This isn't really a regret, as you can't predict these things ever, but maybe around 2010 I bought a complete copy of Cubivore for $60, then sold it for the same amount after I finished it.
It is now going for $800.
First game played: Doom II (Windows 95)
Favorite game: Worms Armageddon (PC CD-ROM)
Favorite console: Nintendo 64
Favorite Nintendo 64 game: Perfect Dark
Favorite controller: Xbox "Duke" (Yes, really.)
I also didn't have an Xbox and I think it was exclusive for a long time?
It was on everything, but the best version was Xbox. It's currently available to download on Xbox backwards compatibility and Steam.
Tom Clancy's Splinter Cell: Chaos Theory
I know it's crazy considering how many awards this game won, but I never played it. Pandora Tomorrow was too difficult for me as a kid so I never had any desire to rent Chaos Theory. I remember kids at school talking about it, but I never touched it cause I assumed it was too hard. It's on my list to play one day.
I couldn't get past the second level of Pandora Tomorrow because too much precision was required. But aside from a few moderately annoying sections, Chaos Theory felt more flexible.
The tutorial level is well done,
Looking at footage, I may have been confusing it for Pandora Tomorrow's tutorial. Mission 1 in Chaos Theory looks more like a regular mission, but is still basic enough to show you the ropes (and it's cool, like all the missions).
@Brannox Chaos Theory is a great standalone game. The tutorial level is well done, and if there were any lore references, it didn't seem like they were crucial to the plot at all (though I didn't complete the last level, so maybe the ending could be more lore-heavy?).
Chaos Theory has incredible, incredible production values. Hollywood-grade setpieces, an insane lighting engine fully integrated with gameplay, even pretty good writing. It all combines to make sneaking around, trying to find/create blind spots in security, super satisfying.
I would've put it higher if the multiplayer had been as endearing as Pandora Tomorrow's multiplayer. But the maps aren't as memorable, and the upgraded lighting engine had to be dialed WAY back to run well in multi, to the point it it looks kinda ugly.
Two questions for @bruno_saurus
Are 360-era and newer Madden titles considerably more advanced and polished in gameplay compared to older Madden titles/other football series, as in does play selection/team+roster knowledge/how well you execute a play, make a very clear difference in how well you do, and for newbies, do they help you 'get' how to play well?
Two questions for @JDINCINERATOR
Compared to The Elder Scrolls (Oblivion and Skyrim), how open and interactive is The Witcher III's world? I've always heard gushing praise of the game, often namedropping the open world, but every time I've looked at gameplay videos, I've seen a world that looks quite nice, but doesn't feel fully tangible. Like, there's a sense of being of funneled in certain directions, and going off completely randomly instead of following trails and markers resulting in nothing fruitful. Have I somehow been looking at the wrong stuff each time?
How "edgy" are the characters and dialogue? I've heard praise of the narrative elements, but when I've tried watching some, it seems somewhat crass and shallow. Are there notable heavier/mindful plot elements, or is 'edgelordery' its raison d'etre?
- Do you think that HALO’s legacy has had more of an impact on Xbox than the general videogame community, and if you think the latter how do you feel HALO is a monumental accomplishment in videogames overall?
- I’m not into HALO and when I played the original HALO it was hard to get into. Do you think HALO caters to a particular audience and that it might be too hardcore for the mainstream?
While Halo's sequels were greater successes in terms of playerbase, they've kept the central elements of the first game - the story, characters, gameplay formula, weapons, sound effects, and music - to this day.