@Paper-Lion It's presumptuous to say it doesn't effect balance. The prices of items in GTA Online were very high, and the balance of those prices changed overtime with patches. Although GTA Online largely suffered from the cash exploits inflating the market, so its a bit of a complicated issue. I simply don't trust publishers to not push their agenda on developers. They haven't shown themselves to be trustworthy. Rockstar use to be, but GTA Online has really cracked my faith in them. On the topic of the PC Port, GTAV is still one of the top selling games on steam. They know how popular it is, but they learned from GTAV that they can sell it on Xbox 360/PS3, then release it on new consoles, then release it on PC. Consoles share the exact architecture (x86) and many other AAA developers are able to release their games simultaneously. (Quick examples being CD Projekt Red/Bethesda) (GTA V was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for the PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows) I don't believe that Rockstar deserves a free pass, when the obvious reason for delaying it is to double dip on customers. I fully expect them to release a Xbox One/PS4 edition, then in 2018 release a Scorpio/PS5? edition, and in 2019 the PC edition. Rockstar has shown to be extremely anti-consumer after releasing GTA Online. They ban singleplayer mods, they sued sent private investigators to modders, GTA5 had micro-transactions, and DRM. They didn't do any of this before GTA Online. Outside of my PC-related thoughts, I didn't enjoy GTA Online whatsoever. So the idea of them putting more focus into Red Dead Online doesn't really make me happy. That being said, this just means they will really have to sell me on the online portion. Where as I am 100% sold on the singleplayer.