As a fan of the original Titanfall, what I've played of Titanfall 2 is......bad. There is no way to dance around the point - what they put out for this weekend is bad. Respawn has removed much of what made the original game unique. Titans have turned from an integral part of the game to a killstreak reward, the AI is either entirely removed or put into this awkward neutral "stand still and get shot" party, the maps are not designed around chaining wallruns, Titans lack shields and dashes which make them easy targets for pilots to chip away at rather than part of that awesome cat-and-mouse gameplay, camping is encouraged with the new TTK and map design, Hardpoint capture radii are much much smaller (going from those nice big sizes to those small zones of death found in CoD if you ever dare try to cap B ), I could go on and on. They've turned a great game which only the haters called "CoD with mechs" into literally just CoD with mechs. It's a worse version of BO3 now rather than Titanfall 2. I was really looking forward to this game, but I may skip it now if it doesn't get delayed at least till Spring next year.
Best posts made by Galaxy40k
RE: Titanfall 2 beta on PS4 and XB1 now
RE: What critically panned game do you actually really enjoy playing?
Off the top of my head I can't think of any critically "panned" games that I loved, but Alien: Isolation I felt was woefully underrated by many of the "big" gaming sites (IGN, GS, GT, etc). That game is a 9/10 for me, not a 6. It's one of those games where yes it does a lot wrong, but what it does right it does so right.
RE: Last game you finished
I tend to drop a lot of games these days, as time is my main limiting factor and if I think I could be playing something better I'll drop whatever I'm on even if I'm near the end (ex - dropped I Am Setsuna at the end dungeon).
So, the last game I saw the credits roll for was REmake on PS4. Oh. My. God. That game is just....perfection. I hate horror. I don't like jump scares, I don't like excessive body gore, etc, which is why despite hundreds of video games logged I've never played a Resident Evil game before.
But RE1 isn't really a horror game. It's just as much about exploration solving as it is about horror, and the horror isn't the kind of horror I hate, but rather the good 1979 Alien kind where its just absolutely dripping in constant tension. The Mansion is so distinct that after I played through the game for the first time I could still probably sketch out a rough map of the mansion from memory. And the puzzles. Man, I am a SUCKER for games that toss puzzles in. I didn't expect to get puzzles in REmake, but I had a blast trying to piece together where this item from one part of the mansion went.
It's a 10, and I don't say that lightly. If you've never played it because you, like me, don't like horror, DO IT. REmake transcends genres. Immersive sim.
Dragon Quest Builders demo on PS4 and Vita
Hey Allies. A demo for Dragon Quest Builders is now available in all regions for PS4 and Vita.
I'll be honest, this game was not on my radar in the slightest. While I enjoyed Minecraft "back in the day" I fell out of it pretty quickly since I have the creativity of a brick, and I've never played through a full mainline Dragon Quest game. But the demo was out and so I thought "you know, might as well try it."
Aaaannnnnddd now I have the game pre-ordered, haha. I loved my time with the demo, and the only thing that stopped me from playing it more is that I'm going to wait until the full release so I don't lose my progress. It's the kind of game I can see being really relaxing to play, which is always a big plus for me these days. I love the art style, and compared to Minecraft I like the direction it gives you through the quest system. It's less "go build whatever man I don't care," and more "go build a house." For you creative souls you can still go wild and build a giant statue of your likeness, but the quests give me just enough direction to give me ideas to work with that I sprinkle my own twist into.
So basically, go download that sucker even if you think you may not like it.
RE: The (De)Evolution of Paper Mario
Paper Mario: The Thousand Year Door is my favorite turn-based RPG of all time. While the original Paper Mario was excellent, TTYD door absolutely blows it out of the water because of how unique the game is. All new enemies, all new locations, all new stories. Sure you start off with a regular "beat the dragon in castle in the grass field," but its not long before you are suplexing enemies in a wrestling tournament, getting stuck in an episode of the Twilight Zone, and solving a bleeding Agatha Christie murder mystery novel. In a Mario game. That's insane!
Even Super Paper Mario I adored for this reason. It lost a lot making the transition, but that uniqueness of settings, that charm of the writing, the occasionally surprisingly compelling story....it was all still there.
