I think the key aspect of this generation has been access. More and more game developers have access to get their products on the market. Purchasing products has never been easier thanks to digital distribution, so customers are given easier paths to access games, without being barred by games going out-of-print and hard to find. These, I think, are some positives that outweigh the negatives and controversies surrounding this generation.
Of course, the biggest positives are the games themselves. When I think of the great experiences I have had this generation, many coming from fantastic small studio games like "Hollow Knight", "Rain World", "Hyper Light Drifter", "Hotline Miami 2", and so much more, the more I believe that what has been done this generation measures up to some of the great eras of the past. Back in the Xbox 360 days, I remember looking at XBLA titles as a niche interest, a novelty in relation to "regular" 59.99 priced releases. Today, the definitions are changing. Simply put, "indie games" belong in the general discussion of games and not in a sub-category. I believe part of the reason we have seen so many quality releases this generation has been in response to digital marketplaces creating easier pathways for developers to sell games.
The many controversies of this videogame generation, from loot boxes to on-disc DLC, the biggest possible detriment of all is going to be in the topic of preservation. It is still very early to see what challenges will be faced, but with early signs like the closure of the Wii shop and games being taken off digital marketplaces for licensing problems, game fans should be completely aware of these issues. With the digital marketplace being so prevalent, it is paramount for the companies hosting these marketplaces to find lasting solutions to preservation concerns. Imagine a future where all games, past and present, were digitized and made readily available. Imagine if there was an official solution to finally digitize games that are entangled in licensing problems. Isn't it worth it for a developer's work to be readily accessible and not fated to be a rare piece of plastic that will only be experienced by game collector hobbyists?
But focusing on the pure aspect of the game experiences of this generation, I think videogames are in an exciting, transformative place at the moment. Do you agree or disagree with these sentiments? Do you think this is a great time for videogames? Do you see potential in what has changed in the gaming landscape?