@RARMSTAR I think Mbun is right in that you probably won't have to catch a whole lot of Pokemon to beat the game, but if you do you'll be able to use the Candy Jar system or whatever.
@RARMSTAR I think Mbun is right in that you probably won't have to catch a whole lot of Pokemon to beat the game, but if you do you'll be able to use the Candy Jar system or whatever.
Just preordered the Eevee/Pokeball Plus bundle on Amazon! So stoked to actually play this bad boy.
It's also confirmed that these main characters are not the characters from original games/the anime as evidenced by the "rival" character. Sad you don't have dick-head Blue/Gary in this one, but I guess it's to be expected.
Also, although it's been pointed out elsewhere on the interwebs, I love how they kept the original dumb dialogue from the NPC trainers. "Oops! Light-years isn't time... It measures distance!"
But man, this game is so slick. I seriously can't wait until it comes out!
Here's a rundown of all the new info:
Edit: Might as well add things that Pokemon tells us to "wait for more information" on. This include 1) connectivity with the Pokemon Bank and the upcoming 2019 game; 2) Mega Evolutions and Z moves; 3) exactly how stats (including the simplified IVs and EVs, the connection with CP, and the transferring of Pokemon from Go to Let's Go) work; 4) other methods of connection between Go and Let's Go.
@mbun Huh, that is weird. It's also unfortunate. Although I'm down with the new catching system, even I'll find doing a throwing motion every time tiresome after a while. Then again, we don't know yet, but assuming leveling up is not based on catching Pokemon like Pokemon Go and instead some other method (so you don't have to catch every single Pokemon you come across), it might not be that big of a deal.
Here are some of the biggest things from the video (for me at least):
There a few other neat little things they go over, but these were the big things imo.
There are still several questions I have that are still unanswered, most of which that were also raised by GameXplain as well:
@mbun Hey it's better than nothing. Glad we cleared that up, because there really was a lot of conflicting info (some sources said no online period, while another source said there was and to disregard the first statement as a mistranslation lol)
@namzor Just want to point out that this game is a full RPG based on Pokemon Yellow. I'm even willing to bet they expanded the story moments against Team Rocket and such to make it a little different from previous experiences, but if you've never played a Pokemon game before, I'm betting this will be a great place to start.
@world_rejector I'd argue that the trailer did a great job of selling this as its own full game with some Pokemon Go mechanics (and inter-connectivity thrown in) than just a Pokemon Go expansion. Also, to be fair, this was just the initial announcement. I bet we'll see more of this at E3 which should a LOT of remaining questions we all have at the moment.
@mbun Okay, you made a pretty good point about how tall grass is mostly avoidable and how darker tiles in caves would probably fix my ultimate gripes with forced random encounters (or any other location that you have to cross that has them, like in that underwater dungeon in X and Y)
"Oh I'm sorry, are those pesky POKEMON interrupting your POKEMON game?!" ngl I legit laughed out loud to this haha. Nice jab.
You made a good point about the price tag for the game. As for the Pokeball Plus, I was surprised when it said 3 hour battery life as well, but there's no way it can be that short while you use it in Poke-walker mode. Like, it's got to be in a power saver state or something if it's really only counting your steps and shouting "Pikachu" when you shake it. Also, I really hope this isn't the only title that utilizes this device. Like I seriously hope its compatible with future Pokemon games (and since how many buttons do you need to play main Pokemon titles anyway???). That said, I seriously wish this was a legit joycon that had all the buttons on it spread around it (and not just the one on top) but then again i have no idea if that would be super uncomfortable to use or not.
Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green
AND Let's Go Pikachu/Let's Go Eevee
You're talking about remaking remakes, and that's not what Let's Go Pikachu & Eevee is. It is pitched as a remake of the Gen 1 game Yellow, not a remake of the Gen 3 games Fire Red / Leaf Green even if GameFreak ever decided to go down that terrible road of remaking remakes.
Okay, fair point. I think the basis for this idea is less of it being more similar to Fire Red and more of the release order since this just so happened to be a "Gen 1" remake right after a Gen 3 remake. We'll see who's right with the next remake to come out I guess, but I have a feeling that these games will be so popular they'll stick to the "Let's Go" brand name.
How is local co-op an issue
Because Nintendo is about to start selling online and pushing people to pay to use their online, so they need products to give incentive for people to buy into said paid online, and every game that could have online but lacks it is dropping the ball.
what if the kid has no internet and this was online co-op only?
