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    Posts made by Josh Bossie

    • RE: The Village Monsters Dev Diary!

      and now the new demo is up! Wow!

      https://josh-bossie.itch.io/village-monsters#download
      (Available on Windows, Mac and Linux)

      It's free and available to everyone, so why not try it out, eh?

      I've had really tremendous response to this demo compared to the last one I put out in January. Gives me a great deal of hope that maybe this whole thing will work out after all

      posted in Blogs
      Josh Bossie
    • RE: The Village Monsters Dev Diary!

      New trailer is up!

      Youtube Video

      It's been nearly 2 years since the last one, so it was long overdue. I know I've made a lot of progress because I can't even look at my old trailer without getting violently ill all over my keyboard and monitor. Hopefully this one ages better

      posted in Blogs
      Josh Bossie
    • The Village Monsters Dev Diary!

      I've been meaning to resurrect this topic for a while!

      Hey, my name is Josh and I've been an ally for a long while. In early 2017 I quit my job (after a long time scrimping and saving) to make a major change: becoming a indie game developer. I've been working on Village Monsters ever since!

      I used to have a dev log here but fell off of it to focus more on development. Since then I've done tons of work and am nearing a really major milestone: releasing my first game!

      Phew, ok, let's look at the boilerplate...



      Quick Info

      • Release: Fall 2019 for PC / Mac / Linux. TBD for Nintendo Switch
      • Genre: Life Sim in the style of Animal Crossing and Stardew Valley
      • Steam: https://store.steampowered.com/app/679830/Village_Monsters/
      • Twitter: http://www.twitter.com/VillageMonsters
      • Website: https://villagemonsters.com
      • Good Vibes?: YES
      • Monsters?: YES

      Village Monsters is an open-ended village life set in the world of a long-forgotten video game. You play as a human living in a community of (mostly) friendly monsters

      Live a different kind of life in a different kind of world!

      • Befriend dozens of whimsical monster villagers, each with their own quirky personalities, interests, and problems to solve.

      • Engage in a variety of daily tasks and activities like earning money with a part time job, joining in village events and holidays, going on adventures - or just hanging out with your monster pals and watching some TV.

      • Buy a fixer-upper and sink your entire life savings into it to make it your very own comfy-cozy homestead.

      • Pursue many interesting hobbies that let you hunt for treasure, collect and train creatures, cultivate mushroom gardens, and catch legendary fish.

      • Unravel unique personal stories as you build friendships and learn the history (and secrets) of the village and its inhabitants.

      • Explore vast and strange areas outside the village ranging from vibrant forests, arctic deserts, fog-choked valleys, and the ruins of a best-forgotten empire.

      • Immerse yourself in a truly simulated world that boasts shifting weather patterns, sweeping seasonal changes, and interesting system interactions.

      • Harness the glitches of a run-down game and use them to empower your skills and fix this neglected world.

      posted in Blogs
      Josh Bossie
    • RE: Last game you finished

      Night in the Woods. A fantastic and strange game, but one I can't really recommend due to all its problems

      I don't think I've played a game where the writing is so hot and cold. Its characters are fun and it tackles themes that nobody else does with a grace and level of understanding that is so dang admirable. But then it has characters who act like they learned how to speak from watching Juno hundreds of times, and the tone is never quite sure if it wants to be Twin Peaks or Scooby Doo, and there's all this setup without any sort of payoff, and then the game just ends almost out of nowhere

      It's a very deliberately paced game which is not an inherently bad thing, but you need to commit to either "slice of life" stuff or a tension buildup to an exciting climax, and the game doesn't do either. Left a bad taste in my mouth

      posted in Gaming Discussion
      Josh Bossie
    • RE: EZA review scale changing to numerical system

      I disagree strongly with this change.

      From a purely emotional perspective the stars are part of the EZA brand for me. To lose them means giving up a major part of its identity, and that's a bummer.

      But it also doesn't even make sense within the context of their explanation.

      This is not a site that reviews bad games. We will never, ever see a game rated 5 or less. So what's the point of making the scale bigger?

      Further, numerical scales always invite comparison in a way that stars do not. reviews will always fall apart when you start comparing them, especially across different reviewers.

      This must be due to some outdated notion that Metacritic in any way provides visibility. It doesn't. Think of other sites on the same strata as EZA - how many use 20 point scoring scale? How many score games at all? Not Kinda Funny Games. Not Giant Bomb.

      You're removing something that makes EZA unique and replacing it with something that has no benefits. It's impossible to be happy with that.

      posted in Comments & Feedback
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      Thanks for the kind words, everyone!!

      It was a long, strange journey, but I could not be any more grateful for all the support I've had for my dumb little game.

      I ended up taking the weekend off for the first time in forever, but I'm back at it this week. Lots to do, assess and analyze...but I'm ready for it. It's going to be a hell of a year.

