Great news-we have the 25 votes we need for this to go ahead! Thank you all for voting and the countdown will proceed on Saturday the 24th of July-so get ready!
Best posts made by JDINCINERATOR
My Metro Videogame Articles
Here are a few reader's features I've had published from the Metro GameCentral website. See what you think of them and feel free to praise or criticize what I've written:
RE: The EZA Community Top 25 of 2008!
An extremely tight finale but GTA IV just slips by Fallout 3 as the EZA Community 2008 Game of the Year. It's been a very enjoyable ride getting to this spot and with an extremely competitive final 2 it's been very exciting to curate such a fantastic list. As for what can be said about Fallout 3 and GTA IV? Both are incredible games at the tip top of their respective genres at this time. Fallout 3 had a captivating open-world action RPG experience that actually got me into action RPGs. Back in 2008 I thought all RPGs were turn-based, fantastical and samey and Fallout 3 changed my perception completely. As for GTA IV, it's an impeccable open-world sandbox game that bends towards a gritty realistic tilt but is nonetheless utterly enthralling-putting story and characters first has paid off in heaps. I generally couldn't imagine a better final two games to square off.
Thank you very much to all who voted and made this experience so fantastic. It's my first time curating a top 25 on this wonderful community forum. I have to thank @Axel for giving me the reigns to whip this list up. I know there are improvements that need to be made to my approach curating these lists, so if you have recommendations for any improvements I should make feel free to PM me.
RE: The EZA Forum Hall of Greats (September 2021)
The nominee I propose for the Hall of Greats is GTA: Vice City. An open-world sandbox drenched in nostalgic 1980s Technicolor dreams and trumps its predecessor GTA III in every way that matters. Ballsier, more brazen, innovative, daring and truly exciting-Vice City is thoroughly deserving of a place in the Hall of Greats.
When I first saw the original trailer for GTA: Vice City, I was blown away. Backed by Kool and the Gang's Summer Madness and showing idyllic shots of the sun peaking through palm trees, the glistening post-card picturesque presentation does its utmost to welcome and soothe you into a new kind of GTA.
What makes Vice City stand apart for all of GTA games before and since is its ability to captivate and make you feel wholly immersed in the time period. Radio stations run the gamete of the popular music genres of the time such as new, pop and rock, but also sprinkles in a helping of Hispanic influence courtesy of Radio Espantoso and features the long-lost love of pirate radio with the Wildstyle rap station. Talk radio stations get some love with two stonking additions in the form of K-CHAT-a talk show where a fancy woman interviews a bunch of weirdos and maniacs-and VCPR-a panellist discussion show where three guests discuss topics such as poverty, politics and nudism. The satire and writing of these talk radio stations is superb and totally hilarious.
Vice City also sings with a smattering of pop culture references to an extent far beyond any other game in the franchise. Scarface is evidenced most notably with the Diaz mansion, the interiors looking strikingly similar to the one Tony Montana raises his drug empire in. Miami Vice is another clear point of inspiration, especially seeing as Tubbs' voice actor Phillip Michael Thomas lends his pipes to Tommy Vercetti's sidekick Lance Vance. Many larger and smaller references are trickled into Vice City to make it a referential 80s lover’s wet dream that listing them all will take forever-just know that Ken Rosenberg’s curly mop and the Malibu Club are the works of Carlito’s Way-another Al Pacino/ Brian De Palma offering.
As for Tommy Vercetti and his presence in the world of Vice City, he’s the best kind of protagonist you could ask for. Vercetti has no morals, he speaks his mind, he takes no shit and he is all about creating destruction en masse. There’s no time for emotions or serious storytelling and all that Hollywood-aping pretentiousness, it’s about you and the havoc you spread with the seismic arsenal of weapons you’re given. You can carve caverns of bloody gore with a chainsaw that much like the rain, cascades down the screen after you’ve sent hostile guts a splattering. Fancy treating your foes like animals you intend to dissect like they were a hapless piece of meat? Then grab that cleaver or machete and get chopping away.