But now....now look at the franchise. It's been devolved. Nintendo has this obsession with "protecting" their properties to a fault. They are afraid to ever mix it up because they want "every new gamer to have the same experience old gamers did." They want it so that a father and son can both talk about how great that fire castle was in the Mario games they each played as a kid. Which is respectable in theory, but in practice it means there is no reason to ever play a second Mario game, as its just more of the same.
The characters I've lost....the settings I've lost.....you feel it too, don't you? It's like they're all still there.
RE: Indie Game Discoveries & Recommendations
There are a ton of great indie games out there, but my three favorite are:
Undertale - Steam
This game has quite possibly the worst fandom out of any video game I have ever played. That being said, this game is excellent. It's one of those games where every element is finely crafted for a single purpose. I highly recommend it, and if you play it, please do not use the internet at all. Not only will any spoiler ruin the experience, but also the fanbase will because they will tell you the play the game a certain way which is the antithesis of the game's story and UGGGGHHHHH THE FANBASE IS SO BAD
Ori & The Blind Forest - Xbone and Steam
This game is the best 2D Metroidvania game in generations. In a year of absolute juggernauts, Ori from 2015 still manages to capture my memory. The game looks and sounds beautiful, controls flawlessly, with a movement style so fluid and graceful it becomes hard to play other platformers for a while. Unlike other Metroidvania platformers which mix together platforming and shooting, Ori focuses purely on platforming, and every combat scenario, every boss fight, etc is just a test of how precisely and quickly you can move.
To The Moon - Steam
Aside from funerals, I've only cried twice in my post-childhood life, and one of those times was playing this video game. It is a heavy, emotional journey that is worth every second. While To The Moon has some light gameplay, it is closer to a linear interactive novel than the SNES RPG it looks like. If you are okay with a purely story-focused game, pick this up. Just be sure to keep some tissues handy
RE: Did you ever play/watch/etc anything because of Huber's hype?
After listening to Huber hyping the franchise for ages, I finally dove into Resident Evil with REmake. As a person who doesn't share his love of horror, I expected to drop the game after a couple hours.
I devoured REmake within a day. And I then proceeded to buy the entire franchise. I'm currently on RE3.
Also, while not because of Huber, he contributed to me finally making my middle-school dream a reality - I finally went ahead and purchased an old copy of Dragon Quest 8, a game I've been wanting to play for a whole decade but never got around to because "too much to play." Huber praising it as "my favorite adventure in video games" pushed me over the edge to play it. I'm currently 45 hours in and loving it!
RE: Dream Switch titles
The big one: a new Metroid game by Retro. I don't want Prime 4, I want an all new premise.
So, uhhh, Metroid timeline spoilers?
The dream is that it takes place after Fusion, and then use the whole "Samus is technically the last Metroid" angle to create some really unique and engaging gameplay scenarios. She has cannon Metroid characteristics now, which the team can really stretch to create some cool new abilities and scenarios aside from the usual equipment. And Fusion also set up the Federation as pseudo-bad guys in the sense that they are like Weyland Yutani and want to use aliens for weapons research, so maybe the Federation puts a price on Samus' head? Have her fight Federation marines and some enemy bounty hunters during the course of her campaign in addition to presumably rogue Space Pirates and local fauna. They have the ability to take the franchise in a super interesting direction, if only they would take it.
Aside from that, I really want to see an Animal Crossing on Switch, since that series is BUILT for the machine. As somebody who used to love Pokemon growing up but doesn't play handhelds anymore, I would be so down for that rumored Sun and Moon port.
RE: Discussion: Open World Design
Yeah, the open world needs to be designed to work without icons. A game like Skyrim doesn't work without quest markers because your quest will be "find my friend he went missing somewhere" and that's it - the NPC doesn't give you directions, so the game has to pick up the slack. TW3 was really good in that, in general, you were able to play without markers. Most NPCs would tell you specifics; less "go to Bob's house" and more "go see my friend Bob, he lives in a little hut with a red roof by the docks, you can't miss it."