      Love & Respect!

      posted in Blogs
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      What seemed like a depressing longshot has turned into a possible victory in the 11th hour - uh, literally.

      An insanely generous user at another forum has breathed new life into this campaign, and it looks like it could actually make it

      Please consider backing my game on Kickstarter if this seems interesting to you!

      posted in Blogs
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      Imgur

      Last week I released a new demo for Village Monsters, and today the Kickstarter campaign crosses the 50% funded mark!

      Time is starting to run out if you want to grab an exclusive Kickstarter reward, including:

      • Adding your name or phrase to the game
      • Access to all future Alpha & Beta builds
      • Creating an original monster that can visit the village
      • Creating a set of furniture that players can buy for their homes

      Many of these rewards are limited and won't be around forever, so what are you waiting for?

      Click Here to Back Village Monsters!

      Click Here to Support our Thunderclap!

      Imgur

      posted in Blogs
      Josh Bossie
    • RE: Bosman at Home - Official Discussion Thread

      Definitely wouldn't mind if he brought this exact format to EZA. Kyle monologues are great.

      posted in Shows
      Josh Bossie
    • RE: Your opinion on 'My Nintendo'

      It's almost like Nintendo just lucked into Club Nintendo, because My Nintendo is absolutely terrible

      posted in Gaming Discussion
      Josh Bossie
    • RE: [Official] What are you playing?

      @binarymelon said in [Official] What are you playing?:

      Super Mario Galaxy (never played either and need to get ready for Odyssey)
      I Am Setsuna (I needed something to play on the switch. Already owned it on PS4, but never got around to finishing it.)

      God I'd love to play Galaxy for the first time again

      posted in Gaming Discussion
      Josh Bossie
    • RE: Divinity: Original Sin 2 (PC/PS4/XBO)

      @Quecken said in Divinity: Original Sin 2 (PC):

      @CGamor7 The game is mostly awesome. I say mostly because there are still a couple of annoying bugs. One of which causes some quests in Act 1 to not finish if you do the objectives in a certain order. It's happened to 5 quests for me. According to

      they're working on it though.

      Otherwise I can't recommend the game enough! I'm about 30 hours in and not out of Act 1 yet. The world is gorgeous, the voice acting is really good and the combat is so rewarding. The characters are interesting as well.

      @jipostus Wow that looks nice! And yeah, it really does feel like a solid RPG experience.

      Yeah, the only 'problem' I have with Larian games is that it never feels like a good move to grab their games at launch - not only do they suffer from bugs, but inevitably they change some pretty major things in future patches.

      I'm hyped to get started on this game, but I may end up waiting a few months just to see how it shakes out

      posted in Gaming Discussion
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      The whirlwind rages on.

      It's stressful, sure, but there's also something fun about running around like your hair is on fire - it makes the days feel a lot more productive

      I'm foregoing the typical weekend digest this week because a) I don't have time, and b) I didn't really do a whole lot on the game this week/ Still, I do have a few things to chat about, so let's make like a gun and bullet.

      Oh, and again, I'd be silly to not link to the Kickstarter at the top of the post! If you like what you see in this topic and want to support me, then please consider sharing or making a pledge.

      Regarding Kickstarter...

      • Early this afternoon I crossed the 30% funded mark, which is a tremendous milestone. Thank you to everyone who has backed the campaign! Your support has given me so much motivation.
      • The Early Bird tier is just about sold out - as of writing this there's only ~15 slots left. Act fast if you want to get the game at the lowest possible price
      • The newly introduced Village Younger tier has slots left as well. If you're interested in a monster of your design being added to the cast of Village Monsters then please take a look
      • I've started posting longer looks at the various systems and features of Village Monsters on Kickstarter. The latest one is on the Mysteries system. They're view-able by anyone - no backing required

      [### Regarding the Game...

      • Another Alpha 1 released today. You can grab it right here. Alpha 1.03 brings with it some more bug fixes, but more importantly it's the first demo that includes Linux support! You'll see a separate link on the Downloads page for Linux. I haven't forgotten about you, Mac - it's just a lot harder to get you up and running on Virtual Box
      • Alpha 1.03 also re-implements the ability to swap your gender - a much requested feature
      • Finally, Alpha 1.03 makes it a bit easier to send feedback. It seems some people were having some issues, as my inbox has been full of feedback emails that look like the below. That should hopefully now be fixed :)

      img

      Well, that'll do it for now. Hopefully this coming week is a bit slower, as I'll be able to get more done on the game - including more dev streams!

      posted in Blogs
      Josh Bossie
    • RE: Nintendo Direct: Literally NintenDOOMED!

