Posts made by GageBlackW23
Brigandine: The Legend of Runersia (Switch)
Originally announced in the japanese Direct, it is set to release in the West for Spring 2020 as Nintendo Switch exclusive.
This is a sequel to the 1998 Playstation SRPG Brigandine: The Legend of Forsena. In this new entry you will choose one of the six factions to unify the Continent of Runersia.
Developed by Matrix Software, published by Happinet, there are some experienced devs behind the project:
- Producer: Kazuhiro Igarashi
- Scenario: Kenji Terada
Final Fantasy, Final Fantasy II, Final Fantasy III (Scenario)
Batman: Dark Tomorrow (Scenario, Director)
- Art/Character Design: Raita Kazama
Xenoblade, Xenoblade Chronicles X (Character design)
Puzzle and Dragons (Monster Illustrations)
Border Break (Character Design, Publicity Illustrations)
-Music: Tenpei Sato
Disgaea Series (Music)
Brigandine: Grand Edition (Music)
- Gameplay is divided into seasons: each season has an Organization Phase and a Battle Phase.
- Mana is the power of this world, the more bases you control, the more mana you get which can be used to summon monsters and make changes to your army.
There are over 250 types of equipments and different types of classes, and quests to earn items
Gameplay Stage from Tokyo Game Show (starts at 35 min)
RE: KOJIMAS CULT
I'm not that mad about it but to some extent i do agree with the sentiment, i'm not one of those who screams "GOTY" every time Kojima announces something and it has been a long time since Kojima has made a legit all around great game.
In the case of Death Stranding i haven't really seen anything that stands out besides the visuals which are great. The world looks empty and lifeless (almost like the post apocalyptic setting is used an excuse to justify lack of details in the environments), the combat is nice, i'm sure the story will be nice too.
"Does making a game too easy devalue a game?" No, i think it all comes down to your preferences, what you are looking for in a game. Some may prefer the action, the challenge, while others are there just for the story. Astral Chain is a recent great example on that where it has all the challenges you'd expect from Platinum on the combat, but if you want to chill out, you can play the Unchained mode, no shame. As long as you have the options i can't see what's the problem.
Anyway if you don't like the man that much, i suggest you to skip Game Awards lol
RE: That's News!
That's so fascinating, Nintendo really wants to have that Wii audience back on board.
As for the device itself it depends on the game/s: if there is depth to it, it will become a thing.
Labo was a very creative idea but the game were literally tech demos. (except maybe the one for the car kit)
Wii Fit on the other hand was a pretty comprehensive fitness program with clever game development knowledge into it.
RE: [Official] What are you playing?
I played almost the entirety of Dragon Quest XI S demo (which is about 10 hours). It's a great RPG, gorgeous to look at (even on the Switch, i'd say docked more impressive than handheld) very classic in its gameplay which is totally okay for me (i still love turn based battles), and very easy/accessible which is not necessarily a bad thing. Note that there is a Draconian quest AKA hard difficulty but i decided to play the first run the way developers intended.
The story is full of JRPG cliches, i'd say not that memorable although it has moments, and the cast is very charming. Also they kept all sorts of jokes typical of a DQ game which is nice.
The symphonic music surprised me: Nintendo originally said they were only field and battle themes, when there are actually more, almost all tracks i've heard so far are orchestrated and they add a lot compared to the MIDI versions of the previous release. Though i'd still say past DQ games like IX have better tracks. (the composition is just more interesting)
They added QoL improvements which really smooth the experience a lot like you can forge weapons everywhere, the ring command for the horse, or the super fast battle option which is great for grinding.
Now onto the things i didn't like:
the free movement battle is so stupid (i'm sorry but that's true) since it adds nothing to the game, everyone still behave the same regardless of where you attack an enemy and the camera actually makes watching the attacks from your party members more difficult. There are other JRPGs who implemented a far better version of this, like Xenoblade games where they reward the correct positioning (for example if you attack from the side you can do this move which deals more damage than usual, or this enemy has a weaker spot on the tail so you should attack it from behind). Anyway thankfully it's not that big of a deal, since you can set the default camera locked option in classic DQ style which is better.
There are certain aspects of the game that are kept archaic because that's how they were in previous entries and i get it, some of those i don't mind like you can only save by praying in a church or in front of a statue: it could be a deal breaker for some not having a save option before a boss battle but you can get used to it if you plan things in advance (a bit like in Monster Hunter games); while others are just annoying like menus intentionally convoluted, they often have an extra step that makes everything confusing. For example you press X to view the map of your zone but if you want the entire map of Erdrea it's on an entirely different menu, on general settings, why? it could have been just a button option from the map menu. Same goes for example for the battle speed which is not a quick toggle.
Like i said the music are fine but all towns have the same 2 tracks: one for daytime and the other at night. I was a bit disappointed by it especially coming from JRPGs again like Xenoblade or Octopath Traveller which have so much variety in the tracks even for each town with different genres, different vibes for the village themes. It's a shame cause the towns in Dragon Quest XI S are so great and detailed, you'd want that attention to details reflected on the music as well, which sometimes doesn't even fit the mood.
Anyway i have the full game pre-ordered already, i couldn't resist to that Toriyama art for the retail version, so i'll probably finish it once it comes out (with possible multiple playthroughs): besides the flaws it's still a great game, and ofc i'm very curious to try out 2D mode and the new stories.
RE: Pokemon Masters Thoughts?
It's fine for a gacha game, it's the standard fare
- the overall presentation (art style, music, models) is well done, the game is pretty
- microtransactions are not in your face which is nice.
- combat seems fairly solid so far.
- A bit laggy on Android. It could be the early build.
- Story is whatever like most mobile games.
Compared to Shin Megami Tensei Dx2 Liberation it's a lot lighter on contents, missing features, but slightly more clean on how everything is presented.
RE: Vote for the forum's GOTY 2012!
I've confusing memories on NFS Most Wanted, i don't remember if all the fun i had with that game was with the 2012 remake(?) or the original 2005-06 release.
There are some gem here and there, but overall 2012 was one of those dark years in gaming with not much going on, PS3 not performing as Sony wanted, Xbox 360 last years were heavy on casual Kinect games, all the panic for the rise of mobile "is console gaming dying?" that would be the number one question back then.
RE: Astral Chain (Switch)
Reviews are out.
88/100 on Metacritic
For Polygon "it's the best new Nintendo franchise since Splatoon"
RE: Google Stadia vs Microsoft xCloud: why are gamers rooting for the "wrong" option?
I'm using this thread as it is partially related.
Apparently Google had a booth at gamescom with playable demo of Stadia games like Doom Eternal and Mortal Kombat XI (granted streamed in a controlled environment but so it was xCloud at E3) and reactions are positive