It's an extremely delicate balance, and don't get me wrong, TW3 isn't the perfect open world since it makes a LOT of missteps elsewhere, but that's the kind of idea anyway
RE: EZA Destiny
Personally, I love Destiny. I've logged my hundreds of hours since launch. It is "hamburger gaming" at its finest - it won't win any awards, it won't move you to tears, it won't stay in your mind for months, but its just a damn fun game to play. Get a couple of pals, boot up a Strike, and talk and chill as you shoot some cool, varied enemies in an interesting, beautiful sci-fi universe with some of the finest shooter mechanics to ever grace a console. Yes it could be better, but its always been fun for what it is, and Bungie has slowly but surely been improving the fluff surrounding that delicious core over the past few years.
It isn't for everybody though, and that's fine. Destiny for me is like what FIFA, Assassin's Creed, or CoD is to other people - you just buy it every year, not expecting to light to world on fire, but just because its comforting fun.
Also, I understand people who complain about "LOL WHY IS DER DESTINY 1 FOOTAGE HERE HURRR" but obviously I strongly disagree. When I see footage for World of Warcraft: Legion, I see footage that looks the same as a game from 2004. As in "duh," because it IS a game from 2004. Destiny is the same deal. I'm sick of people saying "oh, I'll wait a year and buy the COMPLETE game." Destiny is not a single product you burn through over a weekend. Its something you play constantly for years. You are along on its evolving journey. If you aren't into that type of game and just want a 15 hour shooter campaign, then why on Earth do you even keep up with Destiny content? That's like an MMO-hater constantly going on FFXIV videos and saying how "the game isn't even FINISHED yet, they expect me to pay full price and monthly sub??? Cheap Square Enix ripping us off."
Rather than paying a monthly subscription fee totaling $120 a year, Bungie instead releases the $60 game and a few $20 expansion packs to total to $120 a year. Its just a different model, but the same fundamental idea. If you think its wrong to buy Destiny 2 because it will have expansions, then its equally wrong to have bought World of Warcaft for $60 in 2004 because you could have just waited for Crusade, Lich King, etc down the road and got it cheaper.
RE: EZA Destiny
@Inustar the Raids are the absolute high-point of Destiny, and its definitely worth trying to gather a party to run through. Going through the Vault of Glass for the first time is one of the most memorable experiences I've had this generation. The game has a killer LFG community at destinylfg.com where you can find a party of randoms quite easily. I've used it many, MANY times and only had a couple of bad experiences - most of the time its pretty good.
RE: Has Your "Favorite" Game Ever Changed?
I've given up on having a single "favorite game of all time," although when prodded my response typically falls to MGS2. For a while now, my top games have been LoZ: OoT, Okami, MGS2, and DkS1 - whatever tops that list changes depending on my mood. In 2017 though, that list has now been expanded to include BOTW.
As you can probably tell from the not-MGS2 parts of the list, I love a good adventure. If you are willing to let it sink its hooks into you and play how it wants you to play (i.e. ditch the "completionist" mentality in favor of straight-up exploring), BOTW is simply the best adventure in gaming. Its the first game to make me truly feel like I was adventuring since I played OoT as a kid. In that sense, despite having the least in common with any 3D Zeldas, BOTW was really nostalgic in that sense. It has its issues, and it isn't a perfectly designed little bundle like an MGS2 or SOTC, but I love that adventure.
RE: What needs to be in Animal Crossing NX?
You know when you started off describing the MMO style I wasn't a fan, as part of the appeal of Animal Crossing is living in this small sheltered town away from the real world, and constantly being with strangers would get rid of that charm. But I do REALLY like the idea of a Destiny The City style area that you can take, expanding on the city from New Leaf.
Aside from that, I would like to see an expansion of the game elements. For the whole franchise it's been bug catching, fossil digging, fishing, and planting fruit trees pretty much. The "Mayor" idea was nice but never really did anything other than giving you some more control over the buildings in town. I would like to see you be allowed to become a farmer or shopkeeper or whatever else they can think of. Give us something else to do other than the same stuff we've been doing for years.
