Bet #10 from @LimeyOtoko

genkivision
@genkivision
Posts made by genkivision
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RE: The EZA Discord Bets Topic
@Lunis How are you going to eat a hat?
Also, Bet #11 added.
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RE: The EZA Discord Bets Topic
@genkivision Two new bets added from @Lunis and adam ccz
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RE: The EZA Discord Anime Club Topic
@Haru17 Hahaha, it is. It really is.
My bad, the link's actually https://discordapp.com/ and the link to the EZA Discord itself (which you don't need the app for, it's accessible via browser) is https://discord.gg/7vSMgGV
It's good fun. More relaxed than the Twitch chat, since there's less people. And generally better conversations, since its a dedicated chat 24/7.
Damiani pops in from time to time as well. -
RE: The EZA Discord Anime Club Topic
@DMCMaster It's a group chat service. Think a modern evolution of IRC or Skype, but designed around gaming.
http://discord.com -
How the "3D Anime"-style is made, explained by Junya Motomura, Guilty Gear Xrd Technical Director & more
At GDC last year, Technical Director Junya Motomura of Arc System Works had talked about how they created the Artstyle of Guilty Gear Xrd. It's a very interesting video, and while it's purpose is for games, a lot of the techniques can be applied to 3D anime in general.
While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System Works' RED team took a completely different approach with Guilty Gear Xrd in pursuit of an impressive art style that would stand out even in this competitive environment. The team's mission was to rebuild a classic 2D fighting game within a modern full-3D graphical framework, while maintaining all of its old-school 2D charms. In this GDC 2015 talk, technical artist Junya C Motomura will discuss the art and programming R&D, as well as all the artistic decisions, that lead to the award-winning results.
You'll have a better understanding of this style.
Not a lot (outside of game devs) saw this, which is why I'm sharing it here.
I'm sure someone might be interested.As a companion video, after you've seen the GDC video, here's a framerate test from DigitalFoundry, which gives you some precise examples.
I would love to discuss 3D anime on here, as I really don't think it's satan spawn as people make it out to be. There are some great examples of this. Of course, I'd never want it to replace 2D animation as a whole, but the results can be interesting.
Other related, interesting videos and articles:
The Difference Between 2D and 3D animation (What does it mean to animate in 3D? by Bloop Animation
Anime Production – Detailed Guide to How Anime is Made and the Talent Behind it! by Washi's Blog
Answer to Why does the latest anime animation (3D) look so weird? by Martin SchneiderOften compared (and considered better) is the comparison between series like Appleseed and RWBY and what we have now in Anime, but those are going after two completely different concepts. Unlike Rwby and Appleseed, the point isn't to create "3DCG-Animation", but to recreate 2D Animation using 3DCG.
This is where the "unnatural movement" comes in; frames are being "cut", so to speak, to get closer to the illusion of being 2D. The smoother the animation, the easier it is to tell that it's 3D. Blame! and GGXRD came really close at times, but the issue still lies with 3D technology itself not being quite there yet, not all directors understanding when or how to use the camera. (See: Berserk 2016)
Something you can see in works by Hiroyuki Seshita, where as soon fast movement is required, the framerate increases (not always, though) to keep the animation from not being unwatchable. It's usually also where any illusion of it being 2D completely breaks.
All in all, with this technique, you could, in theory, create bigger and more detailed (or active) shots in the future, while not breaking the illusion.
tl;dr We'll get there eventually. If you compare Blame! with just the first season of Knights of Sidonia; And most what came before, it's a stark improvement.
Interesting "3D Anime"-Usage
1983 - Golgo 13: The Professional by Osamu Dezaki (First known use of CG)
1998 - Blue Submarine No. 6 by Mahiro Maeda
1998 - Cowboy Bebop by Shinichirō Watanabe
2002 - Yukikaze by Masahiko Ōkura
2004 - Samurai 7 by Toshifumi Takizawa
2004 - Ghost in the Shell 2: Innocence by Mamoru Oshii
2004 - Steamboy by Katsuhiro Otomo
2005 - Howl's Moving Castle by Hayao Miyazaki
2008 - The Sky Crawlers by Mamoru Oshii
2008 - Ghost in the Shell 2.0 by Mamoru Oshii
2008 - .hack//G.U. Trilogy by Hiroshi Matsuyama
2010 - King of Thron by Kazuyoshi Katayama
2010 - Mobile Suit Gundam Unicorn by Kazuhiro Furuhashi
2012 - .hack//The Movie by Hiroshi Matsuyama
2012 - Evangelion: 3.0 You Can (Not) Redo by Hideaki Anno
2013 - Berserk III: The Advent by Toshiyuki Kubooka
2014 - Sanzoku no Musume Rōnya by Gorō Miyazaki
2014 - Expelled from Paradise by Seiji Mizushima
2015 - Kyoto Gakuen University Commerical by Kohta Morie
2015 - Psycho-Pass: The Movie by Katsuyuki Motohiro
2015 - Mobile Suit Gundam: The Origin by Yoshikazu Yasuhiko
2015 - Arpeggio of Blue Steel -Ars Nova Cadenza- by Seiji Kishi
2015 - Ajin by Hiroyuki Seshita
2017 - Seikaisuru Kado: Ninovo by Kazuya Murata
2017 - Blame! by Hiroyuki Seshitaas well as "The Garden of Sinners" film franchise, and other recent Ufotable works.
Not all of these have good CG, but they all feature a very interesting implementation of it. I've tried keeping the list varied.Also, if you have PS3, I'd recommend Short Peace: Ranko Tsukigimes Longest Day.
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The EZA Discord Anime Club Topic
EZA Discord Anime Club
Hello there, there is an EZA Discord Anime Club, where we get together and watch anime together, similar to a book club or a movie night. We're just under 10 people right now, just having a good ol' time. There are some special occasions where we have a special watch to accommodate a special event.
Rules:
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Similar to a book club, we allow us a month time to watch through a work, after which we come together and talk about it.
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We have a month time to complete the titles; Animated works can not be more than one cour long.*
*You can relinquish your turn and stack it up for a two-cour with the next win. -
Everyone can enter a suggestion for what we'll watch; We will put each entry into a randomizer, which will make the ultimate decision for us.
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If you suggest a film, you may suggest them as a reasonable pack of interrelated films or OVAs (E.g "The Patlabor Trilogy").
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NO TROLL SUGGESTIONS; Exceptions can be made when one believes and can state that there's a significant gain. (E.g. academical, philosophical, film theory, comedic)
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The suggested title needs to be available in English (ow/s or dubbed)
Ping a Server Mod, if you want to join the Anime Club. Benefits include access to the #animeclub and a cherry-blossom-colored name.
- WATCH HISTORY:
January: No Entry
February: No Entry
March: Yokohama Kaidashi Kikou (1998) & Yokohama Kaidashi Kikou: Quiet Country Cafe (2002)
April: Shin Sekai Yori (2008)
May: Gravitation (2000)
June: Flanders no Inu (1997)
July: Tonkatsu DJ Agetarou (2016)
August: Kokoro Connect (2012)
September:
October:
November:
December: Unannounced Special Stream
Join the EZA Discord, created by Damiani; https://discord.gg/7vSMgGV
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RE: The EZA Discord Bets Topic
@genkivision Added bet between Adam and Fierce, May 22.