@dmcmaster Where was that? Where I live there was nothing, actually nothing. I was looking for them too. That stuff you named is stuff I'd be watching as well. It was just void of anything. I think something like three months postconsole launch was when I saw the first actual television advertisement for it.
Posts made by Mbun
RE: That's News!
RE: That's News!
There's many of their games in the PS4 era that didn't get enough marketing IMO. Gravity Rush 2 and Ni No Kuni II being booted off the main E3 conferences to pre or post show comes to mind, and also Concrete Genie, MediEvil remake, Dreams, etc.
I'm convinced the Vita was a commercial failure in the west, largely because Sony straight up did not do marketing for it. The damn thing came out without commercials to announce it to the general public. You had to go read blogposts on their website or follow gaming magazines to even know about the Vita releasing at the time. There's most definitely a split timeline where the Vita was marketed properly and completely blew Nintendo out of the water and established a whole handheld Sony branch extending out from there instead of retreating from the arena. Sony really fucked up there. Such an excellent little machine that really didn't get a fair shot, except for Japan, where we saw it flourished so hard that people were still making games for it until hearing about Sony discontinuing store support for it.
RE: That's News!
@bam541 Normally, I wouldn't think much of that, but that news is coming at a bad time and seems to be piling further fuel onto the greed Sony persona we're seeing with all their other recent business decisions. I don't like wishing failure on entities, but I do hope something or someone snaps them out of this new direction they seem to be barreling down. Like come on, instead of chasing quick money, just play the long game. Everyone should be playing the long game by now. You keep customers by keeping them happy with a diverse portfolio and staying away from exploitative practices or mistreating the people making your games, so you can continue to have great games to release. Everyone is always acting like they're chasing money as though the world is going to end soon and when it does we'll all be judged on how much we have the moment it does.
RE: That's News!
Also, I saw someone on twitter saying that they should add the Nomura ghosts from FF7R to the remake and I want it so badly, lol.
Honestly, cancel The Last of Us Remake and fund The Last of Us Intergrade. We the players deserve a nice semipeaceful time in that world by now.
RE: That's News!
@el-shmiablo How long until you realize that every single time there's Sony controversy you defend them, even when it makes no sense to, while also finding every opportunity to take shots at the other Big 2? Maybe if I start pointing out every time you do it, you'll finally realize how often you're subconsciously doing this? Honestly, I hope you're getting paid for it at least. Just read through your last couple posts in this very topic. They reek of fanboy.
PS: Don't use autistic as an insult asshole. That's very rude to people who actually have autism.
RE: Your Pop-Tarts & Toaster Strudels for Q2 2021
I’m saying it was called POKÉMON, played absolutely nothing like any other Pokémon game
This exact mindset is why they refuse to change the main series too much over time. People complain they don't change it enough, but if they did it would alienate people for being so different from how it has been all this time. Considering Snap is a spinoff, I think it is okay to not be the same kind of gameplay. The Pokemon themselves are still the focal point of the game, and you get to experience the most realistic depictions of an environment full of Pokemon, something they still haven't topped since the original. Original Snap blows something like Pokemon stomping around the Wild Area out of the water, and it came out in 1999 on the N64.
absolutely nothing really happened in the game
I really wonder how far you got. Are you just one of those players who needs very blatant objectives telling you what to do instead of experimenting and discovering things for yourself? I know some people are just like that and tend to bounce off of games like Minecraft and such that are more about discovering stuff with some background goals most players don't pay attention to.
I don’t buy the pre-order argument. Good for those people, but we live in a world where people are paying like 2.5x as much as retail for a PS5 or getting into a queue for an Animal Crossing stuffed toy.
So you think people happy about a new game in the series or preordering it immediately are just hopping on a zeitgeist or something? This game has lots of fans, even fans who didn't play it way back then. Look at when EZA streamed it. It captivated Ian and some of the others. Unlike those other two things you named, there's not going to be any shortage of copies with this game, so there's no need to rush out and get it. There's just people like myself who already know, even if New Pokemon Snap is really short, we're going to so throughly enjoy it that it'll be worth the price at launch. Even if New Pokemon Snap is half as good as the original, it'll be worth it. New Pokemon Snap would honestly have to end up as bad as Balan Wonderworld for us to feel burned by it probably.
People have done asinine things to defend and justify their Pokémon purchases over the years.
There's definitely some things I roll my eyes at in that department, especially in the GO sector, but it all just depends on how much value people put on different things. People buy sports games that are yearly installments that are the exact same game with updated rosters. Ben just spent $105 on Genshin Impact at extremely poor chances to pull random characters to play as, which you can kind of view as a very expensive Fighter DLC roulette. Yeah, he did it as an incentive for a fundraiser thing, but there's legit people who drop crazy cash on Gacha games happily all the time, because they value the characters or the experience the games offer enough to justify it to themselves. Then you have community member Lotias (shout out) playing Star Citizen or whatever, where they spend hundreds of dollars on expendable ships you can lose in a snap.
