wtb that shirt
There's a lot of great moments of Huber being Huber, but my favorite one was when he was being Hogger, and tried to ride a friggin dragon.
PokePark has a sweet real-time implementation of Pokemon battles. It really needs some balancing, of course, but there is huge potential for an actual game just from the combat system.
As a full game, yeah, PokePark is repetitive and simple and childish...but it's a Dumb Game! And I really don't watch streams/videos/whatever for the game, I watch for the dude playing the game. And if I'm being honest, I'm really just listening, only watching about a quarter of the time.
Except for Tetris. Can't tear my eyes away from Tetris.
But seriously, I don't think graphics are anywhere near done. It's clear that we've come a really long way, but gaming graphics aren't actually realistic, they just seem that way in contrast with how they used to be. Someday, they'll have the fidelity of modern movie CG, and then movie CG will look even better (though obviously we are in the era of diminishing returns).
But I think, even more than graphics, it's about collision. You look at For Honor and it's a really good-looking game, but the guy swings his axe and part of it clips through the enemy and there's a red spray meant to indicate blood. Your actual 3D model doesn't change as you take damage in accordance with the damage (what hit you, where it hit you, at what angle, etc.), and there's no actual physics models based on this one thing hitting this other thing. Rag-doll is a super primitive implementation of this and it's hardly accurate. Your computer doesn't have the power, and the programmers just don't have the time.
But once games start doing that stuff...that's it.