      I was blown away by Mario - like, that's an overused phrase, but it's incredibly apt this time. Like Kyle I had to just look away for most of it because holy hell, there's a lot going on that I want to experience myself

      Xeno2 was cool and confirmation of 2017 is all I needed. Octopath is rad. EO5 demo on the 3DS was rad. I'm looking forward to the 3DS being retired, but it's having a good time of it.

      Still, biggest bummer? No Animal Crossing. I mean hell, I'm literally in the process of Kickstarting an AC-clone so a new AC would probably hurt me a lot, but I was desperate for something. Anything!

      I don't even want to play the mobile game, but the fact that it was delayed and then just hasn't been talked about at all is so mysterious to me. It's been half a decade since New Leaf, and the Switch (and the WiiU!) are both perfect Animal Crossing platforms. Yet we've heard nothing - not even a teaser

      Where is it?!

      posted in Gaming Discussion
      Josh Bossie
    • RE: [Official] What are you playing?

      I can't stop playing old games! This time I grabbed Enslaved for $5 and played a couple hours this morning.

      It's soooo good

      posted in Gaming Discussion
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      OP updated. Thank you to all the allies for your support!

      posted in Blogs
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      Thank you guys so much!!! <3 Love my fellow Allies.

      I still have to update the OP at some point - it's so old and...bad! Hopefully later today.

      Because man...what a whirlwind the last 36 hours have been. I'm not exactly sure how much sleep I've grabbed since this thing launched, but it's surely not a lot

      Hopefully I'm not being too annoying spamming this, but I'd be remiss not to include a link to the Kickstarter at the top of this post :)

      A few notes!

      • I am super insanely happy to report the game has reached the 20% funding mark! There's still plenty of campaign left, but I cannot even properly express how much gratitude I feel toward people that have backed already. Thank you!!!
      • A number of tiers have sold out already, but the Early Bird tier - where you can grab the game for $12 - still has ~60 slots
      • Today I also added an additional reward I'm calling Village Younger. The Village Elder tier - the reward that allowed you to design your own monster - sold out very quickly on the first day. This new tier is identical to Elder with one difference: the monster you design will be added to the game after launch. This is so that we have enough time to design and create a really cool monster without impacting the overall schedule of the game

      Things will most likely slow down from here on out if previous Kickstarters are any indication. I'm very ok with that, as I'll use the 'downtime' to resume working on the game. I'm hoping to get out several new releases between now and the end of the Kickstarter, though of course they'll be smaller in size than the previous bi-monthly demos.

      Thanks as always for following along!

      posted in Blogs
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      Oh, hello! Got some big news!

      Village Monsters is officially LIVE on Kickstarter!

      Help me build a village! Back Village Monsters on Kickstarter!

      https://www.kickstarter.com/projects/389391560/village-monsters-a-monstrous-life-sim-game

      https://www.kickstarter.com/projects/389391560/village-monsters-a-monstrous-life-sim-game

      There's also a new trailer!

      Youtube Video

      Later on today I'll also update the OP, though I'm a bit busy right now :)

      posted in Blogs
      Josh Bossie
    • RE: [KICKSTARTER: 80% FUNDED!] I'm making a video game: the Village Monsters Dev Diary

      Hello monster friends!

      It's the weekend, and that means another edition of the [B]Village Monsters Dev Diary Digest[/B] (VMD3)

      The marathon continues! This past week saw the release of the latest demo, and it was a big one.

      www.warpdogs.com/wererelease/

      I want to thank all the people who took the time to share feedback! You are making Village Monsters a better game. You can expect another release tomorrow that contains more features and bugfixes reported via feedback

      The Kickstarter is coming soon. Real soon. As in, in the next 48 hours! I'm so pumped. And nervous. Mostly pumped!

      As with last week I'm going to keep the text at a minimum and make this a screenshot blitz. Let's get to it

      I did a fair amount of work on the last hobby prototype, [B]Cooking[/B]. It's far from where I want it, but it'll improve over time

      Remember the potion system? I went and combined it with food effects to open the door for all sorts of goofy fun. Snowberry Shrooms now properly chill you to the bone, while Spicy Shrooms put an extra kick in your step

      A new area, the forest, has been implemented. This is also your first chance to investigate some of the glitches and faults ruining the world outside the village

      The first of many quests have been added - meet all villagers in town! There's no reward for finding them all (yet...), but it's a good way to track your progress

      Finally, more helper text has been added to Home Customizer mode. You also are automatically placed in this mode when placing a new piece of furniture

      posted in Blogs
      Josh Bossie
    • RE: [Official] What are you playing?

      Booted up an oldie buy a goldie today - F.E.A.R.!

      The AI is a bit over-exaggerated in terms of how good it is, but it still feels better than nearly any other FPS created in the last 5 years

      posted in Gaming Discussion
      Josh Bossie