End of the final E3 stream:
Made with GifCam.
End of the final E3 stream:
Made with GifCam.
Made with GifCam.
Really, nobody's done this one?
This is one of the most open-ended strategy games ever made. A huge weapon set filled with little quirks that give you a move in almost any situation. A wide range of game customization options from stationary worms to donor cards to mine count to weapon power to sudden death speed. Over 4 billion possible generated maps plus a custom map importer. And the legendary Ninja Rope, possibly the most flexible and most skilled tool in all of gaming, which has given birth to numerous new gametypes. All of this plus wonderful art, atmosphere, humor, as well as cross-compatibility between the original CD-ROM and the Steam version truly make WA The Full Wormage.
The successor to GoldenEye 007, PD improves on it in almost every respect. Sharp visual effects that push the Nintendo 64 to its absolute limit. Over 30 weapons, all with dual functions. Co-op and Counter-Op in single player. And its greatest feature, the #1 most option-filled FPS multiplayer mode to date.
Slow motion. Night vision. Up to 8 simulants (bots) with adjustable difficulty and personalities. Interchangeable heads. Single-digit score and time sliders. Individually adjustable weapon slots. Highlightable players and pickups.
Unique weapons, a great art style, rippin' soundtrack, and cool cutscenes don't hurt either! ^_^
Though more compact and not as accessible as its beloved prequel Ocarina Of Time, MM has a unique style that shines at every turn. Requiring the extra RAM of the Expansion Pak, the graphics have gotten a noticeable boost, with better textures, more advanced lighting, and a killer motion blur effect.
Though limited to 4 dungeons, the sidequests are the core of this game. Every character runs on a schedule, and via a journal, you must keep track of their activities through a repeating three "day" cycle in order to collect all the masks, which give you access to new areas and special powerups.
But the dungeons are no slouch either, especially the dungeon-of-all-time, Stone Tower Temple. Beautiful to look at, and even better to play, the central mechanic involves flipping the entire dungeon upside-down to access new paths. This makes things tricky enough on a normal playthrough, but when you need to collect all of the hidden fairies to unlock a special superweapon, it'll give your synapses a swell workout!
Deep atmosphere, strong storytelling, and one of Koji Kondo's best soundtracks round out a true example of gaming as art. :sunglasses:
Big. Open. Lush. Beautiful. A living world that you can truly lose yourself in. Along with deep systems and guilds, intense dungeons, a stunning soundtrack, and new discoveries always just over the next hill, Oblivion is an adventure seemingly without end.:shield:
In a word, solid. Perfect mechanics, smooth-as-silk controls, intricate maps, edgy atmosphere, and a soundtrack for the ages combine into what may be the best sports game of all time.
An oscillator is the sound generating component of an analog synthesizer. I like analog synthesizers. Rich, warm, ethereal sound.
In addition, to oscillate means to vibrate. I'm always vibrating with crazy ideas and impulses... xD
One more still, Huber hearing about a potential Mario + Rabbids crossover:
His conclusion to said rumour, in glorious GIF form:
@Exist-2-Inspire It's really last minute, but can I make a suggestion?
How about instead of sending you a list of 30, we could send a list of just 10? We had to send 30 games because we were making a Top 100 list for games, but since we're only making a Top 50 for characters, maybe it makes more sense to use smaller individual lists.
Because the way I see it, everybody is struggling to find 30 characters and end up either filling their list with random characters just to make the count, or not sending a list at all (like myself). I feel like reducing our lists to 10 would make it both easier and more meaningful.
I realise this would mean extending the deadline, and everybody sending their lists again, but maybe it's worth it? :)
I think the reason for halving the final list is because there are so many more characters than games. If it was top 100, the second half would almost certainly contain a long line of one-vote ties. The numbers should be good in this case, IMO.
How many people just put Knack down 30 times?
Was it just me?
You tryin' to Bosman this list just because the rules didn't state 30 DIFFERENT characters?
The #1 problem I had with NeoGAF was the tendency to inject politics into EVERYTHING, and I mean EVERYTHING. Video games are for playing, not politicizing. Before GAF, the only gaming-related politics I had contact with were the age old debates about violence and scantily clad women, and maybe occasionally jingoism. I'm not surprised at all that so many people have a grudge against the site. I would love it if any potential successor would stick to real video game talk like Easy Allies tends to. Heck, the few times that they've brought up politics, more than likely it was GAF that lit the fuse.
As long as The Elder Scrolls VI doesn't have multiplayer or lootboxes, I remain unaffected by the trend.