If firearms are more your bag, then you can spit a barrage of bullets using the minigun which will result in satisfying sprays of blood gushing out of your victims. Then you have all manner of assault rifles, sniper rifles, a rip-roaring magnum, grenades and Molotov cocktails to choose from-oh and an RPG because wholesale destruction can’t be complete without one. There are an amalgamation of options for Tommy to commit gory murder and it’s pleasingly robust to have this level of diversity in the weapon selection.
Vehicles are more varied in Vice City as well. From motorbikes, mopeds and dirt bikes to helicopters, sea planes, sea helicopters, speed boats and golf caddies as well as a host of new on-road vehicles, ensuring you get from point A-B in stylish elegance.
As for missions they’re as wonderfully varied as the wholesale destruction you cause and far away from the obedient “yes man” missions of GTA 3. Whether it’s helping a real estate mogul clear away his competition, aiding a biker by wreaking sheer demolition on the populace, or being drugged to help the enemy-the story missions never fail to entertain and delight. Ambition is also showcased with heists and pivotal story missions that change the face of things moving forward, so the escalation of what GTA would go on to accomplish in later instalments is very much gleaned in Vice City.
Though GTA 3 laid the groundwork and pencil sketched the franchise’s future in 3D, Vice City inked, coloured and gave GTA a vibrant and engrossing life. VC gave us a speaking protagonist, more complex and wildly diverse array of characters, more exciting missions, a grander sense of time and place, a greater diversity of radio stations, weapons and vehicles. The side activities were far more interesting too including destruction derbies, pizza delivery missions, RC missions and the ability to purchase properties including businesses that generate money. You can even participate in a mission where you dispatch naughty fliers and complete vehicle checklists for rewards.
Visually you may think Vice City is rather garish as it’s using the same engine that ran GTA 3, but it released only one year afterwards and what R* managed to accomplish during its development is remarkable. No matter whether you’re witnessing the rain and thunder teeming down, watching the waters glisten and sparkle as you barrel through them on a Jetmax or Squallo speedboat, or you’re taking a trip down to the Malibu Club and gazing at an eye-wincing homage to The Village People as they boogie to Automatic by The Pointer Sisters-Vice City did all it could to make you feel part of the bygone era of the 80s.
GTA Vice City deserves your vote because it transformed the perception of what GTA is capable of. GTA 3 may have been the genesis of the franchise’s leap into the third dimension, but Vice City amplified GTA’s appeal tenfold and all these years later it’s still a very fondly remembered entry in the franchise for the gigantic steps it took to establish GTA as a force to be reckoned with in the industry.
Videogame Review Bombing
I feel relieved that I'm part of the EZA forums sometimes-because when it comes to the YouTube comments sections of IGN and GameSpot it makes me feel like I'm on another planet. The review bombing that I've seen for The Last of Us Part II and SpongeBob SquarePants: Battle For Bikini Bottom is freaking insane. Obviously I'm not going to spoil anything in regards to TLOU Part II, but I think it's a highly polished and fantastic experience so far. As for the SpongeBob reviews from IGN and Gamespot-both gave the game a low score, particularly GameSpot gave it a highly disagreeable 2/10. What's worse is the "fanbase" of IGN. All these IGN followers who only seem to watch their reviews to complain about them, ok so maybe IGN started the trend with their legendarily awful review of Pokémon Omega Ruby/Alpha Sapphire, but IGNs fanbase are so moronic. I understand many of us have probably taken review scores too seriously before, but on IGN it's like trash island-the channel is totally plague-ravaged with parasitic drivel spouted by disgruntled idiots of the IGN YouTube channel. Thankfully Easy Allies/GameTrailers has always been the home of amazing content and their fanbase reflects that with their passion and creativity. Does anyone else feel similarly about any videogame fanbase out there? What's the worst case of review bombing you've seen?
