The original game, not Dota Underlords or Teamfight Tactics since i don't play Dota or LoL, i've no interest in the lore of these games. I'm currently Knight-4 (Lv. 11), Win rate on ranked is at 9% out of 31 matches which i guess isn't very high but Top 3 rate is 30%.
Demon is the most OP race in my opinion: you can only have one in your formation to get the bonus and it's not worth creating a build around them but having it one early or when you are starting to lose, it is incredibly useful.
For the most part the system is fair but sometimes you wonder how a player got 2 3 stars chess pieces at round 10 (which is very early and that is an insane advantage) and even the AI is stupid (ignoring enemies with low health) which can lead you to defeat despite having the better team (particularly annoying when you are trying to catch up), plus some random bug like you defeat the strongest player in the match and somehow his HP isn't going down.
I haven't messed with the currency yet, they give you candies as rewards for logging in, completing quests, or for finishing top 3 or 5 in each match, but it seems you can only spend them on things like avatar pics or emoji.
Overall it's fun, my main criticism is with matches being a tad too long (10-15 minutes, sometimes even 20): they could do ranked matches with less players like 4 instead of 8.
Demikids: Light Version
This is part of my journey on catching up with the Megami Tensei franchise: previously I played Strange Journey (really liked it but it's hard), SMTI (i like its story and atmosphere a lot, unfortunately it didn't age great because of the samey 3D SNES environments), the mobile game Dx2 Liberation and played very little of SMT IV.
Demikids was meant to appeal to younger audiences, so it's nowhere near as dark or controversial but it keeps the same premise of balance between good and bad, law and chaos this time split into two games much like Pokémon with exclusive demons in each version, but story also changes entirely: if you pick Demikids Light you follow the path of law on Valhalla, while Dark is the path of chaos through the Dem. I chose Light only because i know it's easier and shorter (10-15 hours) so i'm more motivated to finish it, and maybe i'll try the other one after.
Visuals are similar with other GBA games, i like the demons design, more colorful than other SMT games (not that i prefer it but it's a nice twist on the old designs), music and sound effects are meh or sometimes even bad.
Gameplay is mostly SMT with some idea taken from Pokémon:
- You recruit demons by talking/negotiating, you level them up through fusing weaker demons (i've heard there is a more complex fusion system in the Dark version), standard SMT.
- Your main demon (Nakama) follows you in the overworld and you can ride it to go faster -> take that Let's Go Pikachu / Eevee!
- There is an Auto battle option to ease the grinding (which isn't even a lot here) like all SMT games -> why Pokémon doesn't have that?
- You have an item called Vinecom which works exactly like the Pokédex, but it also give you stats on your current demons.
- You can rename your demons.
So far i enjoyed what i played of it.
Gotta earn that Splatoon 2 skin. I played with the Pro controller using the d-pad on low sensitivity, in a way that was an extra challenge: it actually was mostly fine, but i prefer the split buttons on the left joycon. I wish they raised the bar though, or add more Splatoon tracks if you keep playing because if you consistently finish in the top 20 or top 10 or win you get those 100 points very quickly.
I often go back to it because Tropico is a summer game, it's nice to replay, building cities, doing missions and enjoying some great latin music. Tropico 4 is my favourite in the series, cause it has tons of contents with the DLCs, it modernized the gameplay while keeping the charm of the original game.