I had a lot of fun with Child of Light. I enjoy the variety of characters and even though it limits you to only having two characters on the field at a time, switching between them is fairly easy and adds another layer to encounters. I found the combat engaging, despite its simplicity, and it's one of a handful of games where I really utilized characters with buffs to speed myself up and slow enemies down instead of just plowing through on strength alone. The mechanic of being able to manually hover over enemies with the cursor and impede them, or do the same to your team and heal them, kept me focused. I really like the way the main character evolves through the game and having to make little adjustments to how I played whenever she grew didn't feel irksome or like I was losing something from the change. Flying in that game is just so much fun too and I love the watercolor/storybook visual style. The story isn't anything super amazing, but I think fairy tales are fun, so I was fine with it. Searching out the lost letters and piecing together the extra lore of the world definitely helped me care more about the story overall. Also, there's a good betrayal moment.