I never said online only. I said it should have online. Nintendo needs to stop forcing local coop only. It's a crutch they've leaned on entirely too long, and they can't keep making the excuses when they're trying to sell people online now. If I see one more fucking Mario Party without online come out, I'm going to scream.
I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.
If you yourself agree it should be both, then yes it absolutely is something to criticize.
I know you never said online only, but my point is that if we criticize this game for being local play only why don't we criticize all the games out there that are online only? Shit man, I prefer local only over online only, and idk about you, but I think you might be the only one bummed by this as I haven't seen anyone criticize local co-op play so much before (especially when its just optional).
As to my point as I think having both is best, that doesn't contradict the point I was making before that an optional feature that only serves to enhance the game is something not deserving of criticism. But this is a pretty pointless point to keep arguing over so I'm just going to drop it. I'm stoked for this, your not, hopefully they make this local and online in the future.
there is a design flaw in this system
The human system. People have had five Generations of Pokemon to learn about the existence of field effects of abilities. Lots of the games have NPCs that straight up tell you about them, so I'm going to blame the people who refuse to read these days and skip through all dialogue. I'm never going to blame a developer for a problem that stems from a user being unwilling to pay attention and learn.
Common man, there is so much pointless dialogue in Pokemon that of course people are going to drown out trivial stuff. Sure, repels are a solution and once they run out a pop-up comes up to ask if you want another, fine. But the problem is that this is the default. It's not whether there's a work around or not, its the basis of random encounters in the first place. They are annoyances that disrupt the flow of gameplay in any game and (in their archaic form) are never fun.
The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage)
During the latest RPG Limit Break, I tuned into the Dragon Quest VIII run for a bit, and the runner was turning around back and forth to forcibly respawn enemies in his field of view slightly far off to hunt for Metal Slimes to grind faster. It was super finicky and tedious, and this system is still yet better than what we're going to receive in Let's GO with our more top down view of the field.
Honestly, what we need is more like in Sun / Moon where the trees would shake and have Pokemon inside them, so you could hunt areas that would likely have the kind of Pokemon you're looking for, but you would also have the grass to grind it out for the general populace of the route in it. Could have things like logs, bushes, burrows, shallow caves and pools, etc. added to routes to make them feel more lived in and alive while also acting as many spawn points. If you wanted to go the extra mile, occasionally the Pokemon in these could peek out, so they're not all always visible on the field, but you could be walking and occasionally spot something you want really quickly before it hid itself again. Going forward we basically just need to get closer to Pokemon Snap without being stuck on a track for natural habitats to take shape.
Well you never have unlimited Pokeballs
Okay there are some cool ideas here. Personally, I'd still like any system that just does away with the idea of random encounters. Really it should be the opposite of the default, where you dose yourself with pheromones or something if you want to grind up or something (I've seen that in a few games). I do especially like the idea of going off the beaten track to find Pokemon, almost like you're hunting these guys down like in Monster Hunter or something.
We don't know that yet. Nothing during the trailer showed an amount of Pokeballs you have left or selecting a type of ball, so it is easy to assume in this new game you just throw balls from an unlimited supply until shown otherwise.
I mean, I guess, but no game (not even Pokemon Go) has unlimited balls. Odds are it'll be easy to stock up, but will definitely not be unlimited.
the website says you can catch them using button controls if you want
Actually did not know that. Cool. That helps with the handheld problem at least.
Yup, site says "Now you can use your Nintendo Switch’s Joy-Con to toss a Poké Ball at your target with one hand, either by pressing a button or flicking your wrist." (wanted to double check to make sure I was correct)
Are you getting this game, mbun? I know you seem very much against a lot of the ideas they're doing here, but are you gonna check it out to see if its as bad as you think it is, or will this be a hard pass for you? I'm gonna get this because I'm overly optimistic (and want that Pokeball Plus lol), but that $60 price tag is a tough pill to swallow from what we've seen so far imo.
nostalgia it makes a good symbolic starting point for a "fresh start" on the Switch
How can the start be considered "fresh", when it is closely mimicking a game that came out in 1998?
Sorry, what I meant by "fresh start on the Switch" was to indicate it's the "first-home console main game" that is (almost) Gen 8 with new graphics and gameplay etc.
it was the next game in the cycle to be remade
no no NO!
Gen 4 Sinnoh was next in the cycle to be remade. Gens 1-3 have already received remakes in the forms of Fire Red / Leaf Green, Heart Gold / Soul Silver, and Omega Ruby / Alpha Sapphire. The cycle isn't continuously remaking only Gens 1-3 and ignoring everything beyond it. The only reason this is Kanto is because a majority of the GO players are people who haven't played core Pokemon since Gen 1, many of which crap on anything that came after it without ever giving it a shot, simply because it's "not their Pokemon" that they grew up with.
