Animal Crossing: Pocket Camp is my first ever Animal Crossing game and I'm enjoying it quite a bit.
To me, AC as a series always seemed very mobile gamey, full of waiting and repetitive activities, not really the kind of thing I wanted out of a console or even handheld experience. But this kind of playstyle has been really doing it for me when I can just put in 15 minutes at a time, in the bathroom or waiting in line.
The game is cute as all hell, I've grown attached to a few (but not most) of my animal friends, and there's an inherent pleasure (DOPAMINE) in watching all my little bars go up. Plus the drive to unlock all the furniture (even if not crafting it) is very real, and I expect Nintendo to add more over time.
However, even without having played other Animal Crossings, I can tell how much the game has been simplified. The repeating dialogue and frankly pitiful collectable variety make that very apparent. I think my biggest complaint is actually something that I believe is true of "real" AC games: not enough interactions. I quite enjoy The Sims, so I find myself wishing I could do things like play my guitar and get better, cook some stew over a campfire, or watch TV with my guests.
At the end of the day, though, it feels like Pocket Camp is a much more robust than the average mobile game while other Animal Crossings seemed much more limited than other console games. I have been playing the game vigorously over the past couple days, but expect to slow down quite a lot, especially as I'm getting real happy with my camp and outfit while simultaneously running out of space to put things. I imagine my engagement with the game will REALLY peter out once I hit level cap and meet all the animals, and that's fine. I've put $1 into the game, don't expect to put in any more, and feel like I've gotten much, much more than my money's worth.