Astro's Playroom is my #32 of 41 2020 games I’ve currently finished.
It’s a free game, so criticizing it feels a bit unfair, but it also meant to be a tech demo of haptic feedback. Well, this game showed me that I absolutely hate PS5’s haptic feedback.
Usually, I’m extremely interested in everything new. 3D, VR, Move, remote play – give me everything, I’ll try it and probably like it. So, I was open to idea of haptic feedback and I liked its implementation in Forza games on Xbox One. But when I’ve started playing Astro's Playroom, I quickly realized that all those stories about feeling sand and glass and other surfaces was just marketing nonsense. It feels like a vibrating controller, nothing more. And vibrations were constant! When something is constant, it becomes a noise, a very distracting noise (imagine constantly hearing gunshots in a shooter, even when you just walk in a corridor). I didn’t turn it off, because it was whole point of this game, but maybe I should because it made playing this game incredibly annoying.
But I feel like this game is pretty unremarkable if you strip away all controller features. There’s no story (history of PlayStation doesn’t count – hardware of the past doesn’t interest me), levels and gameplay are pretty generic platformer fair. Again, free is free, so it’s hard to be mad at this game, but unfortunately, it was the first thing I’ve played on PS5, and it showed me that I’ll dislike using this system even more than I initially thought.