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    Haru17

    @Haru17

    I'm a sardonic progressive who likes looking at writing and making jokes. I love linear games, easy games, and games without any choices at all. I'm liable to poke fun at you if you start moralizing about player agency in those respects.

    These are a few of my favorite things:

    Twilight Princess, Skyrim, and The Last of Us.

    Monster Hunter, Metroid Prime 3: Corruption, Okami, Tales of Symphonia: Dawn of the New World, Paper Mario: The Thousand Year Door, Super Paper Mario, and Life is Strange.

    Code Geass, Psycho-Pass, Moribito, Avatar, and Wolf's Rain.

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    Posts made by Haru17

    • RE: That's News!

      Mod Edit - Comment removed.

      https://blog.us.playstation.com/2018/01/31/playstation-plus-free-games-for-february-2018/

      Anyway, this is a bit old but it looks like I waited long enough for Rime to just be free. Also Knack, Knack is back. Not 2, just 2013's hit platformer set in the Lego cinematic universe, Knack.

      posted in Gaming Discussion
      Haru17
    • RE: That's News!

      Why'd you link such bad journalism? Also, why's this anti-diversity conservative male have a picture of a random woman as his twitter pic?

      posted in Gaming Discussion
      Haru17
    • RE: Monster Hunter: World (PS4/XB1/PC)

      @DIPSET Barrel bombs, all attacks and shots, and slinger ammo all work. Heavier environmental stuff (not the boulders) will take two barrel bombs. Keep in mind though that only select environmental elements are destructible.

      posted in Gaming Discussion
      Haru17
    • RE: Monster Hunter: World (PS4/XB1/PC)

      The power couple one has a really important reward. Same with the capture quest chain with the dialogue box icon, don't skip them!

      posted in Gaming Discussion
      Haru17
    • RE: It was the best of times, and the last Metroid is in captivity.... A thread of the best opening lines in games.

      "Welcome to my bedroom. Don't think that me letting you in here is an invitation for any funny stuff. I mean... not that I have a problem with funny stuff. Especially not if you really like the person. But that isn't what I wanted to talk about." – Lolipop Chainsaw

      Powerful.

      posted in Gaming Discussion
      Haru17
    • RE: Monster Hunter: World (PS4/XB1/PC)

      The environmental stuff works almost exactly how you'd expect. It's not very complicated at all.

      posted in Gaming Discussion
      Haru17
    • RE: Stratgic Butt Coverings

      Biting satire. Will you be opening a one-man show? I'm sure all of 4chan would show up.

      posted in Gaming Discussion
      Haru17
    • RE: Monster Hunter: World (PS4/XB1/PC)

      @DIPSET Monsters have a chance to flinch out of an attack animation when hit by any attack. During long hunts (or if you hit them with exhaust Switch Axes or bullets) they'll start panting and not attack for a few seconds, signaling that they've run low on stamina. What's more, hitting the legs of a monster has a chance to knock it over for a few seconds.

      Also, keep in mind that you can knock down flying monsters by equipping a flash pod (auto-crafted from flashbugs) and blinding them while they're flying. It won't work if the monster is looking the other way or has landed though. Flash pods can also stun ground monsters so they attack slower. Hitting flashflies with any attack or effect has the same effect, they're just stationary.

      Oh, and it's just generally useful to use a whetstone when your sharpness dips below green!

      posted in Gaming Discussion
      Haru17
    • RE: Monster Hunter: World (PS4/XB1/PC)

      @ZyloWolfBane By all accounts Monster Hunter's skill cap has been increased, it's just not one of those obnoxious games that halts progress with prohibitive difficulty. Monster Hunter has been open to different levels of play even going back to Tri — if anyone reading this is unfamiliar, a much pricklier of a pear than recent entries — and if it hadn't been I never would have gotten into it seven or so years ago.

      And expeditions don't have to be optimal, they just have let players gather and hunt without a time limit. That said, I was disappointed that monsters flee from expeditions much faster than from normal quest, which kind of defeats the chill hunt aspect of them. Not that the standard 50 minute time limits in World matter to begin with, but it would be nice.

      In terms of extended playtimes, in my mind after around 40 or 50 hours of singleplayer (and in World I'm nearing 100 before I've seen the last new monster) everything else is just bonus. RPGs and core Zeldas can run longer, but I don't think they can fairly be expected to, and neither can Monster Hunter. And let's elucidate what we're talking about here: finding new monsters and areas. World still has 100s of hours worth of playtime unlocking all the quests and plumbing the depths of the dynamic fights. With the environments, hazards, new attacks, and new monster animations I feel like fights now have a wider range of outcomes than 4 or even in Tri.

      Oh, and that one spoiler monster that shows up in all the areas wasn't my favorite. I think it's a really cool design being a bomber plane where Valphalk was a fighter jet, but it felt awkward to have it show up wherever. It hasn't been anywhere near every high rank quest in my experience, I'm coming at this from the perspective of bomb boi not quite fitting in the Ancient Forest and Rotten Vale. It was probably a volcano monster design that they turned into Jho 2.0 to spice things up.

      posted in Gaming Discussion
      Haru17
    • RE: That's News!

      Yeah, I'm sure The Last of Us Part II, Death Stranding, Final Fantasy XVI, The Elder Scrolls VI, and Halo XLV are quaking in their boots.

      posted in Gaming Discussion
      Haru17