop
    • RE: Vote for the forum's Game of the 2010s Decade!

      You know, I don't see why we force people to use all their voting slots in the first place to the point of making it an unbreakable rule (and not, say, just a strongly encouraged behavior). There are political voting systems that allow this, and it isn't considered a defect : https://en.wikipedia.org/wiki/Optional_preferential_voting

      I was actually confused about this subject during a recent GOTY thread where my voting list was dropped. I'm not sure of any other way to explain this, but I didn't even consider for a second that it was a strict requirement even after I received a message about my list. (In my case, my votes were all valid but -- in my mind -- I desired to leave my last few points unused instead of picking a random game based on its reputation). And I'm probably paying closer and more regular attention to the forums compared to how we might imagine someone who just joined the forums and hasn't shown much activity yet.

      The setup for this thread (having a limited pool of games) actually makes this point more relevant, because people might not have played these particular games. This time I was actually quite eager to draft a list that was filled with votes based on reputation/perception and not personal experience, but if I was a voter who didn't feel that way I wouldn't have been able to submit a full list. Think about that.

      To sum up, I'm not so concerned about changing the rules. The way we do it is fine too. But I want to emphasize that the broader sentiment "Well, if they aren't invested enough in the process to understand the rules..." is just plain wrong. It's very easy to make an honest misunderstanding and/or not have enough games to vote for.

      Edit: Also, to a certain extent the rule doesn't necessarily achieve the benefit that probably comes to mind first (putting care/effort into your list). Suppose person A voted for 20 games but got lazy after a few minutes and stops putting in any effort into selection and ordering, while person B votes for 18 games after putting in a large degree of time and contemplation, but gets lazy in trying to decide how to handle the last two spots. The rule removes person B and keeps person A.

      posted in Gaming Discussion
      Chocobop
    • Let's Play Fantasy Quest: old school puzzle adventure on the Apple Macintosh

      Welcome to Let's Play Fantasy Quest: a puzzle adventure game released in 1990 for vintage Macintosh computers!

      Fantasy Quest - Title Screen

      It's been 30 years since this game came out, and this is the first time I'm going to successfully complete it! (that 30 year gap has got to be some kind of lifetime record, but who's bragging :p) Fantasy Quest is, unsurprisingly, a game that I have maintained fondness for largely because I originally struggled against it at a very young age. For whatever reason, it has stuck with me as I've grown older. There were many other obscure Mac games from the early 90s which didn't create that kind of connection, and the Mac library as a whole is something that I've very rarely revisited. But I look back upon that era of gaming with warm memories of the friends I used to have at the time, and we would play Mac games together like any other video games we owned.

      Fantasy Quest - Spiral Staircase

      The game is in black and white (4 color grayscale). Look at those gorgeous dithering patterns! In reality, Macs had gone to color displays by the 90s, and these kind of graphics were more representative of the previous era of "System 6 Macs". My head canon is that Fantasy Quest was a swan song for other similarly produced games (having come out so late and looking so good). An expert could explain whether I'm talking out of my butt here, but Fantasy Quest feels heads and shoulders above its peers running on the same engine.

      Oh yeah, the game is one of many adventure games created using the "World Builder engine". World Builder was Mac software for ordinary users to create games with. And by "ordinary user" I mean even kids could make something using straightforward GUI interactions. I remember creating simple games using it! No harder to use than Mario Paint or Sim City, and it didn't require coding to get something playable (although coding allowed more advanced things to happen). And no command lines or weird tools like making custom Doom wads.

      World Builder came with a small library of stock sound effects (which are quite good; A+ work). Most games used these same sounds, and they all have the same style of user interface windows, giving these games a common feel. The "custom Doom wad" is actually a useful point of reference, because every World Builder game plays like a mod of the same game... The differences are confined to different room layouts, different artwork, and different items. The actual "game systems" can't be customized.

