IGN has new Halo Infinite gameplay.
Halo Infinite: Full Slayer Match on Xbox Series X Multiplayer Gameplay
Longtime Halo YouTuber 'MintBlitz' shares his thoughts:
Halo Veteran Reviews Halo Infinite
We were discussing this a bit in the EZA Fantasy Critic chat (and by discussing, it was me having an "old man yells at cloud" moment), and I'd like to put together my own thoughts about it:
POINT 1 - I'm too close to the series
For somebody who never even owned an Xbox except for a month or so in 2011 before it bricked itself; I actually really love the Halo series. I played CE on my parents computer when that port released around 2003 or 2004. My middle school years were filled with hours of Halo 3 split-screen at my friends house.
I really miss those days. I'll admit there is a nostalgia factor, but there is plenty of objectivity towards why I love those original games.
All this to say, I'll admit it. I'm a bit too close to the series to be fully objective.
POINT 2 - It looks fine
I'm not blown away by it, but after my first watch and obvious disappointment with the IGN Slayer gameplay, I can take a step back and say, "Okay it's fine I guess." You'd think Microsoft would strive for higher than that, but I'll get to that later.
Objectively, the gameplay looks fine enough. I think some people will like it. I think new fans will hop in and it'll feel familiar to other shooters. It's not all doom and gloom despite my personal disappointment.
POINT 3 - FPS has reached full homogeny
For better or worse, the average player can pick up any major FPS on the market and immediately know the controls, game modes, the movement, physics, and have clear expectations about the TTK.
I wish more genres had this degree of commonality but I think it's seriously kneecapped the MP FPS over the past half decade. There is so little differentiation anymore. Sprint, slide, hurdle, jump; it all feels so similar. Obviously Halo Infinite would take some modern expectations but I didn't expect this to look like Apex in an arena. It is what it is.
POINT 4 - Does Microsoft not know Halo is a legendary franchise?
Sort of what Capnbobamous said last night, there was a time when every game wanted to be like Halo. Now Halo wants to be like every other game. I don't understand what 343 is going for anymore.
When the God of War series in 2018 returned from it's stagnation and fall from grace, they made a video game so impactful that it won most GOTY awards and is considered one of the greatest games of all time by many. There too was a time when every Halo release felt monumental. That is why I don't understand why Microsoft is content with "good enough" or "fine" but they should return to form unequivocally with a gigantic splash and statement to say "HALO IS BACK!".
Just imagine if God of War in 2018 came back and was only kinda sorta good? It's weird seeing a legendary franchise not act like it has legendary status.