Deadly Premonition. Anyone who says it's bad isn't wrong, but god there's so much other goodness in there that they aren't quite right either
One of the greatest ethical debates as a journalist is what to do with privileged information, ie information that is told to you in confidence with a expectation that it won't necessarily be used by the journalist.
Shane's not wrong when he says "I'm trained to do this!" because as a journalist you are never truly obligated to keep things off the record (even an NDA), but you should carefully weigh the consequences of breaking people's trust in you in the name of telling a story or disseminating information.
The procedural step of not requiring NDAs to spell out how the story and information presented was to be spread, is generally a sign of good faith. And in that same good faith, I don't think it's unreasonable for Shane to have recorded audio of the presentation. If someone is talking for 30 minutes about this and that it's easy to lose potentially important specific details, and a recording can help someone tell a better and more accurate story than just one's initial personal and subjective feelings.
That said I personally think Shane made a mistake listening to the internet and releasing the recording in the manner he did. While other outlets did cover it, part of the appeal of individual outlets is hearing and reading their unique voice cover it. Hell as an example it's why a lot of people like Easy Allies, since they have a unique voice among many possible gaming channels and outlets.
Going in for a scoop can be low hanging fruit (Kotaku practically built itself on being a scoop machine), and as a tactic it can reap rewards. Breaking this info out into the wild has indeed made Shane and gameface/SIFTD rise up in the cultural consciousness, and they did in fact tell a different story than other outlets.
At the end of it all though, I just don't think the raw audio of a gameplay presentation was worth the conversation it's generating, both in terms of information and in blowback.
Despite the ominous phrase in my signature bar. I'm just here to keep the peace and nudge us towards healthy discussion habits.
While reset era seems to have a mixed rating from those outside it's bubble, the general rule here is just try and keep it positive and constructive. No one's being banned for specifically saying that they think this is no big deal, it's all in the delivery.
Just like the joke that started this whole mess, delivery is everything.
EDIT: I see you've deleted your account. Whelp. ¯_(ツ)_/¯
Oh you really are the worst kind of person...
For not only would you sully my experience, such a display had to be forcefully met in kind.
I never disrespected my foes in such a crass manner... except when it was done to me first
People like you dragged me down to your level... and I'm not proud to say it, but bagging a bagger in revenge always felt especially good.
Some songs follow very similar progressions, and for a song with like only 5 notes, I think it'd be hard for these songs not to sound similar.
I'm definitely in the camp of molehill, and am not seeing copyright infringement mostly due the fact that in addition to these two songs, I've definitely heard this kind of song in other games and paces as well.
Hey, would anyone be interested in helping set up a Tabletop Escapades Wiki?
I have the bare bones of one set up at the moment but i want to see how many of you would be interested in using it, especially if the series continues much farther into the future.
I saw your previous post, and I think it might be wise to try teaming up with the folks trying to set up a wikia for EZA in general and make a TtE wikia within that wiki
Try looking over here:
Having occasionally found myself alone in quasi similar circumstances, I have to admit that going to things alone is a vastly different experience than being among friends.
Unless you're sociopathically determined to meet new people, I find the experience to be almost hollow if there's nothing to truly grip me. Window shopping and avarice over collectibles will only take me so far.
That said I hope you at least kind of enjoyed the sights and sounds of the convention
If you can, play Persona 3 Portable. It streamlines a lot of things for the better (and sometimes worse) if you're really short on time. Otherwise grab FES and pick easy so you can enjoy the story without too much battle related agony
It's all about how you play it. Persona 3 in no way demands 80 hours in order to finish it.
I say go for it, just choose your difficulty setting wisely and don't try and be the completionist.
Persona 3 has pacing issues
But the story is incredible and I would definitely recommend you play P3 FES. Don't let the overal length scare you off. Also, if you're just in it for the story and non-combat-related gameplay -> just pick easy difficulty since it cuts out a lot of grinding.
P3-is a solid like... 60-200 hours depending on how much battling, grinding, and sidequests you choose to take on. Between it and Persona 4 there is a much much much higher emphasis on combat as the central dungeon tartarus has more than 200 floors, and the bosses are much harsher than P4.
