I don't think that's a real problem. If the game is good enough, people aren't still going to see it as lesser because of the genre title.
Posts made by Mbun
RE: Fall Guys: Ultimate Knockout (PS4, PC)
Going to preemptively bump this topic, because Fall Guys is having a BIG ANNOUNCEMENT thing in a couple of hours, pretty much already confirmed to be announcing the game hitting Switch and Xbox finally, (hopefully in Shadow Drop fashion) detailing the next Season, as well as possibly more, with people strongly predicting Fall Guys is about to swap over to a Free2Play model now that Epic owns it, and so the game can continue to make money beyond people buying it once years ago now if they didn't get it for free on PlayStation instead.
Anyways, there's not much else to say for now, but see you after the announcement(s).
RE: Odyssey Problems?
@phbz Funny how you say Odyssey is creative, and then knock Sunshine, the most creative 3D Mario. There's so many memorable segments in Sunshine, like you're exploring a theme park, unraveling the mysteries of a hotel that's been sealed away in ink when you first get there, or fixing a polluted bay until you end up cleaning an eel's teeth at the bottom of it. I really can't think of much like that in Odyssey. That Kingdom where the bird steals Cappy was a good mix up, but that's pretty much a nod to Mario 64, although a good extension of it. The Deep Forest or whatever it is called in the Forest Kingdom was an amazing idea, but they spoiled it at E3 before the game came out, so it didn't hit as hard as it could've. That's about all I've got though.
Nothing else really HAPPENS anywhere you go. Yeah, some Kingdoms have states where after a boss you can access more of it, but it doesn't really feel like they're evolving or any story is being told. I guess I do have to give a nod to the stuff Bowser steals for the wedding actually being gone in each Kingdom after. That's at least a cool touch, but the game doesn't have nearly enough of that kind of stuff. So despite having a bunch of NPCs chilling, it doesn't feel as alive or real in the end. I even think games like 3D Land and 3D World did a better job with areas telling little stories or being little ecosystems you're platforming through. Like everyone loves New Donk City, because that's one part of the game that feels like it is actually evolving between the state it is in when you get there, after you rescue the city, after you gather the musicians, after you clean up their sewers, and then you culminate in the festival as a big payoff. Makes it feel like a real place, which I sadly cannot say about many other Kingdoms. The one that annoys me most is the one with the blizzard that's just an underground town full of little puzzle rooms, and after the blizzard is gone you realize the Kingdom above is tiny nothingness.
RE: Odyssey Problems?
Odyssey is honestly probably my least favorite 3D Mario. I can't even think of one I like less right now. Alot of it is just running around and picking a thing up. You don't have to think about how to get somewhere or solve a puzzle or perform some tight platforming. It is just bing bing wahoo, watch the Moon collection animation, and then run 6 feet until you're doing the same shit all over again. I collected every unique Moon in the game in like a week when it came out, and I cannot believe how highly people talk about that game. "But it gets challenging in postgame." Maybe for some people, but there were legitimately less Moons than I can count on a single hand that I had to put effort towards earning, including the postgame Moons. Even worse, when you are collecting every single unique Moon in the game you'll start to notice them repeating gimmicks for some that definitely should've been a one time thing. Some of the environments even started to annoy me, just with how long you'd spend in them collecting the Moons. I got so sick of that one song from Forest Kingdom.
Despite having all those cool costumes you can buy, you don't even earn enough coins naturally just by going through the whole game collecting every Moon to buy them all, so you have to grind that nightmarish Luigi's Balloon World shit if you're a completionist to finish collecting them all. I eventually just said fuck it and stopped collecting the postrelease ones.
The way this game treats the cast of characters kind of irks me too. Captain Toad is the only one handled well. Peach is just full damsel and despite appearing postgame across the Kingdoms in different outfits with her own Bonneter, she's never made playable. Plus, she treats Mario like shit after he goes through the entire game to rescue her. We go from her baking Mario a cake to thank him traditionally to her literally ditching Mario with Bowser by taking off in the very ship he used to rescue her. Luigi is restricted to a dumb mode, as I went into before. Bowser takes the back seat to weird, not Rabbid characters that I never need to see in another Mario title ever again, and despite being cool in the cutscenes, his boss fights are super underwhelming.
I know I already complained about the difficulty of the game, but that final Kingdom, honestly in general how we go from The Moon (cool) to the Dark Side (less cool) and then the Darker Side (congrats, you ruined it) just feels like a slap after going through the slog of collecting all the optional Moons to unlock those. Dark Side is literally just previous challenges but slightly harder now yet still somehow too easy and a Boss Rush thing that manages to be boring. Darker Side is supposed to be the ultimate challenge but ends up being a total cakewalk. The only mildly redeeming feature of it being the talk with Cappy near the end of it.
Most Mario games I'll revisit every couple years to replay 100% of, because at their core they're still fun and engaging to go back through. Odyssey is a boring slog with, as mentioned previously, over 2 hours of you sitting there watching Mario do the spin jingle. I legitimately have no interest ever revisiting it, and I don't want any future games like it. It was so relieving when Bowser's Fury pivoted away from it and managed to mix the Mario formula with an open world nature in a way more meaningful way.
I better leave it at that. There's so many more complaints I have about the game if I go into it, like all the halfassed Kingdoms, but at a certain point it feels like nitpicking, when at it's core the reason I really dislike the game can be boiled down to a complete and total lack of difficulty throughout mixed with a shit ton of "busy work". I mean the Kingdoms themselves don't even evolve as you do stuff in them like Sunshine's levels. Okay, I said I was stopping. I'm out.
Edit: Came back, because I HAVE TO add how they made fucking Motion Control shit mandatory for some Moons, and even for the ones that aren't you straight up move faster and such when using the Motion Control versions of Moves, so if you're not waggling you're missing out and doing stuff slower and less efficient. Absolute dogshit game design. Oh, and while I'm bringing this up, remember how they had to patch the game when Switch Lite came out, because those Rumble Moons would be impossible to find on one otherwise? I guess that's more of a problem with the Switch Lite than Odyssey, but figured I'd lump that on the stack.
RE: Nintendo Switch Top 5
I thought it'd be too boring if I included games accessible on other platforms as well, which cut out 98% of things. Took awhile to find a list of true Switch exclusives, and even that one includes some enhanced ports I wouldn't count personally. Also worth mentioning that The Legend of Zelda: Breath of the Wild is a Wii U game, so it sadly gets disqualified as well. Also also worth mentioning stuff like Monster Hunter Rise got cut from the list, because that's on PC now. Yes, I count going to other platforms later as well. So in the end the list kind of ended up boring anyways, but it at least feels like it represents the Switch's individual merits and not just the popularity of porting everything under the sun to the system.
- Super Smash Bros. Ultimate
Let's not fuck around. This is the most solid crossover game of all time, and the competition isn't even close.
- Xenoblade Chronicles 2
Needlessly controversial, but honestly a massive adventure with characters for everyone if you sink in there.
- Luigi's Mansion 3
Plays harder to the strengths of the Switch's capabilities than any game on the system, and it shows.
- Splatoon 2
Salmon Run is an inkredible addition as well, but Octo Expansion's amazing campaign is what cements this spot.
Super Mario Bros. 35
Weird at first, but absolutely thrilling once you get into it with a ton of high octane unique strategy required.
- Astral Chain
Unique innovative combat. Packed with variety. Oozing style. Sadly somehow underrated. I blame the save system.
- Super Smash Bros. Ultimate