Name - Betty if you call me, you can call me Al.
Located - Buffalo, NY,, though I've lived all over the world.
For a living I - lawyer, professional old man, now trying to be a writer
Non-gaming Hobby(ies) - Reading, mainly modern/classical literature, writing. Music, though I don't think my tastes have changed much since the 90s.
Gaming Historical facts - I grew up in the last generation to spend its childhood outside, and part of that magical generation that literally grew up with video games. I played the Atari, the NES, the Sega Genesis, all as social experiences at friends houses. In the early '90s, I discovered online gaming on services like compuServe, Prodigy, and eventually AOL, mainly text-based MUDs. I played those for years, and it shaped my love of video games as social/role-playing/imaginative communities. I had a period of time when I didn't game much in college and afterwards when I lived in Africa, but I came back Stateside in 2006 and pretty much hopped into the MMO scene when I came back, specifically WoW and occasionally trying others as they come out. Haven't owned a console since the Sega Genesis, lol.
Firm believer that - The strength of video games as a medium is in playing with/being immersed with others, and that the toxicity of the last 10 years or so in the gaming community needs to end. Growing up as a nerd, video games were a safe haven for me, now, as it's grown more mainstream, I feel the community has become a bit more mainstream as well. Back in the day, we had trolls, but we literally called them "snerts" and they essentially got blacklisted because the community was small enough that your reputation preceded you wherever you went. Now the anonymity of the web has turned from a means of escape from RL struggle to a means of amping up one's RL struggles under a veil of unaccountability. Maybe it's because I grew up as a brown person in a gaming world with only white characters, but video game characters never represented me (much like society itself didn't really represent me), so I simultaneously don't understand why people are afraid of things like a female Link, or why people on the other side of the issue don't feel immersed if characters don't match who they are. Diversity leads to better stories, but empathy for characters who aren't representative of you makes for a deeper experience. I still remember how it changed my view of everything I went through in Metroid when I found out Samus was a girl (back in a time when I knew 0 girls who played video games). I remember when Sheikh revealed herself as a woman, and how it broadened my perspective on the Zelda universe and what these characters were going through. I could talk about gaming culture for hours, but I'll cut it there.
Champion of - Old man rants about "these kids these days" even though I'm only 35.
PSN - Zip.
Stream - nada
XBL - Zilch
Twitch - eschatological in the chat
Twitter - 140 characters is for advertising and wit. Not for discussions, and my inner lawyer can't stand it. Nope.
Name origins: I studied a branch of theology called Eschatology on a lark in college (I was a Computer Science major), which is the study of the End Times in various religions. But then I fell in love with the lowercase "e" definition of eschatology, a study of human destiny, of who we are and where we're going, emotionally and socially. My name is about my commitment to question where we're going, whether we should be going there, and where we want to be.