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    Alexander Zyryanov

    @ffff0

    Network engineer, programmer & gamer.

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    Email alexander.v.zyryanov@gmail.com Location Moscow, Russia Age 36

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    Posts made by ffff0

    • RE: Disappointment of the Year

      Ghost of Tsushima. After Sony's May presentation, I didn't expect much from this game and was ready to skip it. Then, after release, several allies spoke very highly about it. "Maybe it's better than it was shown", - I thought and bought the game. Big mistake, it's worse. Much, much worse. In fact, there isn't a single aspect of this game that is even decent. Game design is disjointed, almost like there was no creative vision. Settlements are lifeless, NPCs are motionless. Quests, cut-scenes & environments are copy-pasted. Story is pretty forgettable and it's easily to hate most of the characters (except Mongols, you begin to root for them). Visuals aren't great even by PS4 standards (2017's Horizon Zero Dawn looked much better). And, like all Sony's games, it has insane price that was even raised up recently.

      With that said, It's worthwhile to play bad games once in a while, because it remind you to not take great games for granted. I've played Ghost of Tsushima right between Assassin's Creed Valhalla and Cyberpunk 2077 and it make me appreciate Ubisoft's and CD Project RED's creations even more.

      posted in Gaming Discussion
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    • RE: Vote for the forum's GOTY 2009!

      @axel I can ask Jones to promote this voting on Cup of Jones, but it will be next week.

      posted in Gaming Discussion
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    • RE: 13 Sentinels: Aegis Rim

      Finished it today. Since I can't remember so many complex names, all characters blend together. And since I couldn't follow their relationships, the game felt very boring & unnecessary convoluted. Overall plot is fascinating, but it’s just a fraction of the puzzle.

      But while I can’t feel the meat of game’s story, I still see its structure. And I’m almost certain that if character’s names were simpler, I would fall in love with this game. It’s such a shame when such small and insignificant part prevents you from enjoying something great.

      posted in Gaming Discussion
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    • RE: Easy Allies in 2020

      @happygaming
      Kadant feat. Nahra - Don't Lock Your Love Down
      https://www.epidemicsound.com/track/I6jvClXk3K/

      posted in General Discussion
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    • Easy Allies in 2020

      Made a little video about Easy Allies in 2020:

      Youtube Video

      posted in General Discussion
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    • RE: Completed Games of 2021

      January - 7
      Marvel's Avengers (PC) - As a single player experience it's a fun game with great production values. Yes, it’s short and a bit repetitive, but there's no grind.
      13 Sentinels: Aegis Rim (PS5) - I can't remember so many complex names, so all characters blend together. Overall plot is fascinating, but it’s just a fraction of the puzzle. Fascinating mess.
      Tetris Effect: Connected (PC VR) - Nice.
      Haven (PC) - Very relaxing and endearing. Have some sound stuttering, but it's not a deal breaker.
      Immortals Fenyx Rising (PC) - Before upgrades traversal is frustrating. After upgrades puzzles are trivial.
      Hades (PC) - Great art style, but lack of checkpoints wastes too much time.
      The Pedestrian (PC) - A bit short and a bit easy, but wonderful.

      Overall - 7

      posted in Gaming Discussion
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    • RE: Cyberpunk 2077 (XBO/PS4/PC)

      @bard91 I was thinking about this today. Looks like PC market isn't big enough to support PC-only games of such scale, so developers must release games both on PC and consoles. But while PC gamers don’t expect 2020 games to run well on 2013 hardware, console gamers think that you can buy hardware that isn’t cutting edge in the year of its release and be set for nearly a decade. So, developers has to either limit innovations and build games around, let’s be honest, outdated technologies, or try to push gaming technology forward and be damned for doing so. Last year we had Control, this year we have Cyberpunk 2077. It’s not surprising that so few developers tries to push things significantly forward, but it’s also incredibly sad.

      Something needs to be changed in the industry. Either consoles need to update quicker, or PC market needs to grow, or we need something completely new that would make big budget PC-only releases sustainable.

      posted in Gaming Discussion
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    • RE: Cyberpunk 2077 (XBO/PS4/PC)

      @dipset said in Cyberpunk 2077 (XBO/PS4/PC):

      Do you use Ansel or a camera mod?

      I'm using build-in photo mode.

      posted in Gaming Discussion
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    • RE: Cyberpunk 2077 (XBO/PS4/PC)

      By now I’ve finished two full playthroughs and I will keep playing, because this game is absolutely incredible!

      Firstly, I’ve got extremely attached to my character. Usually, I’m all about stats when I pick gear in an RPG. In Cyberpunk 2077, a first-person game, I was traveling around the city to find shoes that would look good with V’s new dress and fit her personality. I prefer to make photos of vistas both in games and in real life, but in Cyberpunk 2077 I’ve spent half an hour to make perfect selfie, because I felt that V would do that. Starting a new playthrough with a new character was tough, but in the end, it didn’t feel like I’m replacing one V with another. Their journeys were vastly different, almost like there were two Vs and both of them lived in the same city, just in different districts (I know it doesn’t make sense plot wise, but it feels like this).

      Secondly, this world is amazing. Dense places, sparce places, boring places, big crowds, lonely people, emptiness, uplifting spots, depressing spots, planes, verticality – there’s so much diversity and so many details. Nothing ever feels like a video game level planted in open-world environment. Even with all visual glitches and even with the fact that my PC can’t hit FPS target on the settings I’m using I was still incredibly immersed and was launching the game just to walk around if I had a bit of spare time. And ray tracing makes everything look so real!

      Story is an interesting thing (I’ll avoid spoilers). There are strong moments and there are several of them, but I never felt a huge emotional impact (for reference, very few games had achieved that). However, on my second playthrough I’ve ignored minor side quests, and the ending felt stronger. Overall, story feels less like a complete ark and more like a moment in life. A defining moment, but not the only thing this character will be remembered for. Such stories usually take time to grow on me, so it’s hard to tell now whether I’ll be keep thinking about it in a year or I’ll completely forget it.

      Gameplay has it flaws, but it wasn’t a problem for me. When I’ve realized that melee combat is bad, I’ve just RPed that my character isn’t good at it. When AI make dumb things, I just pretend I’ve hacked this enemy. Even when I had to manually fix some glitches, like frozen subtitles, muted sound of footsteps, or performance slowdown, it doesn’t break my immersion and doesn’t reduce my engagement. I don’t know why, probably because other aspects are so strong.

      Do I think that Cyberpunk 2077 could be better? Yes. Do I think that Cyberpunk 2077 it needs to be better? It would be nice. Do I think that Cyberpunk 2077 is incredible as it is? Absolutely! I’ve never played anything like this, and I’ll be comparing all future games to this one in so many ways. I will not say this definitively before I’ll play some other 2020 games, but currently it’s my GotY.

      P.S. This post reflects just my own opinion based only on my own experience. I’m writing this not to tell everyone how they should think or feel, but to add my perspective in case someone is browsing this thread trying to decide whether to play this game or not.

      posted in Gaming Discussion
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    • RE: Cyberpunk 2077 (XBO/PS4/PC)

      @axel Well, maybe my opinion is biased. I'll step aside and let myself cool down. The last thing this game needs is another heated voice.

      posted in Gaming Discussion
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