Didn't stop McGee or Alan Taylor from spoiling stuff in the trailers
I'm confused. I don't get the connection or what you're trying to say, sorry.
What was that? Who is talking?
@dmcmaster It's set 31 years after Judgement day.
Yeah, which is why I brought it up. If she had gotten those tattoos before judgement day, it would be understandable. The survivors in the original Terminator looked like street bums, from what I remember. They were so deprived and desperate that vain shit like tattoos wouldn't have been important to them. She's not making a statement against anyone. And again, having human skulls on your arm in a future like this is extremely odd.
Gross. Another hipster game with big, gross tattoos on an attractive woman. I don't remember fashion being a part of James Cameron's future. What are the tattoos even for? Humanity is united against the machines. It's not like the machines are a rival street gang who understand the gross body art. Why in the hell does she have a tattoo of a skull with a knife going through it if this is humanity's future?
The skulls on her arm don't look like terminators.
@ezekiel said in The way conversations are done in most games now is so boring:
Regarding your other issues - I largely agree with them. From Software is great for the way that they use the medium to tell stories experientially and through interactivity. Not every studio is there yet, though, and not every story can be effectively told this way. I think a lot of the problems you have with this method of storytelling are absolutely valid. I just also think they're a growing pain. Every medium goes through this, and it takes visionaries to break the mold and create something that truly pushes the industry forward.
I like FromSoftware's storytelling style and kind of also don't. So much is told in item descriptions that it's not really much different than a character spewing exposition for a while. The descriptions feel arbitrary at times. What I mean is that the character would have no way of learning the information. It's not like they can go into a pause menu and read them. Dark Souls III is the one where I stopped caring as much and no longer read most of them. I'd still rather take FromSoftware's style over western alternatives like Control, which have hundreds of journals and audio logs on top of lengthy NPC cutscene conversations for stories that usually aren't that great anyway, and are full of lazy errand quests. I watch movies or TV shows every day, but when I'm playing an action game, I don't want to be buried by dialogue and text. Of course there are exceptions. I wouldn't have posted that MGS3 video if there weren't. But I want more AAA games to be games instead of trying so hard to incorporate huge narratives that frequently interrupt gameplay. Team Ico and Valve blended the two very well. I'd also love the simpler narrative style of Blame! (where there is talking, but not much) in a game, as I mentioned already. If they do decide to go the video game movie route, then please give me proper cutscenes, instead of doing these lifeless, robotic, three camera Mass Effect interactions in non-RPGs. Adventure games like Until Dawn, The Walking Dead and Life Is Strange are fine too, in my book.
Got these on Monday:
Casino was great. After this second viewing, I consider it one of Martin Scorsese's best. A great mobster movie, up there with Goodfellas. The UHD puts my old Blu-ray to shame. I skimmed through the Blu-ray after. The new image is still soft because it's just that kind of movie, filmed in Super 35, but it's clearer and more naturally colored. Looks more like a film print now that it's no longer limited to 1080p and the YCbCr color space (because film has a wider range of colors than YCbCr). I'm kind of sad this expensive format will be used almost strictly for the more popular movies. I'd love to see what a Rainer Werner Fassbinder picture would look like. His movies have such nice colors to begin with.
Yesterday, I played the first hour of Astral Chain and watched the first episode of The Wire. I've already seen The Wire twice, as crappy DVD rips. I like the clarity and color of this Blu-ray version, but I'm still not sure how I feel about the new aspect ratio. I know some scenes are zoomed in, while others are expanded on the sides.
I also got a cabinet last week. I have enough movies now to warrant one. Took me two evenings to build it.
Gonna be a long while before it's full.
Sandman Omnibus 2 and Goodfellas UHD are arriving in about a week. I'm halfway through Sandman Omnibus 1 and I'm enjoying it.