@mbun said in Pokémon Announcements: Let's Go Pikachu & Eevee / Quest / 2019 Game!:
@darkenraul1 said:
Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green
AND Let's Go Pikachu/Let's Go Eevee
You're talking about remaking remakes, and that's not what Let's Go Pikachu & Eevee is. It is pitched as a remake of the Gen 1 game Yellow, not a remake of the Gen 3 games Fire Red / Leaf Green even if GameFreak ever decided to go down that terrible road of remaking remakes.
Okay, fair point. I think the basis for this idea is less of it being more similar to Fire Red and more of the release order since this just so happened to be a "Gen 1" remake right after a Gen 3 remake. We'll see who's right with the next remake to come out I guess, but I have a feeling that these games will be so popular they'll stick to the "Let's Go" brand name.
How is local co-op an issue
Because Nintendo is about to start selling online and pushing people to pay to use their online, so they need products to give incentive for people to buy into said paid online, and every game that could have online but lacks it is dropping the ball.
what if the kid has no internet and this was online co-op only?
I never said online only. I said it should have online. Nintendo needs to stop forcing local coop only. It's a crutch they've leaned on entirely too long, and they can't keep making the excuses when they're trying to sell people online now. If I see one more fucking Mario Party without online come out, I'm going to scream.
I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.
If you yourself agree it should be both, then yes it absolutely is something to criticize.
I know you never said online only, but my point is that if we criticize this game for being local play only why don't we criticize all the games out there that are online only? Shit man, I prefer local only over online only, and idk about you, but I think you might be the only one bummed by this as I haven't seen anyone criticize local co-op play so much before (especially when its just optional).
As to my point as I think having both is best, that doesn't contradict the point I was making before that an optional feature that only serves to enhance the game is something not deserving of criticism. But this is a pretty pointless point to keep arguing over so I'm just going to drop it. I'm stoked for this, your not, hopefully they make this local and online in the future.
there is a design flaw in this system
The human system. People have had five Generations of Pokemon to learn about the existence of field effects of abilities. Lots of the games have NPCs that straight up tell you about them, so I'm going to blame the people who refuse to read these days and skip through all dialogue. I'm never going to blame a developer for a problem that stems from a user being unwilling to pay attention and learn.
Common man, there is so much pointless dialogue in Pokemon that of course people are going to drown out trivial stuff. Sure, repels are a solution and once they run out a pop-up comes up to ask if you want another, fine. But the problem is that this is the default. It's not whether there's a work around or not, its the basis of random encounters in the first place. They are annoyances that disrupt the flow of gameplay in any game and (in their archaic form) are never fun.
The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage)
During the latest RPG Limit Break, I tuned into the Dragon Quest VIII run for a bit, and the runner was turning around back and forth to forcibly respawn enemies in his field of view slightly far off to hunt for Metal Slimes to grind faster. It was super finicky and tedious, and this system is still yet better than what we're going to receive in Let's GO with our more top down view of the field.
Honestly, what we need is more like in Sun / Moon where the trees would shake and have Pokemon inside them, so you could hunt areas that would likely have the kind of Pokemon you're looking for, but you would also have the grass to grind it out for the general populace of the route in it. Could have things like logs, bushes, burrows, shallow caves and pools, etc. added to routes to make them feel more lived in and alive while also acting as many spawn points. If you wanted to go the extra mile, occasionally the Pokemon in these could peek out, so they're not all always visible on the field, but you could be walking and occasionally spot something you want really quickly before it hid itself again. Going forward we basically just need to get closer to Pokemon Snap without being stuck on a track for natural habitats to take shape.
Well you never have unlimited Pokeballs
Okay there are some cool ideas here. Personally, I'd still like any system that just does away with the idea of random encounters. Really it should be the opposite of the default, where you dose yourself with pheromones or something if you want to grind up or something (I've seen that in a few games). I do especially like the idea of going off the beaten track to find Pokemon, almost like you're hunting these guys down like in Monster Hunter or something.
We don't know that yet. Nothing during the trailer showed an amount of Pokeballs you have left or selecting a type of ball, so it is easy to assume in this new game you just throw balls from an unlimited supply until shown otherwise.
I mean, I guess, but no game (not even Pokemon Go) has unlimited balls. Odds are it'll be easy to stock up, but will definitely not be unlimited.
the website says you can catch them using button controls if you want
Actually did not know that. Cool. That helps with the handheld problem at least.
Yup, site says "Now you can use your Nintendo Switch’s Joy-Con to toss a Poké Ball at your target with one hand, either by pressing a button or flicking your wrist." (wanted to double check to make sure I was correct)
Are you getting this game, mbun? I know you seem very much against a lot of the ideas they're doing here, but are you gonna check it out to see if its as bad as you think it is, or will this be a hard pass for you? I'm gonna get this because I'm overly optimistic (and want that Pokeball Plus lol), but that $60 price tag is a tough pill to swallow from what we've seen so far imo.