Well that's true only if you allow each game to be remade only once. The release order I was referring to went by generations: Gen 1 = Red/Blue/Yellow; Gen 2 = Gold/Silver/Crystal; Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green; Gen 4 = Diamond/Pearl/Platinum/Heart Gold/Soul Silver; Gen 5 = Black/White/Black 2/White 2; Gen 6 = X/Y/Omega Ruby/Alpha Sapphire; Gen 7 = Sun/Moon/Ultra Sun/Ultra Moon.
So Gen 1 has been remade with Fire Red/Leaf Green, Gen 2 has been remade with Heart Gold/Soul Silver, Gen 3 has been remade with Omega Ruby/Alpha Sapphire AND Let's Go Pikachu/Let's Go Eevee; so Gen 4 should be remade next with a remake of Platinum probably and then most likely a remake of Crystal to maintain the pattern.
Although, in all seriousness, they might switch Crystal and Platinum around for remakes since Gen 2 was so much more successful commercially than Gen 4.
Having a co-op Pokemon game
Local co-op only. Ignore the fact that Nintendo is trying to sell people on an online service soon. Nope, you better GO out there and make friends with local strangers if you don't have family or friends to play with already. Once again Japan not understanding that what works for their culture doesn't automatically fly in the rest of the world.
How is local co-op an issue? Local play is something Nintendo has been promoting in Pokemon since Red/Blue. They've been pushing for kids to go out, meet friends, and play together since 1996! The fact that we can now not only play together competitively but now cooperatively is HUGE! This is especially true with so many games these days that don't even allow for local play. Let's turn your argument around, instead of a kid not having any friends, what if the kid has no internet and this was online co-op only? I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.
removing random battles and replacing them with optional battles in the overworld is like a dream come true.
Two things lots of casual players aren't considering when they rave about this.
Since Gen 3 Pokemon Abilities have existed in the games that let a smart player tailor random encounters to their liking or disable them entirely, no repel needed. Some games have also had features like shaking bushes and other various things you could use to more easily find the Pokemon you are after in the wild.
There's going to be nothing exciting about going out to find Pokemon now. Instead of getting the battle intro leading to a mystery encounter, you just immediately see the Pokemon, meaning you'll walk into an area and more likely than not immediately know every Pokemon you can get there. While it cuts down time, it also cuts down any mystery that would've existed before. That said, this is a Gen 1 Yellow Remake essentially with confirmed only Pokemon from Gen 1, so I imagine in this case most people would be somewhat familiar with what is on each route already. It could be awful if this became a series staple going forward in areas we're less familiar with though. Also, I know some people enjoy hunting shiny Pokemon, and this is definitely going to make that process so much more tedious as you'll have to find the nearest load zones to reload the areas repeatedly to change up the spawns on the overworld. They'll probably improve on this if they go forward with the concept, but this first attempt is going to leave lots to be desired. Don't expect Pokemon Snap level of environmental immersion.
See, I've been playing the last several generations, and have even played semi-seriously in online battles for a bit, and I never knew this about using Abilities to disable random encounters, and I'd hardly consider myself a casual. I can only imagine how few people utilized this when this is a common complaint I hear literally all over the internet. The fact that the default system is being swarmed with Zubats every 5 steps I take wishing I had 99 max repels indicates there is a design flaw in this system. To be honest, I've played a lot of games with random encounters and I hate that aspect of every single one of them. The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage) like Persona 5 or Earth Bound for example.
I'll conceed to your point, that Pokemon in the overworld remove the mystery, but this game is perfect for that since everyone knows Gen 1 Pokemon like the back of their hand. I will hold onto my sentiment that seeing Pokemon roaming around in the overworld is immersive (like seeing them in their natural habitat), but idk how we could do that for the upcoming game to keep mystery while having this cool feature. Maybe Pokemon won't appear in the overworld until you see them once, and before then, you'll just see grass rustle like in Gen 5 or something?
how did you capture Pokemon before? You beat the shit out them to wear them down and then tried to catch them. This mini-game of trying to catch them from the start depending on how you throw the ball is actually much more immersive
How is just chucking unlimited Pokeballs at stuff immediately until you get lucky more immersive than carefully whittling Pokemon down until they're weak enough to be captured by a ball you've invested money into purchasing and holding for just the right occasion? Sure, False Swipe and such trivialized traditional catching in a very bad way, so today most of it is spamming that before using a sleep move and then trying your balls, but the fix for that should be gating those broken moves until postgame, not completely abandoning traditional capture mechanics in absolute favor for GO's motion minigame.
