Pikmin 3 and Tropical were definitely at the top of my list for WiiU
Posts made by Kaminski
RE: Dumbest Characters
@jdincinerator It is the most seperate from the franchise in terms of it's design. More linear. More action packed. Eschews the general tone and atmosphere to tell a more character focused story, albeit a pretty terrible one.
I like to think of it as a strange fever dream. It happened, and thankfully Nintendo actually paid attention and decided that wasn't a good direction for the franchise.
The erie atmosphere was very reminiscent of the other 2D Metroid games and the linear format is exactly lifted from Fusion. Even the setting was pretty much identical.
In a lot of ways it was like a 3D remake of fusion with more melee centric gameplay and an attempt at cinematic cutscene.
RE: Dumbest Characters
The weird thing about Other M is that the game simultaneously made Samus look more wussy and more badass than she ever had before.
In the cutscenes and dialogue it was jarring to see a character that made us, the player, feel like an unstoppable force in past games have PTSD and act subservient to another person.
In the gameplay, I don't think we've ever seen Samus do something as badass as grab Ridley's head, spin around to face away from him and blast a fully charged shot directly into his mouth in one smooth, seamless movement.
RE: From Zero Interest To GOTY Contender
I've never played a game I had zero interest in before, so This hasn't happened to me.
The opposite has happened though. For a few years in a row, I promised myself to try a new gaming franchise every summer. One summer, I decided to buy Uncharted 2 and I was really excited to get into it because of the incredible praise it received.
If I ignore all the glitches I experienced on my play through, the game still rubbed me the wrong way at every single turn from a game design perspective. It was a very boring and miserable play through. Thankfully it wasn't enough to give up on Naughty Dog there. The Last of Us games are very strong.
RE: Metroid Dread thread
This is my most anticipated game of the year.
Yoshio Sakamoto and Mercury Steam already made a 10/10 Metroid on 3DS so I have absolute confidence in this game. It was hands down and by far the best game I played on 3DS. I'd even go as far as saying it might be the best Metroid game period. It's Super Metroid but with just enough improvements to make it hard to go back to the SNES masterpiece. Most particularly the free aim function.
I also think Dread is very visually crisp. It has a very clean look and I love Samus' new suit.
RE: Your Most Anticipated Games of 2021, Post-E3
Metroid Dread is the biggest E3 announcement in so many years for me.
I'm unbelievably excited for that game. Samus Returns on 3DS was surprisingly one of the absolute best Metroid games ever made so I have a lot of confidence in this one.
If Dragon Quest 3 remake comes out this year, that's way up there too. DQ3 was my first RPG and has such a special place in my heart.
RE: Ranking the Donkey Kong games
- Donkey Kong Country Returns
- Donkey Kong Country Tropical Freeze
- Donkey Kong Country 2
- Donkey Kong Country
- Donkey Kong 64
- Arcade Donkey Kong
I think Retro Studios just knocked it out of the park with their games. I recently tried Donkey Kong 64 which had a fond place in my heart when I was younger. It doesn't hold up. Seeing 80% of the collectibles being see through all the time is so annoying
RE: Favorite Controllers
While I'm perfectly fine with the PS4 controller, I much prefer asymmetrical analogue stick placement. It just makes a lot more sense to me
In the majority of the games I play, my default thumb placement is on the left analogue and the face buttons. So my thumbs are mostly symmetrical on Xbox and Nintendo controllers. Whereas my thumbs have to play mostly asymmetrical on a playstation controller.
RE: The EZA Community Top 25 Best of 2010!
I thought the first Mario Galaxy was just an alright game when it came out, but Super Mario Galaxy 2? This game knocked my socks clean off.
The sequel was 10× more creative and far more tight in its level design and challenge than the original. It's incredible the shear imagination and variety on display. A new, clever gameplay concept is introduced every few minutes. It just never let's up.
There's seriously enough concepts and ideas in this one game to create 20+ full fledged games.
I can't think of another instance where a direct sequel felt more fresh and novel than its predecessor.