@axel You should probably be more specific. End of Sunday isn't the same for Japan and USA.
Network engineer, programmer & gamer.
Posts made by ffff0
RE: Vote for the forum's GOTY 2019!
@capnbobamous I finished it yesterday and I would highly recommend to look into walkthrough because this game doesn't warn you that it's about to lock you into the ending. Or at least save often into multiple save slots and be ready to replay a couple of hours.
RE: Death Stranding
I had strong "No Man's Sky at launch" vibes before playing it and I wasn't mistaken.
Death Stranding is a perfect background game that you can pause anywhere and then just continue next day. Yes, Death Stranding has more story than No Man's Sky, but for some reason in every Kojima game I played (MGS 2-5, Death Stranding) I was more interested in camera work than the plot and the characters. So it's all about gameplay for me.
So, traversal in Death Stranding is pretty great. Especially when I got the bike - it was my prime tool for the rest of the game. Driving has the perfect balance of speed, challenge and accessibility and it allows you to skip combat encounters. But since you get such OP tool pretty early, it kills the rest of progression. I never used things like zip-line or… in fact I even didn’t bother to look what I was unlocking. Also I never felt the need to build anything, and I don't think that I used community projects that much.
Online interaction is very interesting. There were some useful online buildings (like charging stations), but they never felt like my only chance to survive (it was more like “Oh, there’s a charge station on the hill, I can use boost now and save few seconds”). However there were numerous useless community creations that were built just to gather likes. Meaningless signs in every base exit, bridges over flat surfaces, etc. So I wished that Death Stranding was an offline game with more traditional environmental upgrades unlocks. Well, at least it’s a nice commentary on how useless online interactions can be when people get obsessed by likes.
Several things I didn’t like. Mud-on-a-face texture looks terrible, almost like it’s a very low-res texture. Music wasn’t designed for this game, so songs are constantly interrupted either by reaching destination or by timefall. Nearly each time the rain starts the game stops for several seconds to load assets (played on PS4 Pro).
In summary, Death Stranding is game where going through motions feels good, but you try to avoid the rest just because it doesn’t add anything to simple pleasure of reaching the destination. Just like in No Man’s Sky at launch.
P.S. Finished in 30 hours including a couple of hours to listen to the music while reading the mail.
RE: Completed Games of 2020
January - 6
Death Stranding (PS4) - Bad mud texture. Songs are constantly interrupted. Ending is too long. Online feels unnecessary. But traversal is nice. And it's a good illustration of our society that does meaningless things for likes from strangers. Overall it's a good background game like No Man's Sky at launch.
Sayonara Wild Hearts (PC) - Good music and visuals. Great to watch, good to play.
Disco Elysium (PC) - Not having any player guiding ruins this game. At first you don't know what to do, and then you accidentally finish it leaving lot's of quests behind.
Trover Saves the Universe (PC) - Hilarious. Wish I bought PS4 version to play it in VR.
Telling Lies (PC) - Intriguing and captivating. And you can watch all videos outside of the game once you done.
Baba Is You (PC) - Bad tutorials, too many puzzles with same idea.
Overall - 6