I think lots of people have said it now, and I agree that a fusion of these two systems would be the ideal immersive experience. Should keep an option to autotoss or lazy toss like the old way and pray to RNG for people playing handheld who don't want to accidentally chuck their Switch, or who simply don't want to use motion controls. Remember Star Fox Zero? Forcing motion controls is never good. However for people open to it, strategic throws could reduce the RNG factor to a Pokemon catch by adding bonus chance for good throws and possibly missing entirely or being swatted away by poor throws or throws against a Pokemon that hasn't been weakened enough yet.
Well you never have unlimited Pokeballs, and the idea of actually throwing something (i.e. the joycon or Pokeball Plus) to capture the Pokemon is what's immersive (that and the idea of creeping up on a Pokemon and trying to catch it from the start and not sicking your own tamed animals at it first). Will it get old? Sure, but the website says you can catch them using button controls if you want.
I will agree with your sentiment though, that it should be either a fusion of the two OR the ability to choose between the two as you said. I'm defending its abandonment because it was never "fun" for me to just fight wild pokemon (either to catch or grind), but that said, I think mixing battling with this capture system might be the best fusion of the two, and I doubt that the next game will remove wild battles when so many people are screaming at Nintendo to bring them back. I am curious to see how this works/feels though to see if it will get a positive enough reception to be incorporated in the 2019 game in some way
and the main series games for the hardcore fans (so these ones will me a LOT more complex like the last few titles but also remove all the unnecessary handholding and tutorials)
That's very optimistic. After SuMo, I expect way more handholding, railroading, and mandatory tutorials, but if the existence of GO did somehow lead to them drawing a stark line between the two series of games, resulting in no more Gen 1 pandering in core games as well as more player freedom, then that would indeed be the best of both worlds for everyone. Only time will tell, and I can already feel more casual players pushing what they want on the cores games just from discussions like these.
I can understand why you'd feel that way after that. But maybe the reason why I'm optimistic about this is because it feels like this game is specifically designed for casual players and the next game was announced specifically to returning fans. It shouldn't be an assumption that we cannot have dark and serious story lines especially after Black/White, and it shouldn't be an assumption that we cannot have a Pokemon game without handholding (even tho most of them have it). Fingers crossed this separating of the series into 2 from this point forward will make both casuals and hardcore fans happy.
@robbobwill I know what you mean with that anxiety thing. I kind of felt the same way until I sat and thought about it and realized that, not only will it be not a big loss, it might actually be beneficial. As Axel put it, wild battles were never "fun" to begin with, and this means we don't have to grind or slog through random battles with crazy high encounter rates in certain areas anymore.
As to your concern about finite battles, battles haven't been finite since Gen 2 as there has always been a mechanic in place to challenge certain trainers to rematches. However, that might be a moot point. As the Easy Allies noticed from studying the trailer extensively in their stream, there was no EXP bar from the shown battles, so you might not level up from fighting but from some other method. Whether that's from candies and stardust ala Pokemon Go or something else like Super Training from X & Y or something new entirely its anyone's guess.
I think your idea about randomly generated trainers is a pretty cool idea, but that is definitely not what'll be happening here. GameXplain did a cool side-by side between this trailer and the original Yellow, and the locations are almost one-to-one (even NPC placement was basically identical). This cements that this is a very up-to-date remake than a reboot or re-imagining like I previously thought. It was really cool, check it out!
@axel I couldn't have said it better myself. One more thing I'd point out is that (from the trailer at least) traditional combat seems the same as before with familiar moves and type advantages.
I also agree that this game is meant for much more casual players (especially Pokémon Go fans) to introduce them into the "core" series. I actually agree with what a lot of people are thinking which is that they'll keep the franchise split up like this, where we'll have the Let's Go games for casual fans (which will essentially be remakes of past Gen games, so the next one should be Johto) and the main series games for the hardcore fans (so these ones will me a LOT more complex like the last few titles but also remove all the unnecessary handholding and tutorials).
@robbobwill Some people online are saying that Game Freak is likely bifurcating the franchise into 2 series: one for casual fans and one for hardcore fans. To answer your question, it seems like this was a purposeful choice to connect it to Go more, but also to make this particular set of games to be "as accessible" as possible for everyone. At least regular combat will exist with trainers, so it's not all bad. Besides, they'll probably revert back on how to catch them the old way, or at least return it as an alternate method for the 2019 game coming out.