This is documentary film distilled down to a pure essence. Aside from some simple graphics to explain what is happening, there is pretty much no modern-day content - even the soundtrack is made with period synthesizers.
While there is some lower-quality footage shot by NASA personnel and the astronauts, much of the movie is 65mm footage originally shot for the 1971 documentary Moonwalk One. But while that was shown cropped, this time we get to see it full frame, including unused shots.
And that footage is truly like stepping back in time. Crystal clear, with great colour, we get to see the Saturn V being transported to the launch site, the astronauts dressing and travelling to the launch pad, the huge crowds gathering for the launch, the inside of Launch Control, and finally the launch, which is especially spectacular. Then later on, recovery and quarantine.
All of the dialogue is either the actual mission audio (much of it synchronized to footage from Mission Control or from the spacecraft) or from the TV broadcasts. The highlights are the landing shown in real-time complete with fuel gauge and error display, a panorama shot of the moon's surface, and the first steps shown from an alternate, clearer angle than the famous TV broadcast.
The closest thing I can compare it to is Koyaanisqatsi, though not as abstract. It's a completely new perspective on the mission. Unlike the grain and fuzz that's always made the mission seem like a vague ancient artifact, the clarity of this footage, the way it's edited with the mission audio, and the walkthrough-style continuity makes it something you can almost smell and touch.
The only drawback is that it feels sped along at times - it could've used another half hour (the running time is 93 minutes).
The upcoming large-format IMAX version (in contrast to the full-length "Liemax" version which is reviewed below) is only 45 minutes, and I shudder to think what THAT will be like...
Do NOT wait for home video, this is a movie that should ONLY be seen on the big screen.
4 1/2 out of 5.
You asked for it... >_>
Oh nice, Dailymotion embeds! ^_^
An Xbox/PlayStation style console from Nintendo is very unlikely because of several factors:
They don't want to take a loss on hardware. Microsoft and Sony have many other divisions that can suck up losses. Gaming is all Nintendo has until their Quality of Life initiative gets going.
Their traditional userbase, which is children and families, doesn't care about power.
Third parties are ALWAYS wary about publishing on Nintendo platforms because Nintendo games outshadow all other titles on their systems.
As can be seen in their reluctance to continue certain franchises (or at least develop them internally) because they can't think of new ideas, Nintendo is obsessed with innovation for the sake of innovation.
Xbox and PlayStation are multimedia machines, but Nintendo doesn't want to dilute the gaming experience.
Wii, DS, and 3DS all had gimmicks, and they all sold well. Wii U is one failure out of four. If they get two in a row, MAYBE they'll reenter the "red ocean", but don't bet on it...
@DeweyDTruman said in Kill Your Babies! X Out the Xbox!:
@Oscillator Jet Set Radio is a time attack, arcadey game where tagging is not just a checklist but the main goal. Jet Set Radio Future is an open world, "go at your own pace" game where tagging is instantaneous. I know they're part of the same series and JSRF is a sequel, but if I'm being quite honest with you I've always seen them as total opposites and never thought comparing them in a "X is better than Y on an objective scale" was an argument worth having. It's like Super Metroid and Metroid Prime. You can have your preferences but they're just too different for direct comparisons.
I can accept this. Thanks for clarifying.
I FAR prefer JSRF exactly because of what it is - open world, huge levels, tagging secondary to exploration. WAY better graphics too.
No #1 votes for Majora? Damn.
No other Zelda has anywhere near the level of storytelling as Majora. It's heavy. Almost every character has a role to play in the greater scheme of things. Helping one character may affect one or more other characters. This applies to the main story and the sidequests. Clock Town is one of the best hub towns in any game I've played. It's busy, everything's on a schedule, and the atmosphere is rich.
Majora's world is so immersive, you almost forget about the fantastic dungeon design, intense soundtrack, and eye-popping Expansion Pak graphics. The only negative thing I have to say is that it's a bit easy, especially the bosses.
You get a lot more bang for your buck if you build. Pre-built PCs cut corners like crazy. You also get to pick exactly what you want, and that includes software. Prebuilts are usually filled to the brim with useless junk software. Installing and configuring the OS from scratch, although it takes quite a while, also means it will work exactly the way you want it.
And no, you don't need any special tools. It's like putting together a simple puzzle. Part A goes in slot B, after which you plug in cable C. You just need to make sure that everything will work together. Pay close attention to chipset/CPU socket/RAM controller/PCI slot variations when picking a motherboard.