I think this news will have some pretty interesting ripples throughout the industry with time:
For two decades, the creative direction of Ubisoft's games and IPs had been overseen by the editorial team, a group of around 100 signers and producers who would advise on everything from game design to script writing. While the team did not create the games themselves, they had a huge impact on development teams across the company. It was this team that drove the company towards open-world and systematic games, pushed online elements, and insisted on narratives that had a thematic basis in the real world.
Under the new system, chief creative officer Serge Hascoet will continue to lead editorial. There will be several vice presidents who will report to him, each of whom will lead their own franchise, with the authority to make their own independent decisions on future directions. It is believed that by spreading editorial's responsibilities across a group of leaders, the team can bring a more distinct identity to their respective games.