For the past couple months I've been working on a side project for fun that I'm finally at a point with where I'm comfortable sharing it. And that project is the "Hall of Greats Teaser: Beginning Year", a virtual Hall of Greats museum made in Unreal Engine 4.
I guess technically it's a walking simulator where you can look at some box art, listen to music, and watch nominations/trailers/commercials for the eight games inducted into the Hall of Greats during the year of 2017. Here's another quick video, this time just a pretty straightforward look at what it actually is.
Making stuff in UE4 is a hobby of mine and once I get an idea of something it's hard for me to stop sometimes. I was also just really looking for a way to say thank you to all the Allies, and this is what came out. It's pretty amateur and bare-bones (also, just using YouTube/Wikipedia is way faster and more convenient), but if anyone wants to try it out, you can download it here:
[Win 64-bit version / 1.44 GBs] - https://drive.google.com/open?id=1etO_VvLzmixanZPJvxrGijWkdFt9gE1v
[Win 32-bit version / 1.42 GBs] - https://drive.google.com/open?id=1a38MmNV_h6AiPIR3iSd4voseRi5VvIEb
Unfortunately I only have a Windows version. I can't make a Mac version, and to be honest I just didn't do one for Linux (I can try if anyone really wants one).
If you do happen to try it, let me know if you run into any bugs or if you think there's any features you think would be cool to add. I don't know if I'll every update it (maybe for Year 2), but if I do I'd definitely like to address anything that comes up.
As far as hardware requirements, the PC I built/run it on is as follows:
-GTX 750 Ti
-8GBs of RAM
I feel like by today's standards that's pretty modest so it's not super demanding, and on Medium/default graphics settings I'm getting around 35-38 fps. Note that there is a 60 fps cap, and two lower graphics settings that should make it pretty easy to hit that if you want/need them.
**If you try running the exe and it says there are missing dll files, go into Engine\Extras\Redist and run "UE4PrereqSetup", that will install any necessary prerequisite UE4 files.
**Has controller support for everything except changing any settings in the options menu, that currently needs to be done with a mouse.
**Designed for 16:9 screens. There may be some irregularities with screens/resolutions of other ratios.
-Something might cause the Y-axis of the mouse/right stick to stop working. The issue appears to be something setting the sensitivity scale to zero (effectively disabling input). A known work around is to go into the options menu and change the Y-Sensitivity slider any amount. That should re-apply the correct value. I haven't had this come up in a while, and it never happened often, but it's possible it could come up.
**Also just as a general warning, I can't guarantee this will run on your system, or that you won't encounter major or minor bugs. Like I said this is just a hobby of mine. It's a very flexible engine and the game logic isn't that complicated but since I've only been able to test it on my PC, I figured it was worth reiterating.
Thanks everyone, hope you enjoy it!