      ~ ~ ~

      Fantasy Quest - Hall of Armor

      Fantasy Quest - Woman

      Fantasy Quest - Big Tree

      Fantasy Quest - Elven Forest

      Fantasy Quest - Water Fountain

      Fantasy Quest - Swearwolf

      ~ ~ ~

      In this first episode I spend a good 8 minutes before the actual game stats. That is not proper Let's Play form (it's disgusting, really), but what I talk about felt valuable to me and why I bothered playing this game in 2020 at all. This introduction covers the background of Fantasy Quest/World Builder, and much more on my personal connection to this game. Fantasy Quest is like my white whale from this era, and after all the ups and downs I'm finally going to close the book on it.

      ALRIGHT WHAT AM I IN FOR?
      -> This is a 12 episode video LP, recorded in advance.
      -> The main game consists of 8 episodes. The LP continues in a 4 episode bonus quest for tackling the "random game scenario".
      -> I will be uploading 3 episodes per week, which seems like the right frequency for an average episode that is 25-30 minutes long.

      I hope you enjoy watching.

      Let's Play Fantasy Quest: old school puzzle adventure on the Apple Macintosh
      Youtube Video

      posted in Blogs
      Chocobop
    • It was the best of times, and the last Metroid is in captivity.... A thread of the best opening lines in games.

      What are the best/iconic/your most favorite opening lines from video games?

      Name 'em!
      Optionally discuss what makes them special, or how they capture what's great about that game!
      .
      This was inspired by the recent game on the EZA podcast.

      What counts as an "opening line"? We are going to be very liberal. An "opening line" can be:

      • the starting line of a pre-title screen cinematic/attract mode scene
      • the starting line of an intro cinematic or any special "opening scene" after hitting new game
      • the first words spoken after those opening scenes and the regular game begins with your main character

      (In the podcast segment, they had strict rules mostly for the purpose making sure each game had an unambiguous "first line". We're doing away with that because this isn't a game, it's just for fun).

      "Character introductions" that occur after the game has started are not "opening lines" though. There may very well be iconic lines that are the first lines spoken by that character, but those lines don't start the game. That's the difference. (Perhaps that can be a future thread!)

      ~

      With that out of the way, I'll start us off.

      The last Metroid is in captivity. The galaxy is at peace…

      --Super Metroid

      .
      .
      .
      Also a tip:

      You can use the markup > ##
      at the start of each line to make your quotes stand out

      posted in Gaming Discussion
      Chocobop
    • RE: Secret of Mana Remake on PS4 Next Year

      I ran across this IGN article that gives a good rundown of what is new in the remake: Secret of Mana PS4 Remake: 8 Big Changes Not Found in the SNES Original

      One change that I'm looking forward to the most is the newly arranged soundtrack. It's hard to find youtube footage though where the previewer has the new music arrangements turned on but isn't loudly talking over it with things every Mana player knows already. What little I heard of the new music sounded nice but maybe not an amazing leap above the original.

      ~

      ~

      ~

      You know what is an amazing leap above though? This Orchestral Medley of Secret of Mana by Rebecca Tripp and 20+ Guest Musicians (!)

      Youtube Video

      It is perhaps the most stirring presentation of Mana's music I've ever listened to, which is saying a lot given the albums out there. Even if that's just my dumb opinions talking, you'll probably enjoy it at minimum anyway!

      posted in Gaming Discussion
      Chocobop
    • RE: Weeb Games (Japanese Games Appreciation Thread)

      You may recall that Famitsu recently conducted a survey asking gamers worldwide what they like about Japanese games:

      Do you like recent Japanese games? What do you like about Japanese games over all? Answer our questionnaire! We'd love to hear from you!
      Your answers may end up being posted in Weekly Famitsu!

      Famitsu published the results of the survey and some people have translated and scanned the relevant pages for us English speaking folk.

      In addition to presenting the poll numbers/data/etc, the magazine pages feature a mix of 'thoughtful' and 'funny' quotes pulled from the survey responses. The only thing missing from the imgur album above is the translation for the "top 20 rankings", which I will paste below:

      Here are the top-20 games (also include series), voted by 6,678 fans:

      .

