@yoshi Odyssey is way easier than Galaxy though.
Posts made by Mbun
RE: Resident Evil Village (PS5/XSX/PC/PS4/XBO)
My full thoughts are very spoilery, so I'll try to pick my words carefully but I actually found myself kind bored with the game until the last fourth or so. The segment after the Castle is interesting, but it also feels not fully baked to me, which the section following it also suffers from I feel. I really wonder if they gave special attention to the Castle after Lady D took off as an internet sensation or what, because the game feels pretty disjointed in content. I almost loved the ending, but they couldn't really commit, and it ended up not resonating with me at all as result. I went into this hoping it'd be the next RE4 for me, but it really didn't feel like that at all by the end, despite the constant nods to it and mechanical similarities.
In the end, it is definitely the kind of RE I never need to revisit, but at the same time I'm kind of anticipating what's next, whether that be DLC or the next entry. I think that has some cool potential following in this one's footsteps. I just kind of hope Capcom slows down a little. I'm convinced after this one they're cranking these out way too fast, and they could be so much better with more planning and development time. Worried about the series burnout I've been feeling for awhile too, so I think it'd really benefit them to not rush forward like this.
And if I wasn't clear before, I genuinely wish this game was longer. Sure, it is long enough to get your money's worth, but I do think certain sections could've benefited from more time to breathe. I don't think every RE game needs that, but when they're going for the feel of RE4 where you're going through an absolute gauntlet, well this one just didn't hit those notes.
Parts of this game felt poorly tested. Again, it might be a symptom of them rushing development too much, but it wasn't like buggy jank, but rather just constrictive design elements. I've heard people call this game very linear, and I think that's a result of what I'm talking about. Lots of the encounters could've just used a second pass to tighten them up. The opening section is an example I think I can point to. It is trying to do the RE4 hold out against a mob thing, but it does it infinitely worse by limiting the play environment to these narrow corridors with way less options for the player, making it many times harder as a result. Too hard in my opinion, given it is the very beginning of the game. Lots of people say it is the hardest part of the game, which I feel is very poor design, just throwing your players in the deep end. Another thing a little later is how Lady D and her daughters stalk you in the Castle, but with the way their pathing and appearance is programmed, it just feels kind of annoying? It is like a much, much worse version of Mr. X. Largely that's how RE8 felt to me, a worse version of previous concepts. Does have some standout ideas fresh to the series, but they're much too short-lived.
Well, I'm not trying to crap on the game. I still feel it was like an 8 / 10 . Just really didn't live up to my expectations for it, despite keeping my anticipation in check and going in not expecting it to be THE SAME and giving it a fair shake for what it is.
RE: Japanese Game Favouritism?
Think most are just tired of dramatic cinematic shooters....
Really, this just plagues the AAA space. Indie games from all over are doing interesting things, but people tend to laser focus on the AAA space. As far as that goes, sure Japanese developers aren't always constantly innovating on their games either, but they're still doing a better job collectively offering variety compared to elsewhere. Like even though the examples you named are long running franchises now (well if you count everything before Nier that's kinda protoNier), they're still all vastly different from one another.
Then you look at games not developed in Japan in the AAA space, and for the most part they're either Shooters, Sports Games, or Racing Games. Sure, you have First Person Shooters, Third Person Shooters, Competitive Multiplayer Shooters, Looter Shooters, etc. but end of the day they're all games where your everyman, strong but attractive female lead, or created avatar is going around shooting things. At best they also have melee or stealth options, but that tends not to change the nature of the game much.
This isn't a challenge for people to go and cherrypick the exceptions. I know there's exceptions. They aren't frequent in the AAA space, and even most of those are long-running series now like Assassin's Creed or The Sims. I feel like this topic always comes up when people get salty over Hall of Greats or some other top video game list that happens to be littered with lots of Japanese entries.
RE: Get Rid of One Game From A Franchise
say which game you would take out from it because it's inferior to other entries in the franchise
There are all kinds of reasons you'd want to delete a game from a franchise, but by including this it actually really helps narrow down the options.
Yoshi's New Island. Won't pretend the game has zero redeeming qualities, but also it super does not need to exist and is a bit of a blight on the rest of the franchise by reinforcing the idea that for a new Yoshi game to be well received it needs to keep chasing the original Yoshi's Island. It also has straight up embarrassing music that deserves to be erased. There's pretty much nothing I'd miss if it was gone.
Snowboard Kids Franchise
Snowboard Kids SBK. Basically ruined the style of the original games and straight up killed the franchise with a poor entry that didn't sell well. I know the prompt doesn't include history revisions due to our choices, and honestly not that many people even remember this game, so I guess it could still be allowed to exist, but also it just doesn't need to.
I thought I'd have more than this, but most examples I can think of some other people like for w/e reason or there's at least one small contribution they made that sort of semijustifies their existence. Of course I can think of stuff like Fallout 76, but I'm not familiar enough with it to make the call myself.
RE: Nintendo Financial Results - as of 31 March 2021
(and won't sell a unit more now)
You can actually still find it in some retail stores. Don't believe Nintendo's lies.