RE: Need Allies to fight against the invading rat horde (Warhammer:End Times - Vermintide)
I'm waiting for news on how the console port job is. While admittedly I'm not a big Warhammer fantasy person, I'm a big 40k fan glances at username which still makes me interested enough in Fantasy universe haha
RE: Need Allies to fight against the invading rat horde (Warhammer:End Times - Vermintide)
@TheMarcV I was never able to get really into the tabletops since.....listen I love 40k, but man is it expensive to play irl haha. I've played a couple times though, but mostly stick to reading the books, playing the games, etc. And yup, the new game coming out this year is Space Hulk: Deathwing. It's rather similar to Vermintide actually (i.e. similar to L4D), which is another reason I'm hesitant on pulling the trigger (don't want to tire of coop horde games).
Here's the most recent trailer to get you hyped:
RE: Overwatch (PC/PS4/XB1)
@SabotageTheTruth If they have a special event-only currency like Candy or something that expires at the end of the window, I would also be satisfied with that. The main issue with the Summer Games, at least imo, was that if you really wanted one particular item there was no guarantee you would get it no matter how much you played. If they let us use a unique currency, then at least we would be sure overtime to eventually be able to buy that Witch Mercy skin if we play enough
RE: Dragon Quest Builders: If You Build It, They Will Come
@SabotageTheTruth My thoughts exactly on DQ:B! I'm not into Minecraft because I have the creativity of a brick, and never played a Dragon Quest game for some reason, but Builders hooked me hard from the first demo. My copy came in the mail today, but because of the limited-time Overwatch event I haven't put much time in. Once I get Witch Mercy I'll probably switch over to Builders though. The demo was so darn relaxing to play that I'm sure to full game will be a great way to unwind from a long day
RE: Scary games for Halloween 2016
I'm really picky with horror in general. Personally, I hate "jump scare" and "gore" horror, but I love tension horror. Aside from classic RE, the only horror game that I personally can recommend is Alien: Isolation (although the game is a roughly 20 hour investment). It has flaws for days, but what the game does well (the tension) it does so damn well.
RE: Dark Souls Virgin
This picture is a very old, community-accepted new players guide to Dark Souls that I'm surprised nobody here has posted yet. Not all of this will make sense to you at this moment, but I strongly recommend bookmarking it and checking back at it as time goes on.
Other tips I would add here:
Do not, I repeat, do NOT take the Master Key as your starting gift. The key is designed as an item that allows experienced players to break the game. You are neither an experienced player nor should be wanting (or able) to break the game.
Avoid using the internet aside from this thread. Dark Souls is really satisfying if you learn everything on your own aside from the very basics (which you get from the in-game tutorial, and this thread).
For your first playthrough, you are going to want to do either a Strength or Dexterity build because they are simple. Basically, you want to focus on leveling up three stats: Vitality (health), Endurance (stamina), and your offensive stat of choice (strength or dex). As a point of reference, all of these cap at 40 for your purposes. If you level up theses stats you will never back yourself into a corner with your build by which you would be unable to complete the game at a reasonable difficulty level (although as a point of reference, I've done the game without leveling at all multiple times, so it IS possible even if you screw up). You can use basically any weapon to carry yourself through the game that isn't obviously bad (like the Broken Straight Sword Hilt), so don't worry about picking the "best" weapon. Just pick one with a moveset that you like and that scales well with your offensive stat. Speaking of scaling.....
A quick explanation on scaling: on the weapon stat screen, you will see icons for the four offensive stats (strength, dex, intelligence, and faith) with either a letter or a --- next to each icon. That letter designates the scaling of the weapon (C < B < A < S). A weapon's damage consists of two components: base damage, and scaled damage. In the late game, scaled damage is typically very important (while in early game base damage more so), so your mid-late game weapon of choice should preferably have B/A scaling or higher in your offensive stat. The reason for this is if you have a weapon with S scaling in Dex, but only 15 points of Dex, you aren't going to be doing that much damage compared to a weapon with higher base damage but lower scaling. In the late game when you have 40 Dex however, that weapon with S scaling will most likely overtake the other weapon in damage output.
If you have any other questions just ask here. I've played Dark Souls 1, way, way, WAY more than I should have (it's the only game I speedrun), and have walked through the "new player cycle" with ten of my friends I convinced to try the game, so I'm used to this haha