Still. If you go forward with it, you'll know what it truly means to burn one's dread.
I super highly reccomend the following:
Space Brothers (Uchuu Kyodai)
Gankutsuo: Count of Monte Christo
I promise these won't disappoint. With the exception of Monte Christo, which is just a amazing looking scifi retelling of the classic story, all the others are all more or less about the struggles of adulthood in various forms. Nothing super crazy, no martial arts tournament arcs, just human drama and feels in the best ways.
I think it's all to easy to label something "bad". I've been thinking about an answer for a few minutes, but couldn't think of anything. I've played some true shockers in my time, ones truly worthy of being called bad, I don't like any of them though. While they have a reputation, the likes of Nier, Alpha Protocol. Deadly Premonition etc aren't even close to bad.
I know what you're asking for, and as easy as it would be for me to just say something like...oh I don't know, Lair? (which yes, I enjoyed), I just don't want to reinforce a reputation that I already feel is inaccurate.
With specific regard to deadly premoniton, I think you may be forgetting the some of the poor level design that starts to happen once they introduce the upside-down enemies after the gallery level. I can remember long corridors where they literally make you fight something like almost 6 in a row across multiple levels. You're right that functionally DP has no horrifying glitches or bad mechanics per se, but there were some poor level design choices, if you ask me.
Also regarding lair, did you pay the for the $8 dollar controller patch-dlc or just played it after the multiple free patches?
I have put a good bit of time and effort over the years into street fighter, try to learn the ins and out of eact character for my own sake but i find frame counting and data kind of takes the magic out of things when you just get down to number crunching.
Alright fair enough, I just never know what to fully expect when people start talking about frame data, since there's reasonable gulf between theory and practice. But it never hurts to know a little bit to hone your instincts against what might be reckless play
I do approve of this thread and yeah, that was an awesome section we had in GT. My PSN/XBL tag is LeonHartEX
I want more people to get in and just have fun. I'm trying to represent Gief in V now despite his setbacks. Especially in tournament like this recent one with me on Stream =P
Holy shit, Solid, that was freakin' beautiful xD XD XD
Those who have walked the road towards a platinum trophy in Demon's Souls know the stuggles and suffering related to attempting to acquire a nice piece of Pure Bladestone.
For hours... days even I farmed a single set of black katana skeletons braving all the enemies in between for a chance, a sliver of a chance at getting it.
I eventually did, and with the collected souls my character became much stronger for it.
But some unlucky warriors have never had it drop for them despite trying even harder.
Let us pray for their poor hollowed souls.
Since Resident Evil 7 is coming out next year I decided I should try and fill the gaps in my RE play history. So far I've played 2, 4, and 5 and plan on trying to at least play 1, 3, and 6 to finish up the main series.
My question is which of the other games are worth playing? I'm going to try and get through as many as I can, but with the number of new things coming out between now and January, who knows how many I'll make it to
Currently? I'd say for sure play RE: Remake and Resident evil revelations 1,
If you have a friend for co-op definitely play RE: Revelations 2
...and 6 I guess if you just want shit to go crazy action wise. RE6 has mechanical depth in terms of your character maneuverability and other crazy shenanigans, but the plot and level design are pretty weak
If you love the classic style after playing the remake, definitely play RE:3, code veronica, zero etc.
I'm curious to see if @Huber has any additional recommendations
Throw fireballs, slowly push him to the corner, play patiently until it's time to go ham.
Dash close, run stop where you can. Don't let him keep you at full screen
Apologies on thrusting you in the limelight Musou, but this isn't quite GT anymore, and things have changed. Disturbing as it may sound, think of this thread as a test. When things are new and fresh there are many things that need to be tested, mechanics, functions, and importantly limits.
We the moderators we haven't gotten quite yet around to firmly establishing a codified set of guidelines, but we have a number of points being put together so far and we'll be sure to tell you all when they're up. But as a newly formed community not everyone is going to be coming from the same places, whether geographically, ideologically, etc. Some of you likely already realized that and have done well to keep this from becoming the first flaming hot mess conflagration of a thread, and I have to commend you all for having restraint, and showing the maturity we expect of all of you in discussing the matter.
