@axel I can ask Jones to promote this voting on Cup of Jones, but it will be next week.
Network engineer, programmer & gamer.
Posts made by ffff0
RE: 13 Sentinels: Aegis Rim
Finished it today. Since I can't remember so many complex names, all characters blend together. And since I couldn't follow their relationships, the game felt very boring & unnecessary convoluted. Overall plot is fascinating, but it’s just a fraction of the puzzle.
But while I can’t feel the meat of game’s story, I still see its structure. And I’m almost certain that if character’s names were simpler, I would fall in love with this game. It’s such a shame when such small and insignificant part prevents you from enjoying something great.
RE: Completed Games of 2021
January - 4
Marvel's Avengers (PC) - As a single player experience it's a fun game with great production values. Yes, it’s short and a bit repetitive, but there's no grind.
13 Sentinels: Aegis Rim (PS5) - I can't remember so many complex names, so all characters blend together. Overall plot is fascinating, but it’s just a fraction of the puzzle. Fascinating mess.
Tetris Effect: Connected (PC VR) - Nice.
Haven (PC) - Very relaxing and endearing. Have some sound stuttering, but it's not a deal breaker.
Overall - 4
RE: Cyberpunk 2077 (XBO/PS4/PC)
@bard91 I was thinking about this today. Looks like PC market isn't big enough to support PC-only games of such scale, so developers must release games both on PC and consoles. But while PC gamers don’t expect 2020 games to run well on 2013 hardware, console gamers think that you can buy hardware that isn’t cutting edge in the year of its release and be set for nearly a decade. So, developers has to either limit innovations and build games around, let’s be honest, outdated technologies, or try to push gaming technology forward and be damned for doing so. Last year we had Control, this year we have Cyberpunk 2077. It’s not surprising that so few developers tries to push things significantly forward, but it’s also incredibly sad.
Something needs to be changed in the industry. Either consoles need to update quicker, or PC market needs to grow, or we need something completely new that would make big budget PC-only releases sustainable.
RE: Cyberpunk 2077 (XBO/PS4/PC)
By now I’ve finished two full playthroughs and I will keep playing, because this game is absolutely incredible!
Firstly, I’ve got extremely attached to my character. Usually, I’m all about stats when I pick gear in an RPG. In Cyberpunk 2077, a first-person game, I was traveling around the city to find shoes that would look good with V’s new dress and fit her personality. I prefer to make photos of vistas both in games and in real life, but in Cyberpunk 2077 I’ve spent half an hour to make perfect selfie, because I felt that V would do that. Starting a new playthrough with a new character was tough, but in the end, it didn’t feel like I’m replacing one V with another. Their journeys were vastly different, almost like there were two Vs and both of them lived in the same city, just in different districts (I know it doesn’t make sense plot wise, but it feels like this).
Secondly, this world is amazing. Dense places, sparce places, boring places, big crowds, lonely people, emptiness, uplifting spots, depressing spots, planes, verticality – there’s so much diversity and so many details. Nothing ever feels like a video game level planted in open-world environment. Even with all visual glitches and even with the fact that my PC can’t hit FPS target on the settings I’m using I was still incredibly immersed and was launching the game just to walk around if I had a bit of spare time. And ray tracing makes everything look so real!
Story is an interesting thing (I’ll avoid spoilers). There are strong moments and there are several of them, but I never felt a huge emotional impact (for reference, very few games had achieved that). However, on my second playthrough I’ve ignored minor side quests, and the ending felt stronger. Overall, story feels less like a complete ark and more like a moment in life. A defining moment, but not the only thing this character will be remembered for. Such stories usually take time to grow on me, so it’s hard to tell now whether I’ll be keep thinking about it in a year or I’ll completely forget it.
Gameplay has it flaws, but it wasn’t a problem for me. When I’ve realized that melee combat is bad, I’ve just RPed that my character isn’t good at it. When AI make dumb things, I just pretend I’ve hacked this enemy. Even when I had to manually fix some glitches, like frozen subtitles, muted sound of footsteps, or performance slowdown, it doesn’t break my immersion and doesn’t reduce my engagement. I don’t know why, probably because other aspects are so strong.
Do I think that Cyberpunk 2077 could be better? Yes. Do I think that Cyberpunk 2077 it needs to be better? It would be nice. Do I think that Cyberpunk 2077 is incredible as it is? Absolutely! I’ve never played anything like this, and I’ll be comparing all future games to this one in so many ways. I will not say this definitively before I’ll play some other 2020 games, but currently it’s my GotY.
P.S. This post reflects just my own opinion based only on my own experience. I’m writing this not to tell everyone how they should think or feel, but to add my perspective in case someone is browsing this thread trying to decide whether to play this game or not.
RE: Cyberpunk 2077 (XBO/PS4/PC)
@axel I'm certain Sony is very unhappy about giving a refund and don't want customers to see it as a solution. Because otherwise people start asking "Why I was able to refund Cyberpunk 2077, but not this game I'm not happy with? Steam allows that." I'm sure that Sony is looking at bigger picture and is willing to take a hit here to preserve “if you touch it, you buy it” mentality for PS Store.
Secondly, Sony knew the state of the game they are releasing on their platform and they did it anyway. But when the heat started, they suddenly "realized" that the game has issues. Maybe there's a valid reason, but it looks like they just don't want to be on receiving end of customer's complaints and want to put all blame on CD Project RED.
This and selling you a console you can't buy game for is what I meant when I said that Sony only cares about extracting money from you.