"As with previous Animal Crossing games, certain items are only available at different points of the year. But unlike in previous titles, the new DIY crafting system extends that to raw materials, so you can only craft certain items depending on what's available seasonally."
Posts made by Mbun
RE: Animal Crossing: New Horizons (Switch)
RE: Hollow Knight (PC/NS)
@naltmank The game really eases you in and takes awhile to turn up the difficulty. Charms let you customize your play to styles that feel most comfortable for you, and the game is balanced so someone skilled with no charms on can beat every boss 100% every time. I see more people getting lost early game than getting stuck against a difficult boss. Lots of the difficult bosses can actually be put off until later when you have more health and damage and such. The real difficult stuff is all optional for true ending and the truly difficult stuff is even past true ending and just for fun extra lore stuff. Death is also not very detrimental, it is kind of like souls where you go to your corpse and get your money back, except instead of a corpse it is a specter that dies in a couple hits. Some things might seem challenging at first, especially before you get some utility tools, but stick with it and you'll be fine.
RE: Whats your Top 3 best and least fav games shown at E3?
Strongest Positive Impressions:
Animal Crossing: New Horizons - I'm extremely bias here, but also after the nine hells the Animal Crossing franchise has been dragged through since New Leaf in 2012, just having confirmation that this will indeed be a real next entry that moves the franchise forward, without a lick of taint from things like the mobile money sucker Pocket Camp or the low effort Mario Party clone designed to sell you physical DLC known as Amiibo Festival , well was enough to bring me to the verge of tears. On top of that, it seems they might've done away with the worst mechanic in the franchise, the dreaded Grass Deterioration, with a new mechanic in place to make your own more natural paths, as well as a widely expanded amount of flora to spice up the landscape. Of course, even better, now you can place all furniture outside. It is like Public Works Projects from New Leaf but better, because you can always adjust everything to mix it up and have a way wider variety of options. I can't wait to craft and build my town from the ground up on an island early next year.
Fall Guys - Ever since the Battle Royale genre took off in popularity, I've had an idea for my ideal one. If this game had pickup powerups to mess with opponents slightly like tripping them for a second and walls chasing players through a huge island with all the obstacles lumped together into a mass of courses to platform and path through, then this game would be exactly my vision. While it doesn't, it still manages to incorporate the bulk of what I've always wanted in a Battle Royale with a fun style of characters and just looks like a blast to play.
Astral Chain - Trailer was even more intriguing than previous ones. Treehouse Day 1 showed there's extra variety in the gameplay and the stylish intro to the game on a motorcycle right after you finish customizing your character the way you'd like them to look. Treehouse Day 2 showed off the open city detective gameplay with quests plus extra sidequests you can stumble into as well as picking up trash around the city, cleaning up spooky red matter, and traveling to the Astral Plane to take the fight to the enemy in sections of enthralling combat with crazy maneuvers like clotheslining enemies wrestling style. flinging yourself between platforming sections by tensing the chain link to your astral partner, and solving puzzles to further open up the environments for deeper exploration.
Strongest Negative Impressions:
Life is Strange 2 - Spoiled all the parts out now for anyone who hasn't already played them, which is extremely stupid, because those people are already going to play the rest anyways.
Contra: Rogue Corps - Looks abysmal, doesn't even play like the franchise it is based on, and generally just made the rest of the Direct look worse for existing and being given a spotlight it didn't deserve.
Commander Keen (2019) - Low budget, throwaway mobile game of a fond franchise from many's childhood. It is like they didn't even learn from Command and Conquer: Rivals last year.
You're Breathtaking! You're All Breathtaking:
Luigi's Mansion 3, Trials of Mana Remake, Tales of Arise, Spiritfarer, Final Fantasy 8 Remastered, Wave Break, Panzer Dragoon Remake, Superliminal, Romancing SaGa 3, SaGa SCARLET GRACE: AMBITIONS, Sakuna: Of Rice and Ruin, The Outer Worlds, Way to the Woods, Brave Earth: Prologue, GhostWire: Tokyo, The Dark Crystal: Ages of Resistance Tactics, Etherborn, Carrion, Phantasy Star Online 2
ᴵ ᵖʳᵒᵇᵃᵇˡʸ ᶠᵒʳᵍᵒᵗ ˢᵒᵐᵉ
RE: Pokemon Sword/Shield (Switch)
@bigdude1 Remakes aren't ports, and yes being able to use your bros in remakes will lessen the blow of not always being able to use them in the newest games.
@Shoulderguy Pokemon Home sounds like it is going to be the new one stop destination. It won't just be a box like Bank.
Junichi Masuda and Shigeru Ohmori revealed several details in the latest Famitsu interview:
- Stated that Mega Evolutions and Z-Moves will not appear in Sword & Shield.
- Masuda also said that including alternate forms, Pokémon hits 1,000 with these games.
- Masuda on the Decision to Limit Pokémon Sword and Shield to the Galar Pokedex: He didn’t like the decision, but it was needed. He wanted to bring every single Pokémon to Sword and Shield but they wanted to focus on higher quality animations. Ohmori mentions this idea was proposed for Pokémon Sun and Moon.
- According to Masuda, there is still no decision taken on bringing non-Galar Pokémon to Pokémon Sword & Shield via updates. All Pokémon will still have an active role in Pokémon Home.
- According to Masuda, Pokémon Home would have some playable features. Will also have connections to future games.
- Pokémon Home is the “Home” for all your Pokémon. If a Pokémon is compatible with a game, it will leave for an adventure. If the Pokémon is not native to a certain region because is too cold for them, then they will stay in “Home” waiting for their next adventure.
