Not sure if anybody has started playing it yet. Huber did some recent impressions on Frame Trap, which I'll admit are pretty vague in describing the game. I just finished Chapter 1 and I can safely say I got sucked into it like I have in the first chapter of every Don't Nod game.
It's like this small town murder mystery but it isn't treated like one which is actually a pretty great spin for the story. You play as twins and you both acknowledge something fishy surrounds the way your mother was acting before her demise. You have this supernatural mental connection between one another and you can recollect memories in places that really wring out your emotions, like an old hiding spot you'd play in as kids. Here's an example below:
There is a pseudo-twist here in that your memories might not be entirely reliable. For example, as you extract info from the denizens in town, you are challenged with two differing recollection of the same event, and it seems like it might temper your relationship with your sibling depending on which memory you choose.
It's cool because there is this unspoken of tension where the siblings Tyler and Alyson might be unreliable narrators or something, but I'm not far enough to prove that theory yet.
I'd like to give a nod to the art direction. This is their best work so far. Alyson is an especially great character model who fits perfectly into small town Alaska. Same goes for Tyler, but I just think Alyson is a really great looking character. I just believe the both of them so much more than other characters from LiS. Generally speaking, these are some of my favourite character designs in a while.
And Don't Nod seems to always have these little toys, stuffed animals, and other little mini-characters that are so great. Here is "Trout King" (I think):
But they really did some awesome work with the environments themselves. Life Is Strange had this kinda cool but VERY low budget looking painterly art style. Life Is Strange Before The Storm has the ugly cheap plastic looking character models. LiS 2 has something between the two. Well, TMW just makes realistic looking characters and environments but then the backdrops have this painterly look to them. So detail is high res in the foreground and very artistic in the back. It work sooooo well for this Alaskan small town surrounded by trees and mountains. It's the first story-driven indie game I've played that looks and feels high budget while also having that indie game flare to it. It's really nice.
I thought I took a screengrab but I must've missed an example of that. I'll upload it later.