God of War
Red Dead Redemption 2
I mainly play sports games, online shooters and fighting games.
Horse1, Horse2, Horse3.
I had Horse1 most of the game but it got cruelly stolen by a guy that was begging for help.. never saw that horse again and the theft genuinely bothered me for a while. I bought new horse, Horse2, after a long walk to the stable. Horse2 was best of the best, bought all the upgrades. It got run over by a train and died in the next 10 minutes. Got a cheap random horse that lasted me rest of the game. Didn't really care for that horse.
Death of Horse3 in the end of the story didn't really have any impact on me. Horse1 was my horse.
My solution: Get informed people to vote on the category and give the trophy to Forza until it's not the best anymore, which is going to happen sooner or later. Seems kind of harsh to just get rid of the category when both genres have plenty of fans and should really have own separate categories.
Why is Sports/Racing category a thing? I'll be surprised if Forza doesn't win again.
Question as valid as this: What are you smoking? Just because Forza has been doing so great lately doesn't make the category somehow invalid.
Great game, incredible open world that resulted into a lot of hilarity and unexpected crazy things happening. Disappointing combat/shooting. The controls felt so off that I started to just use the auto aim which made shooting super simple and boring unfortunately. Press L2, rise the aim a little, head shot, repeat.
The story and especially the story telling was top notch. Lost some steam as it went along but I won't go into it here as it's somewhat spoilery stuff.
Strong nine for me and the online stuff might raise even that.
I wonder if they would ever do any of the old school adventure games in Easy Livin'. The form seems like it would fit that style of game well. Day Of The Tentacle, for example is pretty short, I guess you could get through it in around six hours if my memory is correct. It could be interesting to watch them try to figure the puzzles out together as a group effort.
Love and respect is great, but more important to me is being honest and that is the main reason I like these guys. Most of the time the allies have really enthusiastic and positive air about them, but no one can be expected to be positive 100% of time.
I haven't seen the examples you mentioned, but I've come across small bits of nastiness time or two, but that just shows they are not some pod people and in the end the it's the big picture that matters. Sometimes I think Huber -- who I L&R -- is even too L&R and gives his points away too easily to keep the L&R going.
Inspired by EVO I had a fever dream of an EZA fighting game tournament series. Every ally pics a character, sticks with it and trains as much as they want/have time. Tourney is held once a month.
The regular EZA tournaments are interesting by them self, but this way you would see how the allies progress over time, what kind of styles they start to prefer and see rivalries getting born.
I already know it's too much work and maybe it would get too serious, but hey, you never know.
To be honest I don't find this theme to be that similar to the one Rufus plays.
Late to the party I beat the game recently on challenge mode and enjoyed the ride. If I would score it I'd give it something between 8.0 to 9.0. Too early for me to give it a hard number so fresh out of it though. Here are my critics probably some spoilers too:
I haven't played previous God of War games so I didn't get to share the feeling of a perfect God of War game many people seem to have. I was just playing good action game. To give the game a perfect score I feel like it would had to innovate little bit more on the genre. Other than the continuous camera -- which was nice, but ended being much smaller improvement than I initially though -- the game was very similar to other games of this type like Horizon Zero Dawn or AC: Origins. I like all three games but the mold is showing pretty clearly everywhere and even though there are improvements there are also some tiny missteps like the overly complex character system for a single player game with all the crafting and upgrading of different gear with different jewels and the numerous skill trees.
The story had good and bad, some plot holes, some good characters some bland. Norse mythology was incorporated pretty well, the grave dad theme was played well enough. Best thing about the game was the combat though. Makes you feel like a bad ass.
Culture in general has pretty huge tilt to left and worse yet to the far left. Try to talk about certain scientifically verified facts that don't fit the progressive leftist ideology and you will get shouted down by a mob. I'm not saying the right is perfect, but its the left that has lost the plot in recent years.
I watched 1994 Costner, Eastwood and Dern movie A Perfect World.
There is a scene where young boy - about eight years old, if I recall correctly - shows his penis to his kidnapper who tells him it's good size for a boy his age. I don't think that scene gets filmed today.
Nothing. Take that games.
For Honor is in a kind of a hard place in sense that it's not the easiest game to learn to be enjoyable for the more casual player but on the other hand it's not really that good high level fighting game. Lot of the heroes are not viable at higher levels and those that are usually are because of one or two moves. This leads to lot of boring matches with the usual suspects while the game has been out just couple weeks.
Game has terrible UI, lot of balancing problems in game play and the faction war feels like an after tough. Core of the game is pretty fun though it just needs better stuff around it. I enjoy playing it in the middle levels where stuff like unlocking then locking back between hits to make longer combos isn't a thing. At least not yet.
Ubi needs to keep pumping out new modes, heroes and gear in fast and steady rhythm to keep players interested.
I guess this became a late mini review. 7.8/10
Witcher 3. Ruined by the combat.
I don't know if everyone else loves this but Shadow of Mordor. Completely bland ubi-style grindfest without any challenge.
Game is definitely growing on me. It's fun. You just have to play with other characters to keep it interesting. Played little with Peacekeeper and I actually started to dodge some :)
For example, you eventually learn how risky it is to attack a Warden with a top attack because she can counter-hit you, so you stop doing them. But then when you get even better you use the fact that you shouldn't attack a Warden with a top to use a top to get a hit in that she won't be expecting. Stuff like that.
I've been playing mostly with Warden and at least the characters that I've played against it's almost equally risky for them to attack him from the sides if your opponent is good at parrying because even though Warden gets that auto heavy hit if he parries with light attack against attacks coming from up also his second light attack to sides always hits if the first hit. So he is basically deadly parrying machine. I played the character just parrying and counter guard breaking. Parry right time and you get guaranteed heavy hit worth of damage and you can do that on reaction if you train enough.
Criticism though: I really think the stance UI was a bad design decision. You spend time entirely focusing on the two indicators in the center of the screen rather than the characters themselves. If you want to be really cynical, you can say For Honor is just a glorified QTE, with you responding to a flash of red in a direction rather than the actual enemy themself.
Yeah. Like the flashing parry indicator need not be there.