Super Mario 3D World (replay)
Resident Evil Village
Warcraft 3: Reign of chaos (replay)
I made a puzzle game called Legend of Leina. It's a smaller game containing 10 levels to solve.
It's inspired by the Adventures of Lolo-games on NES.
Would be fun if more people in the Easy Allies community put their games in this thread.
I finished the game for the first time this year and it's a really good game. I like FF7 better but 9 is my second favourite FF-game. I have played several FF-games but actually have only finished those two.
I tried to play FF9 a couple of years ago but I thought the story dragged on in the beginning with little to get attached to. This year when playing it I almost immediately was charmed by the characters and how the game looked. The story is also good with some heart breaking moments. The end sequence also was very moving and well done.
I did have to farm quite a bit and looked up some strategy online for some of the abilities I equiped. I guess my lack of experience with jrpgs and FF-games are the cause of my troubles.
When it comes to story heavy games it's nice if you can actually beat them on your first try without having to start over completely. It seems this is the case with FF9 if you are smart about where you have your saves.
Here's my list:
Resident Evil 2 Remake
Final Fantasy 9
Legend of Zelda: A link between worlds
Super Mario Maker 2
Yoshi's Crafted World
Legend of Zelda: Link's awakening
Legend of Zelda: Link's awakening (remake)
New Super Mario bros U Deluxe
Steamworld Dig 2
Luigi's Mansion 3
Yes I agree, a patching system would be very nice. As it is now what you can do is learn for the future courses you make. But it sucks that you have to delete the entire course with it's play- and like-history just to patch it.
I tried to post the link but it just became a blank. Anyway it's more of ten basic tips that had some thoughful ideas behind it.
Thank you to the people that played some of my levels. I have discovered several mistakes in them. Some of them have unintended paths that make them easier than I wanted them to be. In other levels there are some jumps that you almost always miss the first time as a new player. When I playtested them I didn't find those mistakes. So yeah, it's challenging to playtest the levels as if you don't already know them.
I found a twitter thread with 10 pretty good tips for creating levels. It's at @Totter87.
Like he says in it, it's good to actually post the levels, discover the mistakes and learn from that.