In providing prognostication and foresight however, I can foresee that threads like this (It wasn't created as it's own thread, but many like it have been in other places) are likely to be discouraged generally, but not banned.
It stinks when bad things happen or things are disappointing, but everyone comes here to try and boost each other up and feel jolly, and I'd like to take a moment to remind everyone to try not to bring in things that you don't think can be shared with most everyone on the boards. Passion can lead to many things and we want you all to be able to express a wide range of human experience and emotion, but know that not everyone is able to share in the same passions that possess us at various times in our life, and to be mindful of others.
This thread is being closed somewhat preemptively, but if after the weekend people continue to want to talk about the movie, feel free to do so by making another thread, as they won't necessarily be closed depending on the nature of the discourse.
In closing, try and keep things jolly, folks.
- Perfect Dark
- Pokemon Puzzle League
- Mario Kart 64
- Sin and Punishment
- Mystical Ninja Starring Goemon
- Star Wars Episode I: Pod Racer
- Super man 64
- Super Mario 64
- Kirby 64: The Crystal Shards
- Smash Brothers
- Banjo Kazooie
- Legend of Zelda: Majora's Mask
Bit of an old thread, but I'll give it a revive so it can keep on grinding ;p
One of my favorite forgotten RPGs was on the Xbox 360, a console noted for having very few JRPGs. Microsoft went hard on courting SE and we got The Last Remnant & Infinite Undiscovery (technically Infinite is really a tri-ace game) but in a generation where jrpgs basically fell off the map for awhile, and where the 360 had virtually no traction in Japan it was nice to have some new concepts and jrpg ideas. I really especially liked Last Remnant's battle system that harkens a little bit to Legend of Dragoon with timed button presses that can alter battle flow, and how your team compositions affected combat.
The best version of the game is out on Steam and I certainly recommend it.
For those you you who haven't seen the trailer:
And the associated tagline...
Being stranded on a deserted island leaves young Hank (Paul Dano) bored, lonely and without hope. As a rope hangs around his neck, Hank prepares to end it all, until he suddenly spots a man (Daniel Radcliffe) laying by the shore. Unfortunately, he is dead and quite flatulent. Using the gassy body to his advantage, Hank miraculously makes it back to the mainland. However, he now finds himself lost in the wilderness, and dragging the talking corpse named Manny along for the adventure.
Daniel Radcliff and Paul Dano team up as an unlikely pair of friends who must help each other escape the wilderness. The film begins as Hank is stranded on a desert island about to end his life from the lonliness of his isolation, when suddenly Manny's body floats ashore reinvigorating Hank's will to survive and return home. In the first of many times in which Daniel Radcliff as Manny will fart onscreen, he saves Hank by using his flatulence as to propel them as a jetski. If you watched the trailer, you know I'm not making this up.
Manny is a corpse or perhaps something else; the film doesn't go to great lengths to explain the why's and how's of Manny's body, and in many ways the film is better for it allowing the film an odd magic, whimsy and darkness that sets the bed for an at times bizarre but ultimately touching and humorous relationship between him and Hank. They build this relationship primarily by having Manny be an amnesiac as Hank explains human society to him in attempts to jog his memory. The process is ultimately therapeutic to Hank who has his own troubles prior to having been stranded, in addition to Manny's amazing body which is able to do things that save Hank's life so many times over that to mention all of his powers would be a list unto itslef.
The film is weird and quirky in ways that are so strange and at times self aware and there's a central plot point that isn't spoken about in the trailer involving Manny's memories that I won't speak too too much about, but they touch on many many aspects of the human condition including love and friendship, which are perhaps the biggest themes of the movie
Again, it's weird, it's heart touching, farts play a central role in the film and Daniel Radcliff plays a corpse. It's a film that will surprise and touch you with it's creativity and humor.
I give it a 2 thumbs up, and encourage others to see it because it's more than just spectacle or pure weirdness, and you'll definitely smile and laugh at least a few times