I'm not going to say there's not people making silly Pokemon purchases out there, or simply try to deflect with people making questionable purchases elsewhere as gone into above. No, I really think this game, super short or not, has $60 of value in it, just as the original did. We're not going to KNOW for sure until launch of course, but it is looking promising in my opinion. The presentation looks great for a game running on the underpowered Switch hardware. They've confirmed a large number of Pokemon with custom animations. You know there's going to be a bunch of different environments with different ecosystems, essentially different puzzles to uncover different interactions, maybe discover new paths through areas.
Yeah, I'm probably not going to get 300 hours out of New Pokemon Snap like Xenoblade Chronicles 2 or something, but I'm not looking for that right now either. Rise is keeping me busy, and all I want is to reexperience the kind of magic the original offered, even if it is a short trip. Not short by any fault of the developer though. Short because every moment is dense with things going on akin to an animated film or such. Again, I see it like a theme park ride, and if people can book reservations for Star Wars: Rise of the Resistance and pay way, way more to go experience that in person just for the sense of momentarily stepping into that world, then one should be able to understand how this game could offer a similar experience for someone who's very into Pokemon. But hey, maybe you just love Pokemon for the battling or other gamey features this game doesn't offer, and that's fine too. I'm not trying to say you have to like it, just explain how for many of us this is THE premiere Pokemon experience we've been waiting two decades for another taste of.
RE: Favourite Fruits
My favorites would be Bananas, Lemons, Blackberries, Watermelon, and Kumquats but also almost every Citrus. I'm also extremely fond of exotic fruit flavors like Guava, Mango, Papaya, and Black Currant.
Wouldn't go as far as hate, but I'm not fond of Grapes, Grapefruit, Blueberries, or Avocado. Not trying to start the "fruit or vegetable" argument, but I also truly, passionately hate Tomatoes.
I'd probably be happy with just about any fruit you handed me though, long as it isn't a Tomato.
RE: Conker's Bad Fur Day
I never found it especially funny, but I did find it refreshing back in the day, because back then you'd so rarely see cute cartoon characters act in such a crude manner. People always acted like Conker's Bad Fur Day wasn't a game for kids, but I disagree. To adults, that kind of humor isn't particularly standout, but it is instead that they put those kinds of dirty jokes, innuendo, and scenarios into a typical kid's game that makes them shine beyond being the shitty to offensive jokes everyone knows they are. The kids sneakily playing such a game are also going to get way more of a kick out of it all than adults who are allowed to watch things with similar content, so basically it had the taboo factor.
It is like a cruder version of Who Framed Roger Rabbit or a cleaner version of Meet the Feebles. I mean, in the time since this game came out, the concept has been playing with much more, to the point where Conker's Bad Fur Day is nigh mundane by today's standards, and people seem generally sick of concept. At the time though, it was doing alot, and yeah the gameplay definitely isn't super polished or fun to play, but it was elaborate by N64 standards. There was quite a bit going on, and each new section had pretty wildly different things you were doing. The story actually was pretty in depth compared to lots of games, especially in the platformer genre, even if a bunch of it was movie parodies and what wasn't tended to be even dumber. You just really didn't know what was going to happen next or how far they were going to take things.
Beyond all that, it did have a legitimately fun multiplayer mode, and lots of fans of the game will openly tell you it is way better than the campaign. There's still scattershot groups who play it. So even after you got off Conker's wild ride, you had something with replay value to enjoy.
Yes, the world has moved on. Most of the humor doesn't hold up, because it never held up. At the time it wasn't acceptable either. Far as some allies making a show of disliking it, I don't want to cry virtue signaling, because I don't think that's exactly it, least not in full, but it is closer to bandwagoning around something society has decided is acceptable to trash. You see it often these days, and if you know a big portion of your community hates something for whatever reason, easy to hate along and earn brownie points with them. I don't think Kyle is really the type though, so he probably did just legitimately hate it, having not grown up with N64 games and not liking the aesthetics the way he likes Playstation aesthetics or generally seeming to have a taste for crude humor in general. Least that's the impression he always gave with GT / EZA, but now that he's on his own, he often seems like a different person entirely, maybe just more relaxed now? As for Damiani, Conker is an often frustrating Platformer, with lack of polish in many areas and sudden difficult spikes at points, so that's probably reason enough to earn his eternal disdain.
All that said, the game IS trash (far as content goes, not the "art" of it or the delivered product) so I firmly believe it is completely fair to trash on it, even if the developers clearly worked hard on it. All I'd ask of anyone is to try and understand why some people do like it instead of implying it has no redeeming value or just following the bandwagon of hating on the thing that's easy to hate on. I'll end by saying I actually do wish we were in the timeline where this version of Conker got to go on to new crude games, new experiments, not himself be exploited for really dumb crap like Project Spark or Microsoft's AR project that never came to light. I still think there's value in the character and the concept, but you just need the right writers and developers behind it. Linear, Story-Focused 3D Platformers could still work today. Hell, you add a bunch of mediocre gunfights, and that's basically just Uncharted. Conker certainly has plenty of material in the time since to work with. Just please please please do not do to Conker what they did with Battletoads. Whipping him around back to a kid friendly mascot looking like a modern low budget cartoon show is somehow a fate even worse than the limbo he's been stuck in all this time. Conker needs that edge, even if we're all wincing at the immaturity and inappropriateness of the situations he drunkenly stumbles through.