@fishy1624 I would start by thinking of all the biggest games you know off the top of your head and just googling the studio/director. Maybe if you get the ball rolling folks will begin to add to it.
To adress a few specifics you brought up... Reggie is basically in charge of American marketing for Nintendo. So you can can pretty much completely ignore him if you're looking for who's responsible for actual Nintendo game development.
Also, sometimes it can be VERY hard to tell who's really responsible for a product unless you were part of the development team yourself. Many times directors really do deserve a lot of the credit for the quality of a game, but sometimes not. And many game projects have multiple directors, and many lead artists controlling large but specific elements of a game. Many 'superstars' in the game development world are quite humble people who prefer to stay out of the spotlight, so most end-users will never have any idea who they are. I know a handful of people who travel from studio to studio lending their talent in a very specific area because they're so good at what they do. Studio 'brands' themselves tend to break down when you see them from the inside. The 'Naughty Dog' that made Uncharted is not the same 'Naughty Dog' that made Uncharted 4. However, certain key employees like Neil Druckmann and Bruce Straley were involved in both of those titles so there's SOME through-line there. In fact, there's some names for ya. Those two are the reason why current Naughty Dog games are what they are.
Metal Gear is probably the clearest and easiest example of a game series HEAVILY controlled by a single designer/director - Hideo Kojima.