RE: Animal Crossing: New Horizons (Switch)
This paints a much clearer picture of the game we're getting.
RE: Pokemon Sword/Shield (Switch)
Have they announced how many brand new ones will be in this game?
Not that I know of, and that's usually not something we find out until launch.
@Hanabi I get your point of view, but I think of it like Zelda games frequently used to have like up to five years between each major entry, so as long as individual Pokemon manage to appear once within that period, it isn't that different. Plus, Pokemon Home is going to be running through this whole time and probably have options for interacting with those Pokemon.
RE: Trials of Mana (Switch, PS4, PC)
I'd be more supportive for a translated port though, that's the official game we deserved.
I don't trust or really want remakes.
Then good news for you, they also released that as part of a collection, and it is out now:
Animal Crossing: New Horizons (Switch)
Hustle and bustle of modern life’s got you down?
Tom Nook has a new business venture up his sleeve that he knows you’ll adore:
The Nook Inc. Deserted Island Getaway Package!🌴Sure, you’ve crossed paths with colorful characters near and far. Had a grand time as one of the city folk. May’ve even turned over a new leaf and dedicated yourself to public service! But deep down, isn’t there a part of you that longs for…freedom? Then perhaps a long walk on the beach of a deserted island, where a rich wealth of untouched nature awaits, is just what the doctor ordered!
Peaceful creativity and charm await as you roll up your sleeves and make your new life whatever you want it to be. Collect resources and craft everything from creature comforts to handy tools. Embrace your green thumb as you interact with flowers and trees in new ways. Set up a homestead where the rules of what goes indoors and out no longer apply. Make friends with new arrivals, enjoy the seasons, pole-vault across rivers as you explore, and more!
This new addition to the Animal Crossing series launches March 20, 2020, exclusively for the Nintendo Switch system.
*ᵀʰᶦˢ ᵗᵒᵖᶦᶜ ᵐᵒˢᵗˡʸ ᵇʳᵒᵘᵍʰᵗ ᵗᵒ ʸᵒᵘ ᵇʸ ᵗʰᵉ ²⁰¹⁹ ᴱ³ ᴺᴵᴺᵀᴱᴺᴰᴼ ᴾʳᵉˢˢ ᴷᶦᵗ
**ᵀʰᶦˢ ᵖᵒˢᵗ ʷᶦˡˡ ᵖʳᵒᵇᵃᵇˡʸ ᵇᵉ ᵘᵖᵈᵃᵗᵉᵈ ᵖᵉʳᶦᵒᵈᶦᶜᵃˡˡʸ
***🌴ᴴᵃᵛᵉ ᵃ ᶜᵒᵐᶠʸ ᵈᵃʸ
RE: Pokemon Sword/Shield (Switch)
@hanabi Thank you for reminding me I need to post about this.
Okay, so on Treehouse Masuda revealed that starting with Pokemon Sword and Shield there will no longer be such a thing as the National Dex. What this effectively means is that from now on, every new Pokemon game will only allow you to trade Pokemon to it that appear in the game's Regional Dex. That means from all 800+ Pokemon which exist, every new game will have a selection of those chosen to appear in each game and be tradeable to and from the game from services like Pokemon Bank or Pokemon Home.
The Pokemon that do not appear in the new entry will still be able to live on through other entries as well as in Pokemon Home, which I imagine now will be updated to have battle functionality, given the implications for the meta of no longer having every Pokemon available in every entry. This does not however mean that they are deleting or erasing existing Pokemon. They are simply spreading them out between games as they approach over a thousand Pokemon, as it becomes hard to continue to support that insane number of models, animations, movesets, Pokedex entries, etc. in every single new game when Pokemon is expected to release yearly or at worst every other year.
This has honestly been an encroaching inevitability everyone in the community has been waiting to happen for a couple generations now, and I'm surprised it has taken this long to reach this point. While it sucks that you won't be able to bring every one of your bros to every new region Pokemon visits, they'll rotate these Regional Dexes so you shouldn't go too many years without a game your bros can appear in. In the meantime, like I said before, I expect Pokemon Home's mentioned extra functionality over Pokemon Go to include ways to enjoy those bros without bringing them over to the new mainline games if they don't make the list.
RE: E3 2019: Nintendo Discussion, Predictions, Reactions, and Analysis
Bias is definitely part of this, but Nintendo's Direct was the Conference of the show for me, even after I said they'd have a hard time topping Square Enix, which I also enjoyed immensely. Treehouse today has taught me that I'm not yet fully equipped to go into this, so I'll check back in two days, but for now let's just say I cried.
RE: E3 2019: Square-Enix Discussion, Predictions, Reactions, and Analysis
Best Conference so far this year and will be hard to top. Not surprised Babylon's Fall didn't show, and honestly I don't mind it taking a year off. Crystal Chronicles Remastered looks crazy improved from when we first saw it. Square Enix listening to the fans and "remastering" VIII is really hype. 7Remake was looking great, and I love the 2 Bluray flex. Two SaGa games coming to the west for the first time. That super well put together trailer for explaining Dragon Quest Builders 2 to people. Dragon Quest XI S looking almost too visually good considering it is supposedly Switch only. Presentation of the conference itself was on point with the cool painting theme.
Maybe it is just my love for JRPGs, but I had a really good time.
RE: Gods & Monsters (Switch, PS4, Xbox One, Stadia)
Need to see more. Can't get excited for it with the little we've seen so far. People comparing it to Breath of the Wild because of the visuals, but so far I haven't seen the stuff that made me love Breath of the Wild in this.