Name: Depends on what I pick, I can fill whatever role.
Class: See above
Times: I raid with my mainraid tuesday-thurs, so weekends would be best for me.
Posts made by eschatological
RE: No Man's Sky (PC/PS4/XBO)
@Light Correct me if I'm wrong, but isn't the extent of Dark Souls multiplayer that you can see the shades of other people's mark on the world around you? Like echoes?
I've never played Journey, so no clue what a Journey-esque experience is, but my understanding of NMS was that if I ever even set foot on a place where another human being had been, all I'd ever see was what that person named the shit on the planet because the chance of not only running into them on a planet, but at the same time was near astronomically impossible.
RE: No Man's Sky (PC/PS4/XBO)
I have an issue with reviewing a video game on price, solely because video games are luxury products, and thus wholly aesthetic. You don't need video games. Whether you're getting "value" for money is an important concern in every day utilities and conveniences, like, say, a dishwasher, or a car.
But one doesn't say a Monet is overpriced solely because you don't need to buy a Monet. Likewise, I don't need to buy a video game every month. I could never buy another video game again, and I wouldn't be being denied something fundamental - I'd merely be denied a greater appreciation of an art form I admire.
I have a problem, in general, with the whole idea of price delineating a "triple A" game, and thus pushing some sort of expectation of quality on a game. What this results in is indie games which either have a decade-long development cycle, or are inherently shallow gameplay loops (think Nidhogg), or are small, compact, very focused experiences. Meanwhile, the "triple A" games rack up massive budgets to get the graphics and sound design and voice actors and story writing and depth that will earn that stamp of triple-A status, and then they'll neuter all these things in hopes of hitting the widest audience to recoup the budget. Hence, the new Tomb Raider being a "flop" despite selling insanely well. Of course, these are generalizations, but not many games stray far from this dichotomy. Even Undertale took forever and a day for its 1-man team to put it together, but because we weren't aware of it til it happened, it seems like this wonderful, organic experience and an indie darling which we want all indie games to be.
So then, a game like NMS, which is simultaneously really ambitious but also really niche, is left out in the cold. Either it limits its scope entirely to be a true indie game they publish on their own, or they do what they did, get backing from Sony to push the limits of what they could do.........and then be limited by release schedule and quarterly expectations and marketing costs.
An indie game should be able to be 60 dollars, and be experimental, and push limits (and thus probably have the flaws we don't see in most triple A games). And it should be judged based on what it did, what it's trying to do, and where it's trying to go. Price should have no impact on reviews at all.
RE: No Man's Sky (PC/PS4/XBO)
@Mbun It's an exploration/discovery game. I think they had to shroud it in mystery, because that's literally the whole game. What do you want them to do? Put out a public beta, and let people get bored of it pre-launch? Or maybe just say, "Yeah, it's just a harder version of the 'outer rims' of the game, it's a sort of end goal, but not really"? That's not selling a game. What they said about it: 1) there's a center of the universe, and 2) some players will want to go there, and 3) it'll be different than where you start.
This game is only limited by your own imagination. Was it overhyped? I guess - but in the 2 years+ I've been following this game, I've never let my expectations get out of hand. I didn't expect multiplayer, I didn't expect narration or even a guided experience. It is almost exactly what I expected.
It's a job of a company to hype up their game. It's your job as a consumer to be informed about the reality of it.
RE: General complaining thread. (Venting welcomed)
I'm exhausted being a person of color living in an urban center. The last few years have been literally life-draining, and now things are blowing up in a bad way. Ugh.
RE: Pokemon Go threatens to make me go outside.
Unfortunately, I have to work and have been unable to play as much as I want. I tend to work around 60 hours a week which means not much time to catch the Poke Mans unless I take a break.
I'm Team Instinct, but that's because every Asian person I know (myself included) decided to be meme-tastic and embrace Team Yellow.
RE: Nintendo announces the Nintendo Classic Mini NES!
This could literally be a new trend in gaming, if the hardware is cheap enough. It's like RARE Replay but with a replica system attached.
None of the other consoles really have that design aesthetic Nintendo always has had though. The Playstation looks different, but from PS2 onwards they've all looked roughly the same.
RE: Nintendo announces the Nintendo Classic Mini NES!
I have an original NES, but I still think I'll pick this up. My cartridges are all worn down from being jammed down in that one fashion to make 'em stick. All you oldtimers know what I mean. ;)
If you were going to buy an NES and then all these games, that would be ridiculously expensive. This is the price of one AAA game. Totally worth.
Also, is Super C not a Konami game but Contra is? IDK what the deal is there.
RE: Does anyone here play Warframe?
I literally have two frames, a max rank Excalibur, and a rank 8 Banshee. I have nothing. ;-)
It'll be awhile til I can do anything worth doing, I just wish there was some "old returner's guide." I know how to shoot and wall run, I don't know where to be shooting and wall running, or what my goals are.
edit: Same steam name as here. I'm in the EZA Steam group as well.
Does anyone here play Warframe?
I played Warframe back in its beta, a long time ago. I enjoyed it a lot, but was put off by the fact that at a certain point you had to pay to get certain things, like frame slots, etc. So I quit. I now hear this game is amazing now and most of those barriers are gone due to the rampant trading done for plat, the currency you can buy, for in-game items.
Does anyone else play? I'm trying to get back into it, and see how much I like it.
RE: What other Gaming Communities have you been apart of?
I used to play a game called Gemstone III (it's now up to Gemstove IV), which was a text-based MMORPG. Started in the late 80s, I played it from about '94 to 2005, it's truly a part of online gaming history. There was a forum for it called GSplayers where I had over 10k posts. It's still active, but I think it's mostly turned into a marketplace for items sold in the game (because the game doesn't have a good in-game system for selling things to other players).