      Persona 5 – 1,276 votes
      NieR: Automata – 1,132 votes
      Dark Souls series – 502 votes
      Monster Hunter: World – 494 votes
      The Legend of Zelda: Breath of the Wild – 474 votes
      Monster Hunter series – 458 votes
      Bloodborne – 452 votes
      Yakuza 0 – 375 votes
      Persona 4 – 318 votes
      Final Fantasy VII – 308 votes
      Chrono Trigger – 247 votes
      Metal Gear Solid 2 – 227 votes
      Persona 3 – 203 votes
      Metal Gear Solid 3 – 198 votes
      Super Mario Odyssey – 197 votes
      Metal Gear Solid – 191 votes
      Final Fantasy series – 190 votes
      Nioh – 168 votes
      Okami – 164 votes
      Pokémon series – 162 votes

      [top 20 list translation found via siliconera]

      posted in Gaming Discussion
      Chocobop
    • RE: DOOM Eternal (PS4/XBO/PC/NS)

      Hype!

      I would like to formally thank iD for naming this "Doom Eternal" and not "Doom 2: Hell on Earth". With a non-recycled name, no confusion will be created when reading future discussions and doing google/youtube searches, and the original Doom 2 gets to retain the full respect and dignity it deserves.

      posted in Gaming Discussion
      Chocobop
    • RE: YOUR Desire Index

      @brannox

      By keeping everything equally spaced, the list can easily be maintained.

      Don't you have to recalculate everything though regardless? When someone updates their list, all the points from that person have to be recalculated regardless of what points formula is used, which I presume is being done by a program or spreadsheet.

      On a separate matter, in your example with Cyperpunk you took the total number of points across all lists, 492, and divided by the number of lists, 27. Division by 27 doesn't change which game has more or less points, and thus doesn't change the ranking of where a game will end up. But rounding to the tenth decimal creates ties that didn't exist before, and you resolve those ties (whether they be natural ties or newly created ties) using a second method ("which game has more highest desires"). This does change the rankings. I feel that this is strange and potentially controversial. Resolving natural ties using whatever method of your choosing is fine, but I don't see why a game with 491 points should sometimes be ranked above a game with 492 points, just because they both round to 18.2.

      posted in Hall of Fame
      Chocobop
    • RE: EZA curates October games: What are you anticipating? What's worth checking out?

      Return of the Obra Dinn came out yesterday. It is a new detective-style adventure game by Lucas Pope, the creator of "Papers, Please". I've been hotly anticipating this one ever since the first screenshot some 4 years ago! It is a fully 3D point and click adventure game, yet uses a monochrome, pixely art style inspired by classic Macintonsh/Apple computers.

      To describe the game in short, a 19th century merchant ship has drifted into port with its 60 passengers and crew all long dead. The player plays the role of the investigator, and the object of the game is to determine a) the identities of each dead person, and b) the circumstances of how each person died. Most were murdered. The player must use logic, deduction, and even guesswork to determine -- in each case -- who killed who, who else was present, and what was the cause of death/murder weapon. (Sort of like a 60-fold, interconnected version of "Clue", I take it.)

      Here's a video of the first 15 minutes:
      Youtube Video

      Obra Dinn's unique game mechanic is a magical pocket watch which lets you view a "3D freeze frame scene" from the past, and it is from these scenes you can piece together not just how each person died but also the actual sequence of events that went down and motives at play (it will make more sense in the video). Presumably, the grander mystery of "what happened?" unfolds as you play and is fully revealed by the completion of the game.

      Description from the Steam Store:

      In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

      Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company's London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.

      posted in Gaming Discussion
      Chocobop
    • RE: Super Smash Bros. Ultimate (Switch)

      Here's a video I thought was worth sharing. There was a cool segment in the most recent episode of the Game Informer podcast where they switched gears from talking about Super Smash Bros. and launched into a 30 minute segment about just Sakurai himself, and not the game. It was a freewheeling discussion, if you will, about Masahiro Sakurai's public image, his legacy, his work style and so on. If you fancy a longform discussion about Sakurai that segment is linked below. I think it's worth a listen:

      Youtube Video

      posted in Gaming Discussion
      Chocobop
    • RE: The Video Game March Madness Bracket

      This was fun, thanks for running this! I like the fact that this voting game/community participation game doesn't encourage people to make spite moves, and just play sincerely. About halfway through I was predicting the final round would be Portal 2 vs Mario Galaxy, and I felt really smart until I wasn't :P

      posted in Gaming Discussion
      Chocobop
    • RE: That's News!

