Snake guy is cool, waiting for the PC version will be tough.
The ship in the trailer is probably the multiplayer hub right? I don't think they had showed it before, but I have to say I'm not very closely following the announcements
But asking for Don't Skip to be of a purposely inferior quality to justify the distinction obviously feels counter-productive, so I don't really know what to suggest :)
Yes, I want to say that I tried my hardest to not say this but it is a hard task choosing the right words. I just feel like we maybe don't have as much Don't Skips because they are basically as demanding as a review, and maybe other options could be explored.
And also wearing a "corporate" hat, I believe reviews will be seen by the general audience as a higher tier of content than Don't Skips, and I feel like they are limiting their potential reach for not calling some of these proper reviews.
I have no problem at all with openings, specially if it is the first time. When I'm playing for the first time I'm very generous about absorbing the world and vibes, and usually even if it has mostly no action at all I go along nicely, like everyone complains about Zelda openings but I don't care at all. My problem is when the game has some sort of new game plus, or I just want to replay it, and I have to go through some boring stuff, because I already know everything they are trying to show me in there, it is still mostly fine though. There was one exception though...
Dragon Quest 7 (on 3DS)
I played it for 25 to 30 hours and they kept talking about features I would not be able to use for 20 more hours and that was infuriating me (the monster tablets and capturing monsters), it felt like the game was constantly introducing itself to me and never moved on, and while I liked some vignettes, being thrown from one story into the other probably helped me feel like the game wasn't going anywhere. (the menu system is also ridiculously bad, slowdown and poor controls response, probably influential on me giving up)
I don't have experiences with most of the games mentioned here, but Doom does start really well, it presents you just enough of the world while also going into the action, it is a very pure fun game, but it still has a strong atmosphere.
I just watched the Don't Skip for FF XII and I can't stop thinking about differentiating a Don't Skip from a Review, for me personally, hearing the opinion about the game, even though it indicates they haven't finished the game, felt like a very deep review and I feel like it deserved being called that, a review, despite the fact they didn't finish the game, especially since this game in particular is a remaster.
Then looking at past episodes, I'm not even sure why Night in the Woods isn't a proper review aside from being a smaller title. Hollow Knight does feel like something that is not a review, with Ben just fascinated by the game but not really deep enough into it to make a full review.
I also keep thinking about a comment that said the name Don't Skip implied the game was good, but there are also smaller games worth talking about that are not a "don't skip", but just a "maybe check it out", or they even might be a "skip" but they still want to post opinions about it (although I feel Frame Trap would probably be the place for these).
In short, I wonder if "Don't Skips" are the best way to handle these "simpler than reviews" videos, because I keep thinking now that some of these should have a score and be called reviews, and how maybe they need to lower their bar on production value for a Don't Skip for it to be an effective way of getting opinions out there outside of reviews. I would like to know how the other allies feel about this.
I got it but just played arcade on rookie and the first challenge in arena, it's very deep and you have to learn the stages, being short is no problem at all as replaying and understanding the stages is so much of the experience.
Only thing I'm not really feeling are the secondary weapons, but I guess with advanced difficulties I'll get the hang of it
Bonus: God of War looks amazing, but currently only a Nintendo + PC owner, so it goes to my "if I buy a PS4" list
I just saw the allies reaction during the conference and you can clearly see Kyle has no idea how Monster Hunter works xD
also, the more I see the more excited I get, the rumor still makes me nervous with the "westernization" talk, but I do see a lot of things that can be streamlined without making the game feel "dumbed down"
@Haru17 I was wondering more in the sense of playing town quests in single player versus playing the hub quests in multiplayer, at least I believe they have more HP in hub quests (or more defense, something like that), even if playing alone. I never really delved deep into MH multiplayer (yeah, I know it is weird :p ), and I wonder if this will be more scalable and not really too punishing to players who don't really play multi that much.
I wonder how they'll deal with Monster HP with drop in/drop out multiplayer, looks okay for now, need to see more, probably in for the PC version when it becomes available, hopefully soon after consoles.
I guess the bit about global releases kills the chance for a day and date localization of XX like rumored by the unusual release date in Japan.
It is basically what I expected from Devolver, but there is really a certain point when the joke goes from "yeah, that's funny" to "yeah, I get it, please move on". But Huber did seem to overreact to it, there are still people watching it with you on twitch, you don't just shut it down even if it is not good.
I guess years of watching Nintendo Directs made me more a lot more receptive to this conference than others, I think it was great, it could have used maybe a more "demo" like presentation for the new games on stage, but overall I think they did a good job of presenting their products, and actually having everything with a release date for this year is impressive to me.
Paid mods is terrible though, and I feel like they purposefully made it confusing just so the reaction wasn't immediately negative, also they want to position it as more of an official DLC, but we all know it is still paid mods, and I feel like this time they'll get away with it because it is on consoles and I don't think there will be a lot of resistance to this in that community.
I want Ultima to win, and then in the next betting special, someone else also tries to erase the timeline, and Ultima just keeps winning, until they make a great battle with all of their powers combined against Ultima (and if they somehow end up losing again they just declare it the season finale and start over anyway :p )
Here is the bet: https://youtu.be/thQAlPNUTx4?t=49m
It is about NES Classic having a sequel this year, Huber believes there will be something, Kyle thinks the NES Classic was it. If Kyle loses he has to stream Captain Toad, they "fix" the stakes for Huber after the Podcast Halftime
This post is brought to you by Rogue Legacy and YouTube 2x speed function :p (There are 3 (!!) podcast in which Huber is wearing the Giants shirt, and I actually finished Rogue Legacy JUST before they brought up the bet)
@RiceEater22 as someone who just started 2 months ago, I can only say "Welcome!" :p
If you are feeling as overwhelmed as I was at first, take your time. Things kind of become more clear the more you play the game and you start to get familiar with everything. I'm loving it, it is a really cool community, at least from my experiences.
I guess this would be fighting games for me, I think some look really cool, but I'm bad, like really bad at them, so I don't bother getting one. You could say I could get better at them, but I don't really want to spend the time to get there, so I prefer to favor other games and ignore them, even if they look cool.
I think the timing was kind of great, because the Parappa remaster just released, returning all the good memories for those who played and maybe making them think: "it would be awesome to have another new game like this".
I just think that maybe it really is too niche to gather much attention, but then, Shenmue 3 got so much support being very niche too, these things are hard to predict and get right.
I know I'm repeating what many already said about having a demo, but I think being a rhythm game, not having a song and at least a mock-up video of how it will play is worse than say, an RPG. The whole point of the game is feeling the music, beats, cues and seeing how it translates to gameplay. In other genres I'd say it would be easier to sell the game just with some key visuals, but it is really hard here.
I also think it's difficult to get sold on the game only having 6 tracks, specially given the price, I know their intent is to make each stage very meaty with the choice wheel thing, but again, I think it is hard to convince it will be meaningful enough to justify having less stages.