I've also been involved in MMO-Champion for a long time, being a WoW nerd. You just need to stay out of the General Off-Topic forums, which have devolved into a smaller version of /r/pol.
RE: New Ghostbusters Film Not Doing So Well
I find that people who use the phrase "virtue signalling" are kind of paranoid, and subject to the reddit/4chan echo chamber, and looking to re-affirm their own life views, which are presumably non-virtue signalling.
Jeremy Jahns (a pretty well known internet movie critic) said this movie was alright. Not as bad as the trailers made it seem, not as good as the original, but what could be. He said Hemsworth was a bad character, and actually liked Leslie Jones and Kate McKinnon. All in all, it was okay.
We'll see how it does this weekend at the box office.
Pokemon Go threatens to make me go outside.
I've had this game for two nights now, and every bar in a 5 block radius that's a PokeStop has had nonstop lures on it both nights til the bars close at 4 AM. This was on a Sunday and Monday night! It's threatening to force me into the nightlife once again. I thought my 20s were behind me.
A funny little tidbit:
I live in Buffalo, NY, right down the street from a place called The Buffalo Club. It's pretty much one of those exclusive, private, invitation-only clubs. It was founded by President Fillmore, and its members tend to be partners at the city's biggest law firms...
...it's also a PokeStop, and has been lured for 2 days straight. I can only imagine the scruffy hipsters wandering from their bars to one of the most prestigious places in the city and hanging outside near the valet. It sends me into conniptions. I can't wait to go down there in a ratty t-shirt and my scruffy beard to capture all the pocket monsters.
RE: Video Games as Works of Art
Video games are art, but just like the Big Bang Theory is a crappy form of television art, there are crappy forms of video game art.
I'd argue that video games have a unique artistic heuristic. I contend they're the second most effective medium for expressing a narrative (after literature), and are far more immersive than traditional media. It literally (instead of metaphorically, imaginatively, or figuratively) gives the consumer agency in their consumption of the art, and thus the art is unique for each patron. Of course, the downsides of this are that an author's intent can be lost in the midst of that experience, but some art critics (hell, maybe most) would say the author doesn't matter. It also leads to non-uniform interpretations of the medium. Whereas with a movie or a television series, you can say, "look at the film, this is where I draw X conclusion" you can't necessarily say that for video games, outside of certain set pieces.
I remember, in particular, watching an old Totalbiscuit video once about Max Payne 3 (CF here ) where he talked about how he didn't like the game compared to its predecessors precisely because it took away his agency in favor of cutscenes, and that "he wasn't there to watch a movie, but to play a game" (my paraphrase), and that that was an important part of the "art of a game" so to speak. He wanted the story to be told organically, while he was playing the game, with him having the option to run away, or even kill the storytelling NPC. Obviously, the makers of Max Payne 3, in making set cut scenes instead of storytelling within the gameplay, didn't like how precisely that could be done in previous Max Payne games, and that they wanted you to get the story they wrote.. I disagreed with TB then, and still somewhat disagree, because I can, as an artistic person myself, be frustrated when people consume something of mine in a way I didn't intend it to be consumed. Maybe that's the nature of video games - destined to be works not representing an artist, but representing the patron. But then you have people like Kojima, and what he did in Metal Gear Solid, and that whole debate rears its head again.
tl;dr: of course it's art, but it's hard to pin it down.
RE: Easy Allies Writing Club
So, I generally don't share my work before it's finished, and this is a new thing for me, so bear with me. I hadn't thought much about this topic yet until today, and I came up for an idea for a noire-y detective story starring some of the Allies. I've never written "pop" fiction, and I've definitely never written fan fiction, but these are the opening pragraphs. I kind of like it mostly for its small EZA references, so far. This is a very rough first draft:
Blood and sweat is the currency of the working class, and if anyone was working class, it was Michael P. Huber. Detective Michael P. Huber, that is, but not one of those fancy gumshoes who drank in the middle of the day and tracked down cheating husbands for sultry, middle-aged wives. This private dick was more of the Irish-German variety, apt to pick up a bat and go down the docks to “elicit information” from “informants,” the old-fashioned way. Huber knew that the appreciation for blood and sweat only went so far, though; once the blood became literal and the sweat soaked your clothes through, the cost of the endeavour was often too high. And when the blood came from a thorough beating, the sweat from being chased across town, any detective who cleaned his own suits knew it was time to crawl home to sleep it off. But there was no crawling home in this case. This case had put Mike Huber in a corner, and he knew he had lost for good. There was only one option left.
It was annoying, though, that this should be the end of the jolly times. The case had seemed open and shut, a bunch of working men conned out of their money in an informal casino, not being paid for bets they won fair and square. No one contested that such an off-book arrangement stunk of shady backdoor deals on its best days, but Mike’s clients had felt aggrieved nonetheless. The casino had had the temerity to suggest the winning bets obtained from various wagers were worth nothing, not even the paper they were jotted down on. It seemed like a simple matter of applying the right pressure to the right shin bone to get the mobster running the casino to pay up, and one thing Huber, P.I. was good at was applying pressure with a certain exuberance. But Mike Huber, on his last case as a detective, had underestimated the casino boss, a German mobster by the name of Kyle “The Final” Bosman. Ugly as a troll under a bridge, this particular ape of a man had earned his nickname by being the last sight of many an unfortunate sap unable to pay the house. He had weaseled his way out of too many deals before, and Huber figured it was time for him to pay the piper. Little did he know how much he would end up owing the house before the night was through.
RE: Is anyone watching Euro championship?
I don't think France were too safe in the match prior to extra time, they just failed to finish. Griezman in particular had a couple of headers which could have easily found the back of the net.
And the Eder substitution for Portugal was brilliant. It was like two separate games once he came on.