      For years, the highlight of my week has been when I would download the Game Informer podcast along with the EZA podcast on the same day and listen to them over the weekend. I hope those staff members have felt their work was fulfilling and highly valued.

      posted in Gaming Discussion
      Chocobop
    • EZA curates October games: What are you anticipating? What's worth checking out?

      A thread for examining the new games of October! Share your personal picks, interesting curios, and not quite there possibles...

      .

      Did you discover some small game that not everyone knows about?
      Share that and let us know what it is about!

      Already know a thing or two that interests you?
      Make a list (or a swanky desire index) of your interests and/or possibles!

      Don't know what's so great about an upcoming game you keep hearing about?
      Ask here!

      Don't follow gaming news that closely and just want to passively see what BigGames™ people care about?
      This is the place!

      ~

      Thread concept:

      The basic idea is to list new games that you are interested in, as well as games you are potentially curious about or want to give wider attention to. You can briefly describe them or ask other people to help fill you in. The hope is that regular threads like these can act as a collective filter/discovery mechanism to help people decide what is worth checking out.

      "New games" means any new title that is being released or ported this month in any capacity (not "backlogs/what you are playing this month"). The angle here is sharing your anticipation and promoting game discovery (as opposed to sharing comments about a first playthrough in progress - that belongs elsewhere).

      .

      • If you want a handy list that covers most of the major upcoming games of the month, here's a couple text lists of upcoming games:
        • Giant Bomb
        • Game Informer

      Feel free to post other lists or list videos of upcoming releases that you find useful.

      • Final request: If you are the first person to mention a game please provide (at minimum) a short sentence description. (If it is a very big AAA release though, then don't worry about it.) This is a good convention that makes the thread more useful as a discovery mechanism, and especially helps out anyone who doesn't follow the news as closely as you.
      posted in Gaming Discussion
      Chocobop
    • RE: Rename that Game!

      Final Fantasy --> Crystal Chronicles

      It fits!

      posted in Gaming Discussion
      Chocobop
    • EZA curates December games: What are you anticipating? What's worth checking out?

      A thread for examining the new games of December! Share your personal picks, interesting curios, and not quite there possibles...

      .

      Did you discover some small game that not everyone knows about?
      Share that and let us know what it is about!

      Already know a thing or two that interests you?
      Make a list (or a swanky desire index) of your interests and/or possibles!

      Don't know what's so great about an upcoming game you keep hearing about?
      Ask here!

      Don't follow gaming news that closely and just want to passively see what BigGames™ people care about?
      This is the place!

      ~

      Thread concept:

      The basic idea is to list new games that you are interested in, as well as games you are potentially curious about or want to give wider attention to. You can briefly describe them or ask other people to help fill you in. The hope is that regular threads like these can act as a collective filter/discovery mechanism to help people decide what is worth checking out.

      "New games" means any new title that is being released or ported this month in any capacity (not "backlogs/what you are playing this month"). The angle here is sharing your anticipation and promoting game discovery (as opposed to sharing comments about a first playthrough in progress - that belongs elsewhere).

      .

      • If you want a handy list that covers most of the major upcoming games of the month, here's a couple text lists of upcoming games:
        • Giant Bomb
        • Game Informer

      Feel free to post other lists or list videos of upcoming releases that you find useful.

      • Final request: If you are the first person to mention a game please provide (at minimum) a short sentence description. (If it is a very big AAA release though, then don't worry about it.) This is a good convention that makes the thread more useful as a discovery mechanism, and especially helps out anyone who doesn't follow the news as closely as you.
      posted in Gaming Discussion
      Chocobop