Samus Returns, Samus Returns and (soon)... Samus Returns.
A normal 100%-completion run, a Fusion run, and a normal "fast as I can" run (still not very fast).
I really enjoy this game.
Purveyor of fine digital goods and militant nonsense. iOS and Mac designer for Black Pixel.
I've been down on Nintendo for a long time but this sounds to me like the coolest thing they've ever done.
I'm highly intrigued to see those detachable controllers.
Actraiser: such an odd mix of genres that shouldn't work but does. I played it through again recently. Still love it.
Super Metroid: Just reiterating Frame Trap and the OP, but yeah. Favorite game of all time.
F-Zero: One of the launch titles for the system and the flagbearer for Mode 7 tech.
Yoshi's Island: One of Nintendo's most perfect platformers. FX licensing issues would probably kill this one, sadly, and bundling the GBA version isn't quite right for the product. Nintendo needs to just fix this.
I'm dismayed by them. If Neo and Scorpio are reasonably successful, it seems obvious to me devs will optimize first for the most powerful console versions and then "back port" for the base machines. This is in fact how mobile development often works now. You run on the best device you have and then deal with older devices later – if at all.
Those back-ported games could suffer in a way they wouldn't have had they been targeted for a single console. I'm worried that if I don't pay up, I may see performance in future titles decrease.