I'm not one to promote myself but me and a couple of friends have started a videogame website called Game Thrashers and it'd be great for you guys to check it out and give feedback if you're interested. It's a Weebly website and I've been trying to get to grips with Weebly myself, but it has been worthwhile doing so because now I am able to put up all the videogame reviews I've done since my secondary (high) school and college days. Here's a link:
RE: What did you just Buy/Receive?
My PS5 Digital Edition arrived in the post today unexpectedly. Now I'm downloading PS4 and PS5 games like a maniac. I am currently trying out Destruction All-Stars and it's pretty cool so far. I had plans laid out to receive the PS5 tomorrow so the fact it had arrived today has thrown me through a loop.
RE: Influential Games of 2013-2020
I think it's already clear that The Legend of Zelda: Breath of the Wild has had and is going to keep having a great influence in videogames for many years to come. Immortals Fenyx Rising has already taken a lot of inspiration from it and there are many games that have aped BOTW in subtle ways since it came out.
RE: Would you give up all remakes and remasters for more new games?
I would be happy giving up all remakes and remasters for new videogame experiences yes-but that's provided that they are actually new videogame experiences and not games that ride on the coattails of other great games. We don't need more games set in New York, London or any other city or place we've been to a thousand times before in videogames. I don't want to see more looter shooters with numbers and health bars or open-world games with boring repetitive objectives and tasks. Of course keep the staple franchises that work and are brilliant, but those milked franchises can go do one.
RE: EZA curates May games: What are you anticipating? What's worth checking out?
Resident Evil Village is the obvious choice for the game I'm most pumped for in May but Skate City looks like it could be fun. And for you dirty Berties out there, you might indulge in some Leisure Suit Larry: Wet Dreams Dry Twice, but it looks like you may not need Kleenex for it so that's a relief.
RE: Last game you finished
Finished Uncharted 3: Drake's Deception for the first time in a decade a few days ago. I know Uncharted 3 is possibly the most polarizing game in the series but I think it's fantastic. Weapons really sound thunderous if you put some headphones on-I'm afraid of waking people up when I play it at night. Hard mode isn't too tough if you don't get careless which is surprising to me because I didn't think I'd be able to beat it on that difficulty. I could try beating all the Uncharted games on veteran but I don't feel like losing my sanity.
RE: The EZA Community Top 25 of 2008!
#25.CASTLE CRASHERS=5 Points
#4: 1 (Takfujii420)
#HM: 3 (Axel, Neocweeny, MiserablePerson)
August 27th 2008 (Xbox 360),
August 31st 2010 EU and November 3rd 2010 NA (Playstation 3)
September 26th 2012 (Windows, Mac OS)
September 9th 2015 (Xbox One)
September 17th 2019 (Nintendo Switch, Playstation 4)
Developer: The Behemoth
Publisher: The Behemoth, Microsoft Game Studios (Xbox 360), SONY Computer Entertainment (PS3)
Genre: Action role-playing, hack and slash.
Platform(s):Xbox 360, PS3, Microsoft Windows, Mac OS, Xbox One, Nintendo Switch, Playstation 4
RE: The EZA Community Top 25 of 2008!
3.WII MUSIC=26 Points of embarrassment
#1:5 (Men who embarrassed themselves at E3 2008)
#2: 9 (The maximum age of the people this game is intended for)
#3:7 (Number of classic videogame compositions that were butchered)
#4: 5 (The age of kids who will benefit most from Wii Music's gameplay)
#HM:0 (For there is no honour in acting like a 5 year-old who gnaws on tambourines)
Release Date: October 20th 2008 (NA), November 13th 2008 (AU), November 14th 2008 (EU)
Developer: Nintendo EAD Group No. 2
RE: The EZA Forum Hall of Greats (September 2021)
I must say at this point that for the first EZA Community Hall of Greats-this seems rather impossible! You've all brought a fantastic and varied selection of games to the inaugural community HoG. Thank you all for participating and @Capnbobamous for making this all possible!
RE: EZA curates June games: What are you anticipating? What's worth checking out?
Besides The Last of Us Part II there's also Ninjala and SpongeBob SquarePants: Battle For Bikini Bottom Rehydrated which are noteworthy.