@themarcv But it's not just those type of encounters. It's stuff you come across while exploring, like finding an house being invited in and finding out the worst way they're cannibals. Or listening to a weird howling and realising it's coming from a naked guy with a wolf mask, that you can follow to know more. Or reading on a newspaper that there was a strange light in a certain region and then finding a huge meteorite crater.
So much stuff like that in that game that many people won't even come across.
That's a cool topic of conversation.
The ideal open world for me has to have "emptiness" in it. Open spaces and visual landscapes that help me map the land intuitively. Trekking is one of my passions in real life, it's immensely satisfying to set a visual target and on your way accidentally coming across something, like an animal, a hidden crystalline lake or just a fellow trekker taking a shit. Which takes me to what I consider the most important aspect and what current and future open worlds should aim for. Emergent situations. Even if illusory, make me be surprised by the unexpected, make me come across stuff that doesn't serve in any way my mission in that world but it's nevertheless impactful. Take things a step further, have main quests come to me instead of telling me to check that icon on the map. And emergent gameplay too, multilayered systems that evolve towards entropy.
Was looking for Gametrailers reviews of Halo games and decided to share.
Crazy that we never had a Halo game under EzA. Unfortunately Halo:CE and Halo 2 are not reviews of the original releases, because that's just how time works.
Halo: Combat Evolved Anniversary (8/10)
Halo 2 Vista (7.2/10)
Halo 3 (9.8/10)
Halo: Reach (9.3/10)
Halo 4 (9/10)
Halo 5: Guadians (9/10)
Halo: The Master Chief Collection Review (9.3/10)
When Halo CE came out I felt like finally a FPS could reach Half-Life. In some ways it went beyond. The "open" alien world, weapon variety and dynamic, vehicles, all that was really great. On the other hand the Library is really bad and the Flood a really boring and uninspired enemy (343i removing the Flood from Halo was a huge improvement for me). Still a game I like and that occasionally play the first hours, because it is my opinion that they're close to perfect. No other Halo feels as special to me, I enjoy them all (even 4 and 5), Reach being my number 2.
Although I'm a big sci-fi fan, I'm not that really into Halo's universe, too much focus on intrigue and politics and not enough on mystery and location. Halos 4 and 5 even push that further making it even less interesting.
Online I've played maybe 10 minutes overall. Really, really not my type of game. I'm more of a CS and PUBG type when it comes to online, although I can spend years without playing anything online.
As for Infinite, I'm happy with the direction they're taking. I loved the return to the ring, I'm curious to know what happens before with you and the pilot. I want to drive a Warthog and explore that world. If they manage to trick me to play online, better.