and here the first design for the Astonished Scorpions
and here the first design for the Astonished Scorpions
First design idea for the Jovial Penguins logo:
the first time I tried to draw with letters
This Thread focuses 100% on the Scores and weekly bets from the Easy Allies Podcast, with details and a Score Board
UPDATES EVERY FRIDAY AFTER THE YOUTUBE VERSION IS OUT FOR EVERYONE
EPISODE #213 - May 8th 2020: Quote of the Week: That's the nudy version of Sims from a billion years ago -Ian Hinck
BET: The "Assassin's Creed Valhalla: Cinematic World Premiere Trailer" currently has 3.1Mio views on Ubisoft's North American Youtube channel. How many will it have at this time next week?
Actual Answer: 6.971.285
Winner: // Winning Bet: Brandon Jones, 7.500.000
EPISODE #214 - May 15th 2020: Quote of the Week: 2 Game Trailers and an Engine Trailer? wooh! Hot and bothered! -Brandon Jones
BET: "Apex Legends: Season 5" launches Tuesday, May 12th. This time next week, how many people will be watching Apex Legends on Twitch?
Actual Answer: 37,000
Winner: // Winning Bet: Daniel Bloodworth, 22,000
EPISODE #215 - May 22nd 2020: Quote of the Week: That's a Werewolf-Sex book for sure! -Ian Hinck
BET: How long are the end credits of "The Wonderful 101 Remastered"?
Actual Answer: 9min 58sec
Winner: // Winning Bet: Danial Bloodworth, 8min 43sec
EPISODE #216 - May 29th 2020: Quote of the Week: I don't think people should be allowed to correct Bloodworth. He is a Samurai! [...] So unless you have that Samurai plaque on the wall, you don't get to write that comment, I'm sorry -Ben Moore
BET: "Minecraft: Dungeons" launches on Tuesday, May 26th. On the 10 most recent reviews on OpenCritic.com, how many will we see the word "Block" or "Blocks"?
Actual Answer: 4
Winner: // Winning Bet: Bradley Ellis, 10
EPISODE #217 - June 5th 2020: Quote of the Week: Our noise should be "It could be worse, my nose could be gushing blood"! -Ian Hinck
BET: "Valorant" will release on Tuesday, June 2nd. At this time next week, what will be the difference between the Twitch viewership of it and Counter Strike Global Offensive?
Actual Answer: 49.800
Winner: // Winning Bet: Ian Hinck, 53.000
EPISODE #218 - June 12th 2020: Quote of the Week: ---
BET: "The Outer Worlds" launches on Switch on June 5th. How long will its trailer in the Nintendo Switch eShop be?
Actual Answer: 0sec (no Trailer)
Winner: // Winning Bet: Michael Damiani, 59sec
EPISODE #219 - June 19th 2020: Quote of the Week: He fell and, like, fucked up his legs, and he was just stuck there for a while. It looked really good man! -Bradley Ellis
BET: The "Guerilla Collective Live", the "PC Gaming Show" and the "Future Games Showcase" will be broadcasted on Saturday, June 13th. By this time next week, which of these will have the most views and by how much.
Actual Answer: PC Gaming Show (BY A LOT!)
Winner: // Winning Bet: Michael Damiani, PC Gaming Show (50.000)
EPISODE #220 - June 26th 2020: Quote of the Week: Sorry I threw up in my mouth when it got to the Facebook part -Brandon Jones
BET: SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated will release next week. In the 10 most recent reviews on OpenCritic.com, how many times will we see the word "Pineapple"?
Actual Answer: 0
Winner: // Winning Bet: Brandon Jones, 1
EPISODE #221 - July 3rd 2020: Quote of the Week: ---
BET: How many times will the official Borderlands Twitter Account tweet before the recording of next weeks podcast? (replies and retweets do not count)
Actual Answer: ---
Winner: --- // Winning Bet: ---
playing Doom on console in controller. something i cant imagine.
this game design to play with KB/M.
well it is better on mouse and keyboard, mostly because of how effortlessly you can switch through weapons, but it plays pretty well on controller.
It could use some more aiming sensitivity options like different sensitivity curves and such but all in all I had no issue playing through it on ultra violence. I think on Nightmare you would see a big advantage using mouse and keyboard tho.
Yeah I noticed that when trying Doom 2, seems really choppy on my big screen, although playing the Switch version of Doom 2 (now that it's patched) doesn't have the same issue.
yes, the recently released ports have been patched to run at 60fps I think.
@b-cell they included Doom 1 and Doom 2 in fact. but they are not the best versions. it seems they tried to run them as close to the original versions as possible. meaning they run at 35FPS, which doesn't look great on a 60hz TV because it was designed for 70hz PC monitors.
so they stutter a bit when played on console.
I imagine on PC this is not an issue
I don't get the issues people have with the Marauders to be completely honest. After getting my strategy down they are dead within 15sec max.
you super shotgun them, quick switch to hit them with the Ballista, quick switch back to the super shotgun for a final hit.
do that like 3 times and he's dead.
If anything, his freaking dog/wolf is the annoying part.
I played on Ultra-Violence only so far, so I don't know if I too would hate that enemy more on Nightmare.
and about the ammo situation, well, the chainsaw now auto regens to 1 charge after like 20sec I think, so enemies are your ammo crates, it keeps you moving and aggressive at all times and keeps you from loading up on tons of Heavy Cannon ammo and just shoot everyone from miles away. It's a deliberate design decision to keep the player close to the enemies and make camping far away less of a viable option.
I have absolutely zero issue with it, and I can't see a logical reason to see this as a negative as you always have a chainsaw charge when you need it, and if you don't that means you're really bad at aiming.
in Doom 2016 the chainsaw was more like a super move if you are ever in a dire situation, it didn't auto recharge and you got way less charges inside the levels.
that's another thing the lower ammo count forces you to do, AIM... you can't just spam like a crazy person without actually trying to use your ammo effectively or you will run out before your chainsaw recharges in some fights.
again, I can't see any way to see this as a negative... the new ammo balancing forces you to hit your shots, use your ammo wisely and it keeps you close to the action and keeps you from distance camping.
and the game compliments the new focus of drawing you closer to the enemies by giving you instant access to the double jump and you get the boost ability really early as well. so you have the ability to dodge attacks better than in the first one where you weren't forced to be as close to the fights as in Eternal.