@ff7cloud Yes, the trailer shows the typical turn-based battle system with another trainer. Since this is a 'remake' of Yellow, I'd assume that there are still gym matches for badges as usual.
So here's a few things I want to say about Pokemon Let's Go Pikachu/Eevee.
First, I think it actually makes a lot of sense for this to be a Gen 1 remake (although, looking at it, it seems more like a reboot/reimagining which would be so much better imo). This is because 1) it's been 14 years since they released Fire Red and Leaf Green; 2) for nostalgia it makes a good symbolic starting point for a "fresh start" on the Switch; and 3) it was the next game in the cycle to be remade.
Second, as for the game itself, there are a LOT of great things announced from this trailer. Having a co-op Pokemon game and removing random battles and replacing them with optional battles in the overworld is like a dream come true. I'm hyped for having Pokemon follow you around again (as well as your partner Pokemon climb on-top of you) Connecting this game with Pokemon Go is really cool for those of us (myself included) who have played this game extensively and were disappointed with it being not much more than a huge collect-a-thon. Making a pokeball-joycon was an ingenious move because A) its a functioning joycon, B) it's a high-tech poke-walker, C) its a Pokemon Go Plus device, and D) its essentially a FULLY FUNCTIONAL POKEBALL!!!!
Now I'm going to state something that's a little controversial... I'm actually pretty okay with the fact that this game changes how you capture Pokemon. Now hear me out for a second, how did you capture Pokemon before? You beat the shit out them to wear them down and then tried to catch them. This mini-game of trying to catch them from the start depending on how you throw the ball is actually much more immersive (this'd be how this would work in 'real life' if you were in the Pokemon World), and it's actually more fun way of catching Pokemon. Not to mention, it'll force them to change how you train which means you don't have to grind anymore (or have to wade through countless Zubats in caves (see my previous comment about Pokemon in the overworld))! Additionally, they haven't changed the way you still battle, so the primary game mechanics are still around.
Next, I just want to remind everyone that this is just a half-spin off and the next main game is confirmed for 2019 (and has been in development, so if you dislike what they're doing for these games, you don't have to worry they'll change the formula all that much). For those of you who are interested in this game, but aren't 100% sold on it yet; remember that they haven't shown off everything, only the key features that make this title stand apart, so hopefully we get some more details at E3.
@Lotias That's a pretty common glitch with gyms and it happened to me once. Other glitches that I've heard of/experienced are the 1 HP Glitch (where you fight one of the Pokemon and bring them down to 1 HP, but they don't die no matter what and either the game crashes or you end up burning through all 6 Pokemon and lose) and the Insta-Lose Glitch (where you'll be fighting a gym normally, but when you switch out Pokemon, you are booted out of match only to find all the rest of your Pokemon already dead).
As it stands, there aren't really any fixes to any of these problems and no easy way to report them other than trying to send the company an email or something sadly, and I attribute the majority of the issues to team Niantic's overworked servers (although there are just some legit bugs riddled throughout the game as well my friends and I stumbled across), so the best solution to this is to keep trying to enter a gym battle, and if you can't get in after several tries, just hold off on playing it for now and try it another time.
I was kind of torn between all of them at first as well: Team Instinct is the underdog with the lowest number of members (from what I can tell), Zapdos was my favorite legendary out of the 3 (and I think he's one of the most popular of the 3), it's sort of like the middle road one can take for balance/OCD freaks like myself (since Mystic is about mental strength and Valor is about physical strength.... although I think instinct as a middle road to those 2 is kinda dumb), and Spark looks rad, so I can definitely see the appeal there. Team Mystic definitely gives off some "too cool" vibes (especially from the team leader Blanche lol), and since it is all about mind over matter I can see how that can draw people in as well, not to mention blue is several people's favorite color (mine included), and finally since it seems Team Valor is the most popular (again from my own personal observations) Team Mystic seems like the only other force capable of stopping them. Now because Team Valor is so popular, it is the group to join if you want a lot of allies out and about/want to associated with the "most popular team"/want to RULE THE WORLD, also Pokemon Red was my first Pokemon game ever (as it was a lot of others) so I can see the draw there as well, and finally the fact that Valor is all about strength promotes the masses to be tough guy punks (with a smoking hot, bad-ass, silhouette of a leader that is Candela lol).
In the end, I chose Team Mystic for the reasons I outlined above. I kinda like that there are plenty of dimensions behind the three teams to help people make their decision.
Also relevant, I find this pic to be all too accurate: