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    matt

    @matt

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    Posts made by matt

    • RE: Replaying games vs Backlog.

      @FutureCorpse I try to just play what I want to play. I own so many games and have a seemingly endless backlog that spans most of the major consoles and PC.

      Right now I'm slowly getting through Zelda BOTW for the first time. I don't have much time for games and my go to pick up and play game would be EA skate.

      I try to start a new backlog game every so often to mix it up. I guess I approach it like restaurants. there's always favorites that I frequent but its good to get through the list of ones I've been meaning to try. I may not return but sometimes i get sucked in and it becomes a new favorite.

      I don't feel guilty anymore when it comes to backlog games. I've forced myself to finish a games I wasn't too into. Why spend time not having fun?

      posted in Gaming Discussion
      matt
    • RE: It was the best of times, and the last Metroid is in captivity.... A thread of the best opening lines in games.

      There's a lot of good ones but this is the first one that came to mind.

      alt text

      posted in Gaming Discussion
      matt
    • RE: Nintendo Switch Launch/Hype

      @Haru17 relax on being overly defensive about the Switch. all I said was that Nintendo could learn from the failure from the PSTV. People were annoyed that it didn't deliver on its sole premise; a Vita that used a TV as a screen. Then people found out that simply wasn't the case when it didn't support all Vita games.

      There's a reason why this is news. The premise of the Switch is to be able to seamlessly "switch" between TV and portable. Now we're learning that some games won't be able to make the "switch".

      That's hardly a stretch from the issue I described about the PSTV. Obviously we don't know if this affect will anything. The Switch isn't even out yet and we've yet to hear all of the details for the games coming out for it.

      posted in Gaming Discussion
      matt
    • RE: Nintendo Switch Launch/Hype

      @Haru17 relax. the situation is similar. I didn't compare the two consoles themselves. I think it's too early to assume anything really

      @Mbun regardless, thanks for the vid. It was a good watch. Not sure if it's really true about the Switch having enhanced audio mapping for Zelda. I would think something like that would be well documented. Instead I just see the repeated broad statement claiming higher quality audio which will make the environment sound more realistic. That's actually not saying much at all.

      posted in Gaming Discussion
      matt
    • RE: Nintendo Switch Launch/Hype

      @Haru17 said in Nintendo Switch Launch/Hype:

      @matt @Art Mbun is referring to the audio mapping, which for comparison was said to be a single, looping track for horse footsteps on Wii U, with a different one for galloping. Meanwhile the Switch version will dynamically play the sounds for each individual hoof fall when transitioning from a walk to a trot and a gallop.

      And for a game as ambient as this Zelda looks to be, a little audio fidelity could be worth a lot — who knows!

      Honestly, I wouldn't have caught that nuance until you told me. I'm sure the sound design for the Wii U is in line with previous 3D Zelda entries which never had any serious issues. Its not like they're gonna bork the Wii U's audio to mono. Haven't heard anything about enhanced audio mapping though; just "higher quality" environmental sounds. Is there a source for this?

      I'm surprised Nintendo isn't enforcing devs to support both play styles. Hopefully the the list of unsupported TV games is short and trivial. Learn something from PSTV's failure.

      posted in Gaming Discussion
      matt
    • RE: Nintendo Switch Launch/Hype

      @Mbun i don't see the problem. can you even tell the difference without a side by side comparison? Would we even notice if Nintendo didn't list the differences between the two versions? Do we know the extent of how much higher in quality the audio is for the Switch version?

      The audio for the Wii U shouldn't be bad. Nintendo just stated the Switch audio samples will sound better. I'd hope that Nintendo wouldn't have the gall to sabotage one of their most important games just to make their new console more enticing.

      Let's not get carried away here. It looks to be really good game, maybe great. Historical? I doubt it, but we'll see.

      posted in Gaming Discussion
      matt
    • RE: Nintendo Switch Launch/Hype

      @DMCMaster hehe no, I wouldn't think so. it's not like it's the first portable gaming device. There may be an increase in dog walking accidents though....

      After a lengthy discussion and given the circumstances, I've put off the Switch til Mario comes out. I checked the stores here in Tokyo and game stores have signs posted indicating they're sold out. It's not looking like it's going to be readily available at launch and I'm not hyped enough to hunt one down. The only thing worth playing for me is Snipperclips. Playing Mario Kart and Zelda on the Wii U is fine by me.i have no desire to play them on the go.

      posted in Gaming Discussion
      matt
    • RE: Games you hate that everyone else seems to love.

      Damn, I can't relate to the Mario 64 hate. It really set a standard for 3D platforming. They still use the core mechanics to this day and hardly feel dated. Really blows my mind how they just nailed it. The running, the jumping, the flying, the swimming, the voice, and the level design is all top notch.

      To contribute to the thread, I would say Zelda Ocarina of Time is my most notable game I would consider overrated. I think most modern day games are overrated.

      This game is rather old and not sure if it's greatly loved but don't get the draw for Amplitude. Did I not play it enough? I felt it was just too simple and didn't feel the need to keep playing after a few levels.

      Oh I just remembered one. The Witness. Was super hyped for the game. Bought it close to launch. Love the art style. I think the pacing is great. I think they managed to execute a fine balance between being challenging and frustrating. That being said, by halfway through the game I felt it was just a series of line puzzles. There's usually just one solution for each puzzle. After you figure out the key to a puzzle series, it's just a matter of trial and error to arrive to each solution. Once I started to view the game this way it became less rewarding for me. I beat it in a relatively short amount of time. After I beat it, I had no desire to seek out and finish the things I had missed.

      